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Teppen
07-26-2006, 11:47 AM
Looking at the raw sql in a text file, its hard to figure out which door is the door you want to lock and add key to. Is it possible to make a command so that after you type in say #DoorInfo and click on a door ingame it will return its DoorID and possibly some other useful information? This would be very useful for me, especially when Im logged into live checking for locked doors in zones and have the emu loaded on a second pc next to me. This way I could find a locked door on live, have my character on the emu run to the same location and type #DoorInfo and have it return the DoorID that is in the db. I was thinking of the following syntax:
---
#DoorInfo (enter)
(then click on a door)
returns [DoorID]
---
some other useful info it could return:
---
[KeyID] -if one has already been assigned.
[Lockpicking Skill] - if one has already been assigned.
....
but just returning the DoorID ingame would be a tremendous help.

so think this could be coded?

-teppen

fathernitwit
07-27-2006, 12:24 PM
I just added some logging code to dump door info when clicked, so once it gets in, you can turn on the log type DOORS__INFO (with #mlog, and prolly client logging with #logs) to obtain the information.

Teppen
07-27-2006, 12:52 PM
cool beans :o

-Teppen

Sarepean
07-27-2006, 03:00 PM
The way I figured out the doors in my Najena door release was by clicking a door and alt tabbing to the zone.exe.

You have to be quick, a lot of stuff is dumped there, but after one or two clicks and alt-tabs, you'll know where to look and should be able to see the door ID and information before it speeds by. I'd like to say that it only took me about 20 minutes to do the Najena zone using this method.

Not quite a #DoorInfo command, but probably a little better then attempting to guess everything. =P