Windcatcher
06-07-2005, 02:53 PM
I've uploaded five zones in .SCN form that I've created entirely within OpenZone:
Windcatcher's Zone
Peshara Highlands
Canyons of Gur
Veldona
The Namtarn
Each is meant to illustrate how to do various things in OpenZone and can be improved, especially Veldona and The Namtarn.
Zone connections:
You can connect them any way you want, but on my test server, Windszone is the starting zone (reached by PoK book). Peshara Highlands lies to the south, and the Canyons of Gur lie to the west of that. Veldona is to the west of the canyons, and The Namtarn is the southern extension of Veldona.
The Namtarn has a zone exit to the west for any zones you may want to add (I was thinking of a desert zone -- you'll see why when you look at it), and Peshara Highlands has a zone exit to the east that is similarly unused. Windszone has a shoreline to the east, perhaps reachable by ship. There is also an ancient legend of a hidden, well-guarded tunnel somewhere in the Canyons of Gur that leads to an underground zone...
Easter eggs:
Peshara Highlands has a hidden path to a somewhat secret northern area. Can you find it?
The Canyons of Gur is *riddled* with cul-de-sacs, and has a small tunnel somewhere in it that can lead to a possible underground zone you might want to add.
Veldona has a tunnel hidden in the mountains leading to a secret cove. The zone also has the start of a city (the many tartan patterns should give you a hint as to the race).
The Namtarn has a larger dungeon in it, and it is necessary to traverse part of it to reach the zone exit to the west (hint: Dungeon Builder 1.7 comes with the dungeon I created for it).
The zones are available here:
http://sourceforge.net/project/showfiles.php?group_id=88515&package_id=128908&release_id=333409
You will need my sample textures for these zones. My sample textures are available here:
http://sourceforge.net/project/showfiles.php?group_id=88515&package_id=128908&release_id=276191
Windcatcher's Zone
Peshara Highlands
Canyons of Gur
Veldona
The Namtarn
Each is meant to illustrate how to do various things in OpenZone and can be improved, especially Veldona and The Namtarn.
Zone connections:
You can connect them any way you want, but on my test server, Windszone is the starting zone (reached by PoK book). Peshara Highlands lies to the south, and the Canyons of Gur lie to the west of that. Veldona is to the west of the canyons, and The Namtarn is the southern extension of Veldona.
The Namtarn has a zone exit to the west for any zones you may want to add (I was thinking of a desert zone -- you'll see why when you look at it), and Peshara Highlands has a zone exit to the east that is similarly unused. Windszone has a shoreline to the east, perhaps reachable by ship. There is also an ancient legend of a hidden, well-guarded tunnel somewhere in the Canyons of Gur that leads to an underground zone...
Easter eggs:
Peshara Highlands has a hidden path to a somewhat secret northern area. Can you find it?
The Canyons of Gur is *riddled* with cul-de-sacs, and has a small tunnel somewhere in it that can lead to a possible underground zone you might want to add.
Veldona has a tunnel hidden in the mountains leading to a secret cove. The zone also has the start of a city (the many tartan patterns should give you a hint as to the race).
The Namtarn has a larger dungeon in it, and it is necessary to traverse part of it to reach the zone exit to the west (hint: Dungeon Builder 1.7 comes with the dungeon I created for it).
The zones are available here:
http://sourceforge.net/project/showfiles.php?group_id=88515&package_id=128908&release_id=333409
You will need my sample textures for these zones. My sample textures are available here:
http://sourceforge.net/project/showfiles.php?group_id=88515&package_id=128908&release_id=276191