View Full Version : Stacking Problem?
Dralanna
07-16-2007, 07:54 PM
I was looking at Blessed Armor of the Risen, trying to figure out why it doesnt stack with Aegolism. Is there something I'm missing or is this a bug?
Dralanna
08-09-2007, 11:00 AM
Just bumping.... anyone have a chance to look at this?
ronnie31678
08-18-2007, 10:37 AM
Still not stacking properly, unless I'm just fubaring something myself (which is entirely possible)
Indomidable
08-29-2007, 02:24 AM
Well it should have the Same block as SHM Focus line and Int Caster HP line... Since it's a personal buff...
Indomidable
08-29-2007, 02:40 AM
From Lucy Blessed Armor of the Risen
1: Increase Max Hitpoints by 294 ( L58 ) to 300 (L60)
2: Increase AC by 30
3: Increase HP when cast by 294 ( L58 ) to 300 (L60)
4: Increase Mana by 6 per tick
5: Stacking: Block new spell if slot 1 is effect 'Max Hitpoints' and < 1300
Although the slot system seems to be riddled with weird exceptions... Like we know slot 2 druid hp buff and slot 3 Aegolism line doesn't stack...
Pal slot 4 stacks with Aegolism slot 3, but not with Druid slot 2...
As far as this issue goes yeah... Same block rules as SHM Focus line/Int Caster HP line... all showing slot 1 as their slot...Meaning they shouldn't stack with these spell lines.
Dralanna
08-29-2007, 08:51 AM
Huh, I know for a fact that Aegolism and BAotR was working a few days ago.
And you're right.... the druid HP line should be stacking with Aegolism also.
Aego:
1: Stacking: Block new spell if slot 3 is effect 'Max Hitpoints' and < 2100
2: Increase Max Hitpoints by 1100
3: Increase HP when cast by 1100
4: Increase AC by 54
5: Stacking: Overwrite existing spell if slot 3 is effect 'Max Hitpoints' and < 2100
PotG:
1: Increase AC by 24
2: Increase Max Hitpoints by 470 (L60) to 485 (L65)
3: Increase HP when cast by 470 (L60) to 485 (L65)
4: Increase Mana by 6 per tick
5: Stacking: Block new spell if slot 1 is effect 'AC' and < 1081
6: Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 2486
Assuming we have aego up and cast prot of the glade
We check to block it if it's slot three Max Hitpoints and less than 2100.. it isn't
The spell goes through
Assuming we have druid buff up and cast aego
We check to block if slot one is AC and less than 1081.. it isn't
We check to block if slot two is Max Hitpoints and less than 2486.. it is Max Hitpoints at 1100
The spell is blocked.
So yeah it's odd stacking for sure.. more a content than code issue there though.
And actually I took a look at this tonight while finishing up what I was doing lately... and even under the situation where they're supposed to stack they do not.
Which means there's yet another thing wrong with stacking code ><
Sigh, I'll look at it later.
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