narcberry
01-29-2008, 05:24 AM
Here for details:
http://eqemulator.net/forums/showthread.php?p=142546&posted=1#post142546
This should fix the level caps affecting avg damages at low level:
936,940d935
< if(GetLevel() < 10 && max_hit > 20)
< max_hit = 20;
< else if(GetLevel() < 20 && max_hit > 40)
< max_hit = 40;
<
1532a1528,1533
>
> //Narcberry: moved the damage caps to keep them from affecting average damages
> if(GetLevel() < 10 && damage > 20)
> damage = 20;
> else if(GetLevel() < 20 && damage > 40)
> damage = 40;
http://eqemulator.net/forums/showthread.php?p=142546&posted=1#post142546
This should fix the level caps affecting avg damages at low level:
936,940d935
< if(GetLevel() < 10 && max_hit > 20)
< max_hit = 20;
< else if(GetLevel() < 20 && max_hit > 40)
< max_hit = 40;
<
1532a1528,1533
>
> //Narcberry: moved the damage caps to keep them from affecting average damages
> if(GetLevel() < 10 && damage > 20)
> damage = 20;
> else if(GetLevel() < 20 && damage > 40)
> damage = 40;