unicorn97211
06-23-2006, 03:59 AM
Was thinking while going through the movement code that it might be interesting to add a grid wander type so that mobs assigned this new grid type will switch from walking to running to their next waypoint if something they con indiff or worse and green to comes near it.
The effect I am looking for is if as a lvl 70 toon I walk up to a roaming lvl 10 unicorn and I don't have good faction with that unicorn, I spook the unicorn into running to it's next waypoint(s) until the unicorn has run out of agro range of me.
I was thinking also to implement this for blue/lt blue cons that are indifferent so that I could have an indifferent animals roaming the map that would avoid hunters by running when they get within agro of one. This could even lead to pushing instead of pulling where mobs are spooked into an ambushing group rather than pulled to it.
I think this would add more value to the tracking skill since a ranger would have to actually hunt down a mob that is actively avoiding him.
Perhaps also implement a timer to quit running while spooked after awhile so that it appears as though after chasing the mob for awhile he got tired. Maybe base this on the mobs stamina?
Anyways just getting the thought out there and I thought it would be cool that when you run by green cons that used to attack you when you were a n00b now get spooked by your presence haha!
The effect I am looking for is if as a lvl 70 toon I walk up to a roaming lvl 10 unicorn and I don't have good faction with that unicorn, I spook the unicorn into running to it's next waypoint(s) until the unicorn has run out of agro range of me.
I was thinking also to implement this for blue/lt blue cons that are indifferent so that I could have an indifferent animals roaming the map that would avoid hunters by running when they get within agro of one. This could even lead to pushing instead of pulling where mobs are spooked into an ambushing group rather than pulled to it.
I think this would add more value to the tracking skill since a ranger would have to actually hunt down a mob that is actively avoiding him.
Perhaps also implement a timer to quit running while spooked after awhile so that it appears as though after chasing the mob for awhile he got tired. Maybe base this on the mobs stamina?
Anyways just getting the thought out there and I thought it would be cool that when you run by green cons that used to attack you when you were a n00b now get spooked by your presence haha!