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View Full Version : Fix: Low Level damage caps affecting avg dmg


narcberry
01-29-2008, 05:24 AM
Here for details:
http://eqemulator.net/forums/showthread.php?p=142546&posted=1#post142546

This should fix the level caps affecting avg damages at low level:

936,940d935
< if(GetLevel() < 10 && max_hit > 20)
< max_hit = 20;
< else if(GetLevel() < 20 && max_hit > 40)
< max_hit = 40;
<
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>
> //Narcberry: moved the damage caps to keep them from affecting average damages
> if(GetLevel() < 10 && damage > 20)
> damage = 20;
> else if(GetLevel() < 20 && damage > 40)
> damage = 40;

ChaosSlayer
01-29-2008, 06:32 AM
any sort of damage cap in the main code should KILLED complitly, and represented as variable in Rules (IMHO) as it hevily interfares with custom world building.

ChaosSlayer
01-29-2008, 07:10 AM
same btw , IMHO, should apply to any sort of FT, Reg, or stats caps