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Irreverent
07-17-2007, 02:45 PM
OK, what did I do wrong...if I hand in ANY of the plat amt is casts ALL spells?


sub EVENT_ITEM() {
if ($platinum = 500) {quest::selfcast(3360);}
if ($platinum = 200) {quest::selfcast(2570);}
if ($platinum = 50) {quest::selfcast(1693);}
if ($platinum = 20) {quest::selfcast(174);}

if ($platinum = 400) {quest::selfcast(1710);}
if ($platinum = 300) {quest::selfcast(1729);}
if ($platinum = 60) {quest::selfcast(10);}
if ($platinum = 30) {quest::selfcast(39);}

}

John Adams
07-17-2007, 04:10 PM
Not sure, but doesn't perl use "eq" for "="? I thought both worked, but maybe with integers, it's different?

sfisque
07-17-2007, 04:16 PM
try using:


if( $platinum == $somevalue )

in reference to eq, that is the operator for "string" equivalence. == is the operator for numerical equivalence.

== sfisque

Zengez
07-17-2007, 07:53 PM
It's been a looooong time since i scripted any perl but wasn't all based in copper value no matter what you wrote? so 500 'plat' really is 500 copper which is less than 1 plat so no matter how much you give him as long as it's over 5 gold you've met all requirements...

I dunno maybe it's fixed so labling plat really does work and all this doesn't mean anything, but that was my initial guess...

Angelox
07-17-2007, 08:19 PM
try using elsif , that way it will stop at the first one it finds agreeable. I think a string of "ifs" prompts perl to look at all the options.
so if you gave 500 plat (500 plat being the most), this will satisfy all the if's.

if
if
if
if
if
are all "nested" under the first if

if
elsif
elsif
elsif
are "standalone" "ifs

You can also use level checks (why would a level 50 character need a level 20 spell)?
sub EVENT_ITEM{
if (($platinum>=15)&&($ulevel=> 46)){
$npc->SetAppearance(0);
quest::selfcast(2570);
quest::say("Casting KEI, Good hunting!");
}elsif(($platinum>=5)&&($ulevel<= 45)){
$npc->SetAppearance(0);
$npc->CastSpell(174,$userid);
quest::say("Casting Clarity, Good hunting!");
}else{
quest::say("Thank you for your donation $name, it wasn't enough though ...");
}
}


The latter is my mana caster in PoK

John Adams
07-17-2007, 09:59 PM
His "if ... {quest::selfcast(3360);}" is actually ok, since the if is begun { and ended } properly. elsif is not a bad plan either. But yeah, i missed that... 500 would be 5 gold, not 500pp I think. Although, it has to equal, so 500 does not = 200, and should fail. Not sure what the issue is there, aside from '==' vs '='.

GeorgeS
07-18-2007, 12:33 AM
Have a look at my quest editor and built in examples,there are a few buff bot examples there.

GeorgeS

sfisque
07-18-2007, 01:06 AM
OK, what did I do wrong...if I hand in ANY of the plat amt is casts ALL spells?


sub EVENT_ITEM() {
if ($platinum = 500) {quest::selfcast(3360);}
if ($platinum = 200) {quest::selfcast(2570);}
if ($platinum = 50) {quest::selfcast(1693);}
if ($platinum = 20) {quest::selfcast(174);}

if ($platinum = 400) {quest::selfcast(1710);}
if ($platinum = 300) {quest::selfcast(1729);}
if ($platinum = 60) {quest::selfcast(10);}
if ($platinum = 30) {quest::selfcast(39);}

}

ok. one more time.

in each IF statement, he is ASSIGNING the value to $platinum, not testing for equivalence. in PERL, assignment always evaluates to true, unless the RHS is zero, undef, null, or eof.

SO, every IF statement evaluates to true, and, thus, the buffbott casts everything. there's no need for elsif's. all he needs to do is change "if( $variable = some_value)" to the correct form of "if( $variable == some_value )"

this concludes PERL 101, please take a blue book and exam guide. grades will be posted at the end of the semester.

== sfisque

x-scythe
07-18-2007, 06:18 PM
why not make it so you have to say a command and pay plat to get the buff? otherwise how are people going to know what amount of plat to give and what buff they are getting?

edit:
been a long time since ive been done this but try something like this?

if(($platinum = xxx) && ($text eq 'buff')) {
quest::selfcast(xxxx);
}

i think that would work

Angelox
07-18-2007, 06:22 PM
If you make a good bot, you'll be able to chat with him and ask how much he charges.

x-scythe
07-18-2007, 06:43 PM
If you make a good bot, you'll be able to chat with him and ask how much he charges.

aye, thats what i was trying to explain in my post lol

Striat
07-20-2007, 01:27 PM
As a player, I absolutely hate having to give certain odd value of platinum to an npc to get a certain spell. For example, I would think, "Okay, he wants 62 platinum for c3, 54 platinum for Aego, etc". And that is undesirable in my opinion for the server host and the player. The player wants to buff up and move on. And as a host, you want players to quickly get buffs and enjoy content.

I wrote up this as an alternative credit system for obtaining buffs. I've commented out some things just to make it easier to use as a template. Also, I've only tested this with myself, but it should work with multiple players without bugging (unless I missed an undef). The reason I used Y9 instead of F for global expiration time was simply because F was not working for me. Hope this comes in handy as a template.


sub EVENT_SAY {
if($text=~/Hail/i){
quest::say("Hello, $name. Are you interested in [buffs] or would you like to know your [Credit Info]?");
}

if($text=~/Credit Info/i){
quest::say("Would you like to know how to [obtain] credit, your current [credit value], or available [buffs]?");
}

if($text=~/obtain/i){
quest::say("For every platinum you bring me you shall receive one credit. These credits can be redeemed for buffs at your request.");
}

if($text=~/buffs/i || $text=~/yes/i) { #### What buffs does he offer and how much credit?
quest::say("I have the following to offer you:");
quest::say("[Cleanse] --full health and mana restore-- - FREE");
quest::say("[Temperance] - 25p");
quest::say("[Virtue] - 50p");
quest::say("[C1] - 5p");
quest::say("[C2] - 25p");
quest::say("[C3] - 75p");
}

if($text=~/credit value/){
if ($buffbot >= 1) {
quest::say("Your current credit is $buffbot");
$buffbot = undef;
}
else {
quest::say("You have 0 credit. Would you like to know how much you need to donate obtain [buffs]?");
$buffbot = undef;
}
}

#cleanse
if($text=~/cleanse/i){ #### Restores Mana and Health. I use this as an alternative to simply casting a spell
$client->Heal();
$client->SetMana($client->GetMaxMana());
quest::say("As you wish!");
}

#buffs begins

#buff 1- Temperance
if($text=~/Temperance/i){
if ($buffbot >= 25) {
quest::selfcast(3692);
quest::say("As you wish!");
quest::setglobal("buffbot", $buffbot-25, 0, "Y9");
$buffbot = undef;
}
else {
quest::say("You need more credits!");
$buffbot = undef;
}
}
#temperance ends

#virtue
if($text=~/virtue/i){
if ($buffbot >= 50) {
quest::selfcast(3467);
quest::say("As you wish!");
quest::setglobal("buffbot", $buffbot-50, 0, "Y9");
$buffbot = undef;
}
else {
quest::say("You need more credits!");
$buffbot = undef;
}
}

#c1
if($text=~/c1/i){
if ($buffbot >= 5) {
quest::selfcast(174);
quest::say("As you wish!");
quest::setglobal("buffbot", $buffbot-5, 0, "Y9");
$buffbot = undef;
}
else {
quest::say("You need more credits!");
$buffbot = undef;
}
}

#c2
if($text=~/c2/i){
if ($buffbot >= 25) {
quest::selfcast(1693);
quest::say("As you wish!");
quest::setglobal("buffbot", $buffbot-25, 0, "Y9");
$buffbot = undef;
}
else {
quest::say("You need more credits!");
$buffbot = undef;
}
}

#c3
if($text=~/c3/i){
if ($buffbot >= 75) {
quest::selfcast(2570);
quest::say("As you wish!");
quest::setglobal("buffbot", $buffbot-75, 0, "Y9");
$buffbot = undef;
}
else {
quest::say("You need more credits!");
$buffbot = undef;
}
}

}

sub EVENT_ITEM {
#give a plat, get a credit. Takes any platinum over 1.
if($platinum >= 1){
quest::setglobal("buffbot", $buffbot+$platinum, 0, "Y9");
quest::say("Your credit has been increased by $platinum.");
$buffbot = undef;
quest::settimer(1,1);
}
else {
quest::say("I only accept platinum.");
$buffbot = undef;
}
plugin::return_items(\%itemcount);

}

sub EVENT_TIMER {
if ($timer == 1) {
quest::say("Would you like to know your total [credit value]?");
quest::stoptimer(1);
}
}
With this, you can just use one buff segment, copy and change for a different buff. Previously, I've used checks to make npcs more authenic as well. Like an enchanter saying, "You're too low for KEI to take effect. But, I can cast clarity on you." And given different values for different conditions (like temp free for under level 5). But all of that is just stuff to toy with if you like the way I have it set up.