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View Full Version : Loading Zone Maps into a Program...


mByte
11-29-2004, 12:13 PM
Has anybody loaded the maps into a program?

I was thinking a way of selecting parts of a map to add/edit npc's and walking paths.

I have the editor just wanted to add this feature.

let me know.

Muuss
11-29-2004, 08:24 PM
Walking pathes are stored in the database, not in the map files.
Unless i m wrong, map files only contains an architecture of the zone that is needed by zone.exe to know where and what are the buildings, what's the ground shape...

Moving npcs are coded into the database, you can add them from the client, there's an excellent guide in the eqemu guildebook 1.3, see tutorials forum.

mByte
11-30-2004, 08:40 AM
I ment the maps used by the client in the EverQuestRoot\Maps\ecommons1.txt

so that I could create a graphical grid program along with my npc editor.

is it just a stright forward draw from this point a to point b?

sysadmin
03-23-2005, 07:23 PM
yes they are just a bunch of lines.. I am working on a pathing grid editor that uses this maps for reference.

sysadmin
04-16-2005, 01:40 PM
made a new thread for this.