PDA

View Full Version : Regen AAs


AndMetal
09-26-2008, 05:57 PM
Adding support for Convalescence & Healthy Aura, plus cleaning it up a bit since GetAA() will return 0 by default.

In zone/client_mods.cpp (http://eqemulator.cvs.sourceforge.net/eqemulator/EQEmuCVS/Source/zone/client_mods.cpp?revision=1.21&view=markup#l_186), change this

if (GetAA(aaInnateRegeneration) >= 1){
hp += GetAA(aaInnateRegeneration);
}
if (GetAA(aaInnateRegeneration2) >= 1){
hp += GetAA(aaInnateRegeneration2);
}
if (GetAA(aaNaturalHealing) >= 1){
hp += GetAA(aaNaturalHealing);
}

hp += GetAA(aaBodyAndMindRejuvenation);

to this

// AA Regens
hp += (GetAA(aaInnateRegeneration)
//+ GetAA(aaInnateRegeneration2) //not currently in the AA table anymore, so why bother?
+ GetAA(aaNaturalHealing)
+ GetAA(aaBodyAndMindRejuvenation)
+ GetAA(aaConvalescence)
+ GetAA(aaHealthyAura)
);