Teppen
07-26-2006, 11:47 AM
Looking at the raw sql in a text file, its hard to figure out which door is the door you want to lock and add key to. Is it possible to make a command so that after you type in say #DoorInfo and click on a door ingame it will return its DoorID and possibly some other useful information? This would be very useful for me, especially when Im logged into live checking for locked doors in zones and have the emu loaded on a second pc next to me. This way I could find a locked door on live, have my character on the emu run to the same location and type #DoorInfo and have it return the DoorID that is in the db. I was thinking of the following syntax:
---
#DoorInfo (enter)
(then click on a door)
returns [DoorID]
---
some other useful info it could return:
---
[KeyID] -if one has already been assigned.
[Lockpicking Skill] - if one has already been assigned.
....
but just returning the DoorID ingame would be a tremendous help.
so think this could be coded?
-teppen
---
#DoorInfo (enter)
(then click on a door)
returns [DoorID]
---
some other useful info it could return:
---
[KeyID] -if one has already been assigned.
[Lockpicking Skill] - if one has already been assigned.
....
but just returning the DoorID ingame would be a tremendous help.
so think this could be coded?
-teppen