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View Full Version : 3DS/OBJ Mesh/Texture/Bones exporter


Daeath
10-22-2004, 06:46 PM
From what I've read in the archives, it seems that certain elements - mainly anything that is animated - cannot be properly exported into a 3DS/OBJ format due to the unknown SOE bones format. Is this still a factor, or has anyone been successful in exporting the character models into a popular format - such as Max?

Also, what is the best way to export landscape/object meshes? OpenZone?

Windcatcher
10-23-2004, 04:24 AM
SOE bones format is known. If someone can get me a real working example of an animated model in 3DS I can probably get an exporter into OpenZone for it. It looks like we're gravitating toward using our own file format (XWF), though, for OpenEQ.

KhaN
10-23-2004, 09:07 AM
/me raise hand

Windcatcher
10-23-2004, 11:35 AM
I'll try to jump on the woa chat sometime this weekend if you have an example for me...

Shadow-Wolf
10-23-2004, 12:38 PM
Would it be possible to add the ability to export the model with no animations at all but have its skeleton, I want the mesh(with skeleton) not the animations.

KhaN
11-11-2004, 10:11 AM
Back from buisness trip, so I hope this will suit you WC (btw, its not my job). If its not, tell me exactly what you need, because yeah, i have not a clue how EQ models are (just it has bones).

http://www.worldofalkora.com/temp/KhaN/LaraCroft.max