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View Full Version : Dungeon Builder 1.6


Windcatcher
06-06-2005, 07:59 AM
I've made some enhancements to the program to try to make it more usable:

1. In the window where you can walk around a zone and set individual textures, it now displays the dungeon overview along the left side. As you move around it shows your position, and clicking on a room will take you instantly to it.

2. The vertical spars in the plan view that show how far an object is above or below the Z=0 plane now have larger ticks every fifty units (that is, every fifth tick). This should make it easier to determine an object's position.

3. When you click on an object to select it (such that it shows up as purple), the status bar will show the X, Y, Z coordinate of the object's movement handle.

4. Added two new buttons on the main toolbar that let you toggle whether vertical spars and intersection spars are visible. These options are also available under the View... menu.

5. Fixed some bugs with the 3D engine (basically upgraded it to use OpenZone 5.6's 3D engine).

6. Added View...Reset view and added a magnifying glass button on the toolbar. This function does the same thing as the "5" key on the numeric keypad: resets your zoom level and points you at the first object created in the dungeon.

You can get it here:

http://sourceforge.net/project/showfiles.php?group_id=88515&package_id=128908&release_id=332974