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Congdar
02-26-2008, 04:35 AM
I have just-in-time debugging enabled on my server and I have had a zone crash caused by this aa several times now. It's not clear what the issue is as I look at the values in memory at the time, only that this aa has been used in some way or is trying to get loaded by the zone.exe or something. It is aa #177 during load.

Is this a known issue or does somebody know a fix?

cavedude
02-26-2008, 05:48 AM
I was going to look deeper into that today, I've been told it's only rank 2 so it could very well be a db issue.

For those interested, this is the crash dump:

#0 0x40200e16 in mallopt () from /lib/libc.so.6
#1 0x401ffc44 in free () from /lib/libc.so.6
#2 0x400bd8e7 in operator delete(void*) ()
from /usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.4/libstdc++.so.5
#3 0x400bd939 in operator delete[](void*) ()
from /usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.4/libstdc++.so.5
#4 0x08212438 in ~BasePacket (this=0x4466ecc8) at ../common/BasePacket.cpp:43
#5 0x0809b4ce in ~EQApplicationPacket (this=0x4466ecc8) at EQPacket.h:40
#6 0x081765ab in Client::SendAA(unsigned, int) (this=0x44177880, id=0,
seq=177) at AA.cpp:791
#7 0x081765e8 in Client::SendAAList() (this=0x44177880) at AA.cpp:798
#8 0x0817b8a1 in Client::Handle_Connect_OP_SendAATable(EQApplicatio nPacket const*) (this=0xf0000, app=0x8878a08) at client_packet.cpp:505
#9 0x0817b3e2 in Client::HandlePacket(EQApplicationPacket const*) (
this=0x44177880, app=0x8878a08) at client_packet.cpp:365
#10 0x080d4d19 in Client::Process() (this=0x44177880) at client_process.cpp:581
#11 0x080babe7 in EntityList::MobProcess() (this=0x82981e0) at entity.cpp:442
#12 0x080df555 in main (argc=983040, argv=0xbfffe214) at net.cpp:479

Chrono
03-10-2008, 03:40 PM
Still can't find the fix for this. It crashes zone.exe like crazy. :(

Anyone found anymore info on this?

KLS
03-12-2008, 09:08 AM
For now I would disable it by setting the AA's classes to 0 in the altadv_vars table.

So_1337
03-15-2008, 05:24 PM
Thanks for the tip, KLS. Girlfriend can at least load her bard and play her, now :) That's a huuuuge improvement, and will do until this is fixed.