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View Full Version : emu freezes after character and zone load


kedobin
01-16-2005, 02:59 PM
I keep freezing when I try to play the emu. Originally, I was getting some errors in Zone about missing some .map files, so I downloaded a few to test. This didn't hinder the freezing, though.

-Minilogin loads with no errors
-World loads with no errors
-boot5zones loads with no errors
-eqgame loads, reaches login screen
-successfully login, reach server select
-server successfully chosen, choose or create character
-all created characters are remembered. character chosen, loads.
-enter game, 1-2 seconds later, it freezes, and the game hogs 99-100% of my CPU (sometimes it's a struggle to get out of the game). Yes, it's igonring the limitting cpu-usage at this point (it's set at max 40 fps).


eq: last news update October 13, 2004
database sources:
PEQ_Kunark_RC1.sql
merchantlist_temp.sql
doors_update.sql
zonepoints.sql
tl.sql
tributes.sql

World output

[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.0-DR2
[Status] Loading variables..
[Status] Loading zones..
[Status] Clearing groups..
[Status] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=36965
[Status] ./LoginServer.ini read.
[Status] Loading guild ranks..
[Status] Loading ./addon.ini..
[Status] Loading EQ time of day..
[Status] Deleted 0 stale player corpses from database
[Status] Deleted 0 stale player backups from database
Assassinating people that whine about horses...done
TCP listening on: 127.0.0.1:9000
World server listening on: 127.0.0.1:9000
Setting World to MiniLogin Server type
Connected to LoginServer: 127.0.0.1:5999
45406 New TCP connection: 127.0.0.1:1251
New zoneserver: #1 127.0.0.1:1251
Zoneserver SetConnectInfo: 127.0.0.1:1251: 127.0.0.1:8781
45516 New TCP connection: 127.0.0.1:1252
New zoneserver: #2 127.0.0.1:1252
Zoneserver SetConnectInfo: 127.0.0.1:1252: 127.0.0.1:8780
376891 New client from ip: 127.0.0.1 port: 1259
Logged in: FirstLogin Account #1: eqemu
Received unknown opcode: 0x02eb size:0 bytes
Read group ID for 'Ganondorf': 0
0: 2C 30 2C 20 49 74 73 61 - 6E 61 6D 65 2E 47 61 6E | ,0, Itsaname.Gan
16: 6F 6E 64 6F 72 66 2C 30 - 36 37 61 37 39 64 34 00 | ondorf,067a79d4.
Attempting autobootup of QRG (3) for Ganondorf
Zoneserver SetZone: 127.0.0.1:8780 QRG (3)
Enter world: Ganondorf: QRG (3)
Zoneserver SetZone: 127.0.0.1:8780 QRG (3)
Received unknown opcode: 0x0376 size:0 bytes
Client disconnected
Removing client from ip:127.0.0.1 port:1259
Zoneserver SetZone: 127.0.0.1:8780 tutorialb (0)
Zoneserver SetZone: 127.0.0.1:8780 tutorialb (0)

Zone output

[Status] CURRENT_ZONE_VERSION: EQEMu 0.6.0-DR2
[Status] Loading Variables
[Status] Loading zone names
[Status] Loading items
[Status] EMuShareMem loaded
[Status] Loading npcs
[Status] Loading npc faction lists
[Status] Loading loot tables
[Status] Loading doors
[Status] Loading guilds
[Status] Loading factions
[Status] Loading AA effects
[Status] Loading swarm spells
[Status] Loading corpse timers
[Status] Loading what ever is left
[Status] Loading commands
[Status] 171 commands loaded
[Status] Entering sleep mode
Connected to worldserver: 127.0.0.1:9000
Map header: 10649 faces, 448 nodes, 15911 facelists
Loaded map: 31947 vertices, 10649 faces, 0 branch nodes, 0 final nodes
Map BB: (-1299.47 -> 1499.41, -2998.81 -> 867.66, -43.97 -> 779.69)
Map ./Maps/qrg.map loaded.
[Status] Weather should change in 13210 seconds
Init: Loading zone lists, zone state or spawn list, player corpses, traps
, timezone data - Done. ZoneID = 3; Time Offset = 0
Successfully loaded Zone Config.
[Status] Loading Objects from DB...
[Status] Loading Ground Spawns from DB...
[Status] Loading doors for qrg ...
[Status] Done loading doors for qrg ...
[Status] Loading AA information...
[Status] Loading Merchant Lists...
[Status] Loading Temporary Merchant Lists...
[Status] Zone Bootup: QRG (3)
[Status] 393312 New client from ip:127.0.0.1 port:1261
Read group ID for 'Ganondorf': 0
[Error] HandlePacket() Opcode error: Unexpected packet during CLIENT_CONNECTING:
opcode: 0x0355, size: 4
Unexpected packet during CLIENT_CONNECTING: OpCode: 0x0355, size: 4
0: 48 1F 73 00 | H.s.
Client linkdead: Ganondorf
Dropping client: Process=false, ip=127.0.0.1, port=1261
[Status] Zone Shutdown: qrg (3)



Any help will be appreciated. I'm unsure if the errors occurred and caused my freeze, or if they only appeared after I managed to close eq, since I am unable to display the windows until I force eq to close. Though I have a feeling it's something to do with my database, I'd rather get a more experienced opinion, since the main database file for PEQ takes so long to get sourced. It's not just Surefall Glade either, but this happened with 2 other characters I've tested.