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Windcatcher
01-27-2007, 08:26 PM
1. Fixed LOTS of bugs where things wouldn't edit or save properly.

2. The DBGRID primitive (e.g. on the effects tab) supports drop-down pick lists for lookup fields.

3. Added a GRIDCOLUMN tag that goes inside a DBGRID tag. It works much like a TABLECOLUMN tag in that you can specify multiple columns for a DBGRID component. See the 0.5.5 template in the XML file for an example.

4. Added an icon button for changing spell icons. You need to have an ICON tag in the XML file to use it. Once again, see the XML file for an example.

5. Added buttons for adding and deleting spells to the toolbar.

6. The XML file now supports default values for fields, to be filled in when you create a new spell. The default value is set in the COLUMN tag.

It's pretty usable for creating new spells, and I've managed to create a set of 36 new spell icons for myself and I'm making a small slate of sample spells with it:

http://img442.imageshack.us/img442/8559/spells01om0.th.png (http://img442.imageshack.us/my.php?image=spells01om0.png)

You can get OpenSpell 1.1 here:

http://downloads.sourceforge.net/eqemulator/OpenSpell_1.1.zip?use_mirror=osdn

Enjoy, and please remember, feedback is much appreciated.

Wind

Edit: OOPS -- I forgot to include some DLL's in the .ZIP. I repackaged and uploaded it again. It should be okay now...

swish
01-28-2007, 08:05 AM
Hey man.

Nice stuff man, it looks really cool. Though, I had some problems downloading it it heh.

Swish.

bufferofnewbies
01-28-2007, 08:22 AM
+1 Buffer point to Wind

EmanonCow
01-28-2007, 03:49 PM
It deal with longer than 10,000 line spell files?

Windcatcher
01-28-2007, 05:20 PM
The program itself shouldn't care, but I don't know how the client or the server will deal with it.

GeorgeS
01-29-2007, 03:23 AM
Thanks for this release.
I'll check this out!

GeorgeS

EmanonCow
08-26-2007, 05:16 AM
FYI, OpenSpell 1.1 like 1.0 fails to work on spells_us.txt files larger than 10,000 lines long.

You can get around this by breaking your spells_us.txt file up into smaller chunks and then manually pasting it back together.

EmanonCow
09-09-2007, 02:05 PM
What compiler is used to generate the executable?

I'm playing around with changing the XML, and I'm getting an invalid pointer error. I thought I'd try debugging it myself rather than posting the XML. :)

Btw, you have a typo: push_up instead of pushup in one field in the XML.

Windcatcher
09-09-2007, 03:07 PM
I use this:

http://ec1.images-amazon.com/images/I/514Z3J9MEFL._SS500_.jpg

By the way, thanks for catching that typo.