View Full Version : % to skill items
stormgod
06-02-2002, 04:42 AM
coul someone give me some name of items like that , I'm looking into the blob structs and right now
I think this could be the position of the % : /*0212*/ sint8 unknown0212; // ***Placeholder
if I can cross check with some others it would help
thanks ;)
Ariak
06-02-2002, 05:30 AM
No items in the current DB contain a + to a skill mod.
:(
Yes there is :D
Robe of the Enslaved Soul
Arms of Augmention (i think thats what its called)
^ Just two I know off my head, there are probably more.
Ariak
06-03-2002, 11:18 AM
They are in the DB? If so, I will hex to find the value out this weekend.
Lurker_005
06-03-2002, 12:22 PM
I can't verify this ATM, buthex offset FE has the righ values for both items. I don't know where any other stats would be, but there are a few null bytes next to it... There is also the possibility only 1 ability can be boosted, and it is controlled by another byte somewhere.
Also for minimum level of an item, try these hex offsets C4, D9, FC, 108 they all had the right value for the Arms of Augmentation
stormgod
06-03-2002, 01:17 PM
there is the initiate cloak of the shar vah recruit with 2% to tailoring or something like that
its using this 2 that I find this position but I will try to cross check with other items using my tool this week end
Lurker_005
06-03-2002, 02:02 PM
Ok, just verified this. hex offsets
FC <-- skill number
FE <-- skill % increase
108 <-- Minimum equip level
All values are in hexdecimal
stormgod
06-03-2002, 02:29 PM
i'll try right now and post results too , new post in like 10 mins
stormgod
06-03-2002, 02:42 PM
using allakhazam to compare data
robe of the enslaved soul
FC : 51 as int8
FE : 5 as int8 16 or 32
108 : 0 as int8 16 or 32
mod skill 5% throwing
no recommended level to equip
arms of augmentation
FC : 51 as int8
FE : 15 as int8 16 or 32
108 : 51 as int8 16 or 32
mod skill 15% throwing
level 51 to equip
FC is position 252 in blob
FE is 254
108 is 264
according to readme skill 51 is throwing
I will try to find some other items with %mod to cross check and determine which kind of int all of those are
stormgod
06-03-2002, 02:51 PM
using cloak of the kathi sha recruit with 1% to tailoring :
FC : 61 as int8
FE : 1 as int8 16 or 32
108 : 0 as int8 16 or 32
using cloak of the kathi sha recruit with 2% to tailoring :
FC : 61 as int8
FE : 2 as int8 16 or 32
108 : 0 as int8 16 or 32
both are 1 and 2 percent to tailoring and no recommanded level to equip
(I have the second with my beastlord on eqlive and the first is listed in allakhazam )
skill 61 is Tailoring according to readme
stormgod
06-03-2002, 03:08 PM
position 268 is 5 for long sword of ethereal energy and its the only 5 in this blob this sword is : magic DMG : 5
128 209 260 are 3 for Elaborately Gilded Wooden Spear
who has a Bane DMG : Vampyre 3
for phosphorous torch who is Bane DMG : Vampyre 9 I have a 9 at position 260 only so in case of vampyre +x , it seems that the position is 260...
and this torch as fire DMG : 4 , only 4 in the blob is at position 268
maybe Bane DMG and magic disease poison DMg have their own positions , after we will need to find the race position inside this for the bane dmg
I keep checking some weapons I can find that are already in the db , possibly the db that will come with 0.3.4 will help more ;)
(still need to find how to determine which kind of dmg it is fire, disease , cold etc...)
so right now
Bane DMG is at position 268 or 10C in hex
and additional DMG is at 260 or 104 hex
still need to find the race I will try with the actual race listing to see if it works
edit :
140(8C) = 208 for phospho torch
256(100) = 0
140(8C0 = 216 for elabora....
256(100) = 208
208 is supposed to be the vampyre race according to the readme.
Lurker_005
06-03-2002, 04:23 PM
Ok, here is a more complete list of what I have found.
FC <-- skill
FE-FF <--skill %
100 <-- Bane DMG race
102 <-- Bane DMG type/race modifier? adds stuff like undead to the race
104 <-- bane DMG ammount
108 <-- recomended level
109 <-- recomended skill level (skill is item skill, 1hs weapon is 1hs skill)
10B <-- Resist DMG type (fire, poision, magic...)
10C <-- Resist DMG amount
122 <-- diety (binary flag, like class flags)
Everything I have found matches with your info so far Stormgod.
stormgod
06-03-2002, 04:35 PM
hehe just checked value regarding your latest info seems to be good on every item ;)
it will be more easy to test with 0.3.4 as items should be updated ( I know some that come out with luclin have been updated because of non working something blablabla lol )
so it should be pretty easy to find those values as we know what to search ;)
Lurker_005
06-03-2002, 04:40 PM
Oh I forgot , somewhere in 10D-117 is the faction modifier. I didn't narow it down more, I am getting tired, and calling it a night :)
Baron Sprite
06-03-2002, 04:41 PM
I'll see what I can do in a bit, spdat was my bitch before ;)
stormgod
06-03-2002, 04:42 PM
faction modifier is going to be tricky as we dont use the same factions modifiers in the emu db
stormgod
06-03-2002, 04:43 PM
I mean faction number and name not faction modifiers
anyway tired too , I will do some updates to my tool tomorow and see what I can get out
night ;)
Windcatcher
06-03-2002, 04:58 PM
There also seems to be deity information at location 204 (if it contains a value from 200 to 215 it's a deity, 201 = Bertox, 205=Bristlebane, 206=Inny, etc.) Check out the Imbue gem spells to see what I mean. Not all imbue spells do this. It seems like the binary flag deity field actually makes the client display the deity name, but this one doesn't. Anyone have any insight into it? Is this field an "obsolete" deity field? Also, this field sometimes contains other values as well (for instance, it contains 88 for GM items, and other values for other things...)
stormgod
06-03-2002, 05:10 PM
I'll look into it tomorow to see if the values are as they should be WC time to sleep now hehe
Baron Sprite
06-03-2002, 05:30 PM
I'm about to start picking at it, so will take a look :p
Ariak
06-03-2002, 11:17 PM
wow
Lurker_005
06-04-2002, 05:10 AM
heh, it helped a lot that there were items in the DB to compare, almost made it easy. If there is other info you need to find, post an item in the DB with that property, and it will get tracked down...
I'm making a list of the mods of items in the normal db right now, but for now look at the luclin crap items, like boggling spear. They seem to have them. Will be finished in about 25 minutes
stormgod
06-04-2002, 08:06 AM
zio we did the search with items in the actual db , (item blobs are saved as they are captured ) so actually we already have the value , just need to give them to the dev team so they can include the skill mods and the like in the damage and skill calculation
Baron Sprite
06-04-2002, 09:54 AM
and windcatcher ;)
Lol stormgod its ok, I didn't really get to it i was working on my mod.
stormgod
06-04-2002, 11:18 AM
and windcatcher ;)
hehe right ;)
Lol stormgod its ok, I didn't really get to it i was working on my mod.
hehe I hope your mod will grow fast ;)
If I get the server and the items, pwnage time :D
stormgod
06-04-2002, 02:39 PM
number for resist damage is :
01 is Magic
02 is Fire
03 is Cold
04 is Poison
05 is Disease
(dec or hex doesnt matter its the same ;P )
more than that result on a bug displaying delay and damage two times
Shawn319
06-04-2002, 07:34 PM
Great job guys. When can we start seeing these findings in an Item Editor? i would love to start making some items with mods :)
Baron Sprite
06-04-2002, 09:53 PM
Seems like it uses the same values as spdat ;) Checked it up with my def list from spdiscover and it seems to go ok.
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