Sourdough35
02-14-2005, 12:06 PM
Lotta things on my mind, but strangely enough, I have a rather newbieish question to open with.
When using databases, if I run the 6.0 velious DB that's so widely used, will it more or less resemble to content of the live EQ servers? What i mean is, how complete a database of actual EQ quests, items, exp rates, etc... is on the database? Is a lot of stuff missing, or after 4 or so years has it all been collected and added to the database? Uncompressed, the thing is like 120 megs, so I assume there's a ton of content on there, I'm just wondering if it reflects the completeness of the EQ live worlds.
Secondly, I think a lot about how the eq1 live community is set up right now, and the state it's in. Tons of people have long since migrated to eq2, or world of warcraft, or other games. I've already heard about server consolidation on the part of SOE to make up for some of the more sparesely populated realms and i'm sure this reflects a general downward trend of the eq lifecycle.
With the 9th expansion coming out tomorrow, I'm sure we can all agree that eq will at some point in the not so distant future, be a done deal. I'm sure it doesn't mean that the servers will go down, see ya later, adios, but I do think that the game as a whole is entering the end of it's evolution.
This is a bizarre time then, because we've never really seen an online game last as long, with fresh new content as EQ, and we've never seen a payforplay online service in it's twilight years. So it brings up an interesting question. What's going to happen when the community begins to dwindle down to a substantial few? I imagine because this is a pay service, such a question is akin to asking "what happens when people stop using telephones?" or other such queries. I'm sure that, as long as there are people paying for service, there will be at least one EQ server maintained by SOE. However, this brings up another question. What has SOE to say about the prospects of offline play? I think we're getting to the point where the user base of everquest has reached it's critical mass, and probably won't be expanding much more. At this point, it might be in SOE's best interest to explore alternative methods of profit, including hitting the "offline" demographic, which i'm sure is a buttload of people. They could go a ton of directions with this too. Obviously, the community on these forums has seen it is possible to emulate servers and PLAY offline, but with an official sanction from SOE, the company could take it in so many directions. Think about adding NPCs that roam the countryside like players, whom considering the player is at an appropriate level, could join into a "party" much like other typical single player RPGs. The AI schemes for these things probably wouldn't have to be complicated, nor would it be time consuming to make a database of several hundred randomized "npcs" of varying skill levels, with randomly spawned ones roaming whichever zone the offline player happens to be cruising through at the moment.
The possibilites for offline play, I think could attract a huge audience for whom everquest is less about a community, and more about the single largest adventuring environment in computer history. This is a world that has a history, politics, mythology, and a TON of geography and secrets to discover. That remains true whether or not we play it with 400,000 other actual human beings.
So all this is essentially one long rant in the pursuit of anyone's opinion about all this. Could such things be achieved in the emulation community? Has anyone heard any buzz from SOE regarding something like this? Is it even REALISTIC to conclude that everquest is nearing the end of it's expansion cycle? Am i NUTS? What do ya'll think?
When using databases, if I run the 6.0 velious DB that's so widely used, will it more or less resemble to content of the live EQ servers? What i mean is, how complete a database of actual EQ quests, items, exp rates, etc... is on the database? Is a lot of stuff missing, or after 4 or so years has it all been collected and added to the database? Uncompressed, the thing is like 120 megs, so I assume there's a ton of content on there, I'm just wondering if it reflects the completeness of the EQ live worlds.
Secondly, I think a lot about how the eq1 live community is set up right now, and the state it's in. Tons of people have long since migrated to eq2, or world of warcraft, or other games. I've already heard about server consolidation on the part of SOE to make up for some of the more sparesely populated realms and i'm sure this reflects a general downward trend of the eq lifecycle.
With the 9th expansion coming out tomorrow, I'm sure we can all agree that eq will at some point in the not so distant future, be a done deal. I'm sure it doesn't mean that the servers will go down, see ya later, adios, but I do think that the game as a whole is entering the end of it's evolution.
This is a bizarre time then, because we've never really seen an online game last as long, with fresh new content as EQ, and we've never seen a payforplay online service in it's twilight years. So it brings up an interesting question. What's going to happen when the community begins to dwindle down to a substantial few? I imagine because this is a pay service, such a question is akin to asking "what happens when people stop using telephones?" or other such queries. I'm sure that, as long as there are people paying for service, there will be at least one EQ server maintained by SOE. However, this brings up another question. What has SOE to say about the prospects of offline play? I think we're getting to the point where the user base of everquest has reached it's critical mass, and probably won't be expanding much more. At this point, it might be in SOE's best interest to explore alternative methods of profit, including hitting the "offline" demographic, which i'm sure is a buttload of people. They could go a ton of directions with this too. Obviously, the community on these forums has seen it is possible to emulate servers and PLAY offline, but with an official sanction from SOE, the company could take it in so many directions. Think about adding NPCs that roam the countryside like players, whom considering the player is at an appropriate level, could join into a "party" much like other typical single player RPGs. The AI schemes for these things probably wouldn't have to be complicated, nor would it be time consuming to make a database of several hundred randomized "npcs" of varying skill levels, with randomly spawned ones roaming whichever zone the offline player happens to be cruising through at the moment.
The possibilites for offline play, I think could attract a huge audience for whom everquest is less about a community, and more about the single largest adventuring environment in computer history. This is a world that has a history, politics, mythology, and a TON of geography and secrets to discover. That remains true whether or not we play it with 400,000 other actual human beings.
So all this is essentially one long rant in the pursuit of anyone's opinion about all this. Could such things be achieved in the emulation community? Has anyone heard any buzz from SOE regarding something like this? Is it even REALISTIC to conclude that everquest is nearing the end of it's expansion cycle? Am i NUTS? What do ya'll think?