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View Full Version : EQLive Patch Notes 4/12/05


RangerDown
04-12-2005, 04:06 AM
WARNING -- These patch notes are just to invite general discussion or for those who are curious. This DOES NOT MEAN you should patch your client -- never patch your Emu client unless dev team says it's okay

For those who are interested... and those who aren't but clicked here anyways...

[quote]
*** Headlines ***
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- A new button has been added to character select: Return Home. If a character has not been played in the past 6 hours, this button is enabled and pressing it will log the character into the game in their starting city.
- If a character is logged out for more than an hour, full health, mana, and endurance will be granted upon logging in. This is still a bit under development. You may not be quite at 100% but very close.
- Re-envisioning has begun!
- Over 600 Spell modifications.
- New zone art for the character select screen and character creation. Crossing the bridge while in Explore mode will allow you to enter the world. Note that all characters are in the same area now. There are no longer class specific areas.
- New Hot Spots!*
The Warrens
Netherbian Lair
Echo Caverns
The Scarlet Desert
The Tower of Frozen Shadow
The Hole
The Grey
Howling Stones
The Halls of Betrayal (Chardok B)

- There are 2 new keyboard shortcuts in the Command section in the Options menu, Open Inventory Bags and Close Inventory Bags. Setting these, then using them will open/close all your general inventory slot bags (bag1-bag8).
- Added a teleportation stone to Arena in Plane of Knowledge.*



*** Re-envisioning Specifics ***
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- Many modifications have been made to the cast times, recast times, mana costs, and damage potential of many single target direct damage spells. The largest changes have been in level 1-50 spells, but many 50+ spells have been adjusted as well. These changes have caused the damage-per-second potential and/or the damage-per-mana values of these spells to be increased and should benefit the classes who use these spells in nearly all cases. Note that this also includes special purpose spells such as undead and summoned direct damage spells. Please check the in game descriptions for specific changes.*
- The 750 cap on mana increase spells has been removed.*
- The hard-coded level 52 NPC cap on Fear spells has been removed. We will be adding new fear spells in the near future which will allow players to fear higher level NPCs.*
- Assassin

RangerDown
04-12-2005, 04:07 AM
Continued...

[quote]
*** Items ***
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- Items that have a combat or clickable spell effect that was changed due to the spell changes in this patch have either had their proc rate adjusted to compensate or use a new spell to maintain their damage potential.
- The Anguish chest pieces now have additional worn mods and a new spell focus effect.
- The Anguish wrist pieces now have additional worn mods.
- Mirrored Mask will no longer conflict with other recast timer based items such as the Soul Orb.
- Hammer of Rancorous Thoughts is now a 39/25 weapon with a 225pt proc.
- Dragonkiller is now a 34 (+2 magic)/21 weapon.
- Mace of Grim Tidings is a 32/22 weapon.
- Broken Mandible of the Broodqueen is now a 12/18 weapon and has a +5% mod to backstab.
- Fang of Kessdona now has +12% mod to backstab.
- Crescent Palemoon now has the focus Aneuk Glare. It also has +15 avoid, +4 spell rune and +4 regen.
- Aegis of the Amber Moon now has +3 shielding, +4 dot rune, +6 regen.
- Bladewhisper Chain Gloves of Journeys now has Cleave V as the worn effect.
- Bladewhisper Chain Legguards of Journeys now has the focus of Alacrity of the Ikaav.
- Summoned: Burning Shank should proc more often.
- Eye of Yar`Lir is now called

RangerDown
04-12-2005, 04:08 AM
And part 3 of this trilogy...


*** Bazaar/Barter ***
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- Added and Augment pool and Augment Solvent Merchant in the Bazaar.
- Added new search criteria to the Bazaar search: min level, max level. Any items which match all other search criteria, yet have a rec or req level outside the boundaries set in the new fields will not be returned by the search.
- The barter UI code has been improved. There were some issues related to keeping the client properly synchronized with the server which have been fixed. It now more accurately tracks changes in inventory when multiple players are interacting with a buyer. Also, if a buyer has a LORE item, any buy-lines that require the LORE item will now automatically disable because the buyer would not be able to complete the transaction (because it would result in two lore items on the buyer). Previously this was causing a client-server sync issue that would result in a player being disconnected.
- Barter Search Window: Right-clicking on the item sought by Buyers found in a search will display that item. You now have to right click on the Buyer's name to get the search path.



*** UI ***
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- Fixed an issue causing custom UIs to show bad data in unused buff slots.
- The Task display now properly displays tasks with a large number of elements.
- On character select, if you want to go back into the tutorial, just click the tutorial button below the list of characters. It is no longer a toggle button.



*** Miscellaneous ***
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- Increased the maximum level range spread for LDoN adventures from 7 to 10 so you can now group with someone 10 levels above or below you.
- Critical heals now produce a message similar to other spells that crit.
- Fixed corpse looting bugs for corpses that have been summoned or moved out of dynamic zones.
- Closing multiple bags while using the bank no longer causes the client to crash.
- The raid locking system had various bugs which are now fixed. Please let us know if you encounter any problems with the raid tool.


* Denotes a community request.



-- The EverQuest Team

kouhei
08-28-2005, 04:54 PM
Ragerdown,

Do you have a sql for the augments to work? I noticed you said here added aument pools and distealers. How did you setup the augs?

Sickboy
08-30-2005, 08:15 AM
Kouhei, thats the Live patch back from April, not from a personal server.