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mystic414
11-13-2004, 05:50 AM
I posted this in the Quests forum but it wasn't getting any responses and it occurred to me it might be more appropriate to post here (sorry for multiplying threads).

I know it's not particularly mission-critical, but:

quest::doanim(x) only seems to work for combat-related animations (where x < 17, if I remember correctly). Targeting the npc and using #doanim 10 x works for every animation I tried (where the 10 in #doanim 10 x sets the speed of the animation, at least according to the EQEmu Guidebook).

Specifically, I want my npc to cheer (animation 27). #doanim 10 27 works fine, but quest::doanim(27) doesn't. I've noticed, though, that triggering the quest code causes the npc to "twitch" for just a fraction of a second. I'm not sure if that's due to the npc turning to face the person speaking or if it's an indication that the animation is happening at an absurdly fast speed (if the latter, that may be an indication that quest::doanim might need an additional input for speed... just a thought).

Anyone know what might be going on? I'm using a 0.6.0DR2 Perl precompile.