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View Full Version : 5 digit item texture database editor :o)


Ariak
06-09-2002, 11:19 PM
Who wants to be the first to release one? :)

Kaiyodo
06-10-2002, 12:39 AM
Not me, unless someone can work out how you can fit 5 digits into 4 spaces :)

There's space for 6 characters the item structure, but the first two are taken up by the letters 'IT' on all items as far as I know.

If anyone's got more info though, speak up!

K.

bot403
06-10-2002, 12:47 AM
why not patch the servercode to work with an expanded column and ask for it as a featurerequest in the next release?

Kaiyodo
06-10-2002, 05:05 AM
Unfortunately the item_struct is stored in the DB as a BLOB, and changing the size of it by adding a couple of extra bytes to accomodate a few more characters would mean all of the items had to be recreated.

In addition to that, the binary data format would then be different from the one EQ uses, and that'd break a whole lotta stuff.

K.

bot403
06-10-2002, 08:52 AM
oh, lol, suuure, make it sound obvious that i missed that. THanks :p

Baron Sprite
06-10-2002, 10:08 AM
Auto-Add IT I say..... :p

Lurker_005
06-10-2002, 11:48 AM
erm... Isn't the data that begins with IT for item TYPE The texture is stored elsewhere. But I think it is still just 2 bytes of data.

Ahh... You mean the visual model. NM

Ariak
06-10-2002, 02:48 PM
Hmmm..

Ariak
06-12-2002, 12:56 PM
Bleh ;)

Baron Sprite
06-12-2002, 07:29 PM
offer women money power and fame.

Lurker_005
06-13-2002, 10:23 AM
I noticed that the HQ item DB uses those codes. The version I looked at seemed to use the new packet structure, and it had that data as 30 bytes not 6. It also did not have the "flag" section Is that flag sections use known, or is it just junk that we though was for something?

Ariak
06-14-2002, 12:59 PM
Har, Har..

Kaiyodo
06-15-2002, 12:54 AM
I'm going out on a limb here and assuming Lurker's right about the idfile field being 30 chars long :)

Just updated my editor to handle up to 30 characters for the visuals .. http://www.geocities.com/kaiyodouk/

I've fixed a couple of major bugs in it too. One would cause the changing of values to affect other values (a bug caused 4 bytes to be written for every number size), another would cause a failed upload to the database if you'd selected the item from the search page rather than the item list. Oh, and the password field is now ***'d out :)

I'm not sure if someone's already done this, but I can easily get hold of a list of all of the possible IT values (they're not all numbers, e.g. IT1K15GLOVE). I've been messing about with .wld files for a model viewer I'm writing and found all of the weapon model entries. I'm not going to attempt to describe what they all look like, but I can generate a list of all the possible ones if that would be of any use.

K.

Ariak
06-15-2002, 01:07 AM
Good Job.

Lurker_005
06-15-2002, 11:00 AM
Kaiyodo, Yea that is the way that HQ was listing the ID portion, and they had the 10000+ series ID's in their item DB. Ariak have you made some items and tried them in game yet?

Ariak
06-15-2002, 12:04 PM
My emu will not work :(

Darn new patch.

I think I have found the:
Bloodfrenzy, hatebringer, and Acrylia Sword images.

:)

Kaiyodo
06-15-2002, 12:22 PM
I've tried some items in the Emu and they worked fine. I think the Hatebringer ID is IT10021, a stick with a skull on the end surrounded by spikes (screenshot attached).

Now, if you want a unique object to be carrying around you can't do much better than 'MINIPOM200' (note there's no 'IT' on the front of that). A handheld Plane of Mischief!

K.

Ariak
06-15-2002, 12:31 PM
LOL! Any idea on the Acrylia Sword off Emp?

Thanks!

Lurker_005
06-16-2002, 03:02 AM
You go Kaiyodo! :)

Is it just me or does the minipom200 remind anyone of the bfg2000 naming...

Ariak
06-16-2002, 12:28 PM
PoM weildable.. lolol