seveianrex
10-23-2008, 06:56 PM
{client_process.cpp}
line 302 find:
if (target && GetAA(aaFlurry) > 0) {
int flurrychance = 0;
switch (GetAA(aaFlurry)) {
case 1:
flurrychance += 10;
break;
case 2:
flurrychance += 20;
break;
case 3:
flurrychance += 30;
break;
}
switch (GetAA(aaRagingFlurry)) {
case 1:
flurrychance += 10;
break;
case 2:
flurrychance += 20;
break;
case 3:
flurrychance += 30;
break;
}
if (rand()%1000 < flurrychance) {
Message_StringID(MT_CritMelee, 128);
Attack(target, 13, true);
//50% chance for yet another attack?
if(MakeRandomFloat(0, 1) < 0.5)
Attack(target, 13, true);
}
}
add after:
if (target && GetAA(aaRapidStrikes))
{
int chance_xhit1 = 0;
int chance_xhit2 = 0;
switch (GetAA(aaRapidStrikes))
{
case 1:
chance_xhit1 = 10;
chance_xhit2 = 2;
break;
case 2:
chance_xhit1 = 12;
chance_xhit2 = 4;
break;
case 3:
chance_xhit1 = 14;
chance_xhit2 = 6;
break;
case 4:
chance_xhit1 = 16;
chance_xhit2 = 8;
break;
case 5:
chance_xhit1 = 20;
chance_xhit2 = 10;
break;
}
if (MakeRandomInt(1,100) < chance_xhit1)
Attack(target, 13, true);
if (MakeRandomInt(1,100) < chance_xhit2)
Attack(target, 13, true);
}
line 302 find:
if (target && GetAA(aaFlurry) > 0) {
int flurrychance = 0;
switch (GetAA(aaFlurry)) {
case 1:
flurrychance += 10;
break;
case 2:
flurrychance += 20;
break;
case 3:
flurrychance += 30;
break;
}
switch (GetAA(aaRagingFlurry)) {
case 1:
flurrychance += 10;
break;
case 2:
flurrychance += 20;
break;
case 3:
flurrychance += 30;
break;
}
if (rand()%1000 < flurrychance) {
Message_StringID(MT_CritMelee, 128);
Attack(target, 13, true);
//50% chance for yet another attack?
if(MakeRandomFloat(0, 1) < 0.5)
Attack(target, 13, true);
}
}
add after:
if (target && GetAA(aaRapidStrikes))
{
int chance_xhit1 = 0;
int chance_xhit2 = 0;
switch (GetAA(aaRapidStrikes))
{
case 1:
chance_xhit1 = 10;
chance_xhit2 = 2;
break;
case 2:
chance_xhit1 = 12;
chance_xhit2 = 4;
break;
case 3:
chance_xhit1 = 14;
chance_xhit2 = 6;
break;
case 4:
chance_xhit1 = 16;
chance_xhit2 = 8;
break;
case 5:
chance_xhit1 = 20;
chance_xhit2 = 10;
break;
}
if (MakeRandomInt(1,100) < chance_xhit1)
Attack(target, 13, true);
if (MakeRandomInt(1,100) < chance_xhit2)
Attack(target, 13, true);
}