fatcunt
01-08-2005, 02:07 AM
The biggest flaw in EQ was the whole holy trinity concept - i.e. that for every adv/exp you needed a tank,healer,slower. I must of wasted half my EQ life shouting group needs x,y or z.
With only 4 friends playing , it usually only left space for 1 choice of class after the core 3. Back in the days when I used to play, I kept pestering Sony that rather than just grow the game vertically ( 50 - 60 etc or eqemu's case 100 ) they should it expand it horizontally, i.e. to allow toons to be multi classed.
This would completely overcome the whole holy triinity rubbish as you could cover 2 of the "core roles" with each toon, adding lots of flexibility and not making each character so one-dimensional.
Personally , I would llimit the 2nd class to be 5 levels lower than the primary but the exact extent of the limitation could be by popular decision ( perhaps both classes limited to 5 below max) there should be some benefit of being "single-classed"
Theres a whole stack of gameplay issues to balance , e.g. calculating mana and / or hitpoints, what items are wearable , access to aa, but these could almost be worked out by popular vote, and hopefully even configured on a server by server basis.
Am I right in assuming that this would not be an impossible coding task? Obviously the client would have to be patched, but even there I am sure there are enough bright people around to manage it.
It woulld breath life into an otherwise dated and limited engine.
I have been fascinated and excited by the depth , effort and incredible success of the eqemu/projecteq undertaking, but it was tempered with sadness when I remembered how limited EQ as a game was and how single classing meant you had to play with 4+ people to do anything serious,.
Regardless of the multi-classing issue , its been amazing to watch the way this undertaking has developed , and I'm still staggered that you have acheived this much , thanks and good luck to all involved.
With only 4 friends playing , it usually only left space for 1 choice of class after the core 3. Back in the days when I used to play, I kept pestering Sony that rather than just grow the game vertically ( 50 - 60 etc or eqemu's case 100 ) they should it expand it horizontally, i.e. to allow toons to be multi classed.
This would completely overcome the whole holy triinity rubbish as you could cover 2 of the "core roles" with each toon, adding lots of flexibility and not making each character so one-dimensional.
Personally , I would llimit the 2nd class to be 5 levels lower than the primary but the exact extent of the limitation could be by popular decision ( perhaps both classes limited to 5 below max) there should be some benefit of being "single-classed"
Theres a whole stack of gameplay issues to balance , e.g. calculating mana and / or hitpoints, what items are wearable , access to aa, but these could almost be worked out by popular vote, and hopefully even configured on a server by server basis.
Am I right in assuming that this would not be an impossible coding task? Obviously the client would have to be patched, but even there I am sure there are enough bright people around to manage it.
It woulld breath life into an otherwise dated and limited engine.
I have been fascinated and excited by the depth , effort and incredible success of the eqemu/projecteq undertaking, but it was tempered with sadness when I remembered how limited EQ as a game was and how single classing meant you had to play with 4+ people to do anything serious,.
Regardless of the multi-classing issue , its been amazing to watch the way this undertaking has developed , and I'm still staggered that you have acheived this much , thanks and good luck to all involved.