fathernitwit
10-28-2004, 04:59 PM
Hey,
I had to make this list for some work im doing on perl, and I figured you guys could use it.
int ChooseRandom(int, int, int....);
void echo(const char *str);
void say(const char *str);
void me(const char *str);
void summonitem(int32 itemid, uint8 charges = 0);
void write(const char *file, const char *str);
void spawn2(int npc_type, int grid, int unused, float x, float y, float z, float heading);
void setstat(int stat, int value);
void castspell(int spell_id, int target_id);
void selfcast(int spell_id);
void addloot(int item_id, int charges = 0);
void Zone(const char *zone_name);
void settimer(const char *timer_name, int seconds);
void stoptimer(const char *timer_name);
void emote(const char *str);
void shout(const char *str);
void shout2(const char *str);
void depop(int npc_type = 0);
void settarget(const char *type, int target_id);
void follow(int entity_id);
void sfollow();
void cumflag();
void flagnpc(int32 flag_num, int8 flag_value);
void flagcheck(int32 flag_to_check, int32 flag_to_set);
void changedeity(int diety_id);
void exp(int amt);
void level(int newlevel);
void traindisc(int discipline_tome_item_id);
void safemove();
void rain(int weather);
void snow(int weather);
void surname(const char *name);
void permaclass(int class_id);
void permarace(int race_id);
void permagender(int gender_id);
void scribespells();
void givecash(int copper, int silver, int gold, int platinum);
void pvp(const char *mode);
void movepc(int zone_id, float x, float y, float z);
void gmmove(float x, float y, float z);
void movegrp(int zoneid, float x, float y, float z);
void doanim(int anim_id);
void addskill(int skill_id, int value);
void setlanguage(int skill_id, int value);
void setskill(int skill_id, int value);
void setallskill(int value);
void attack(const char *client_name);
void save();
void faction(int faction_id, int faction_value);
void setsky(uint8 new_sky);
void setguild(int32 new_guild_id, int8 new_rank);
void settime(int8 new_hour, int8 new_min);
void itemlink(int item_id);
void signal(int npc_id);
void setglobal(const char *varname, const char *newvalue, int options, const char *duration);
void targlobal(const char *varname, const char *value, const char *duration, int npcid, int charid, int zoneid);
void delglobal(const char *varname);
void ding();
void rebind(int zoneid, float x, float y, float z);
void start(int wp);
void stop();
void pause(int duration);
void moveto(float x, float y, float z);
void resume();
void addldonpoints(sint32 points, int32 theme);
void setnexthpevent(int at);
void respawn(int npc_type, int grid);
I had to make this list for some work im doing on perl, and I figured you guys could use it.
int ChooseRandom(int, int, int....);
void echo(const char *str);
void say(const char *str);
void me(const char *str);
void summonitem(int32 itemid, uint8 charges = 0);
void write(const char *file, const char *str);
void spawn2(int npc_type, int grid, int unused, float x, float y, float z, float heading);
void setstat(int stat, int value);
void castspell(int spell_id, int target_id);
void selfcast(int spell_id);
void addloot(int item_id, int charges = 0);
void Zone(const char *zone_name);
void settimer(const char *timer_name, int seconds);
void stoptimer(const char *timer_name);
void emote(const char *str);
void shout(const char *str);
void shout2(const char *str);
void depop(int npc_type = 0);
void settarget(const char *type, int target_id);
void follow(int entity_id);
void sfollow();
void cumflag();
void flagnpc(int32 flag_num, int8 flag_value);
void flagcheck(int32 flag_to_check, int32 flag_to_set);
void changedeity(int diety_id);
void exp(int amt);
void level(int newlevel);
void traindisc(int discipline_tome_item_id);
void safemove();
void rain(int weather);
void snow(int weather);
void surname(const char *name);
void permaclass(int class_id);
void permarace(int race_id);
void permagender(int gender_id);
void scribespells();
void givecash(int copper, int silver, int gold, int platinum);
void pvp(const char *mode);
void movepc(int zone_id, float x, float y, float z);
void gmmove(float x, float y, float z);
void movegrp(int zoneid, float x, float y, float z);
void doanim(int anim_id);
void addskill(int skill_id, int value);
void setlanguage(int skill_id, int value);
void setskill(int skill_id, int value);
void setallskill(int value);
void attack(const char *client_name);
void save();
void faction(int faction_id, int faction_value);
void setsky(uint8 new_sky);
void setguild(int32 new_guild_id, int8 new_rank);
void settime(int8 new_hour, int8 new_min);
void itemlink(int item_id);
void signal(int npc_id);
void setglobal(const char *varname, const char *newvalue, int options, const char *duration);
void targlobal(const char *varname, const char *value, const char *duration, int npcid, int charid, int zoneid);
void delglobal(const char *varname);
void ding();
void rebind(int zoneid, float x, float y, float z);
void start(int wp);
void stop();
void pause(int duration);
void moveto(float x, float y, float z);
void resume();
void addldonpoints(sint32 points, int32 theme);
void setnexthpevent(int at);
void respawn(int npc_type, int grid);