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View Full Version : When boredom sets in...


Secrets
11-05-2008, 08:54 PM
...you go googling for how to convert Quake 3 maps to EverQuest (if you want to know how, see this: http://www.eqemulator.net/wiki/wikka.php?wakka=CategoryZoneImporting)
and this happens:

http://theedgeserver.com/de_dust_eq001.jpg

http://theedgeserver.com/de_dust_eq002.jpg

http://theedgeserver.com/de_dust_eq003.jpg

Richardo
11-06-2008, 06:14 PM
Secrets:

That's funny. I used to work on a project called Ever-Strike which was a total conversion of CounterStrike to EQ using bows. I actually imported CS weapon models in and everything.

For some reason your textures are screwed up on that import you did. It's probably because I exported it to 3ds max and used the raw textures or something.

Sakrateri
11-07-2008, 12:09 AM
what did you use to export to 3Ds Max ??

Richardo
11-07-2008, 07:21 PM
hmmm... I can honestly say I don't remember. I think there may have been a plugin for 3ds max at the time that I had that supported the Q3 format.

I remember that I had it in 3ds format because I had to scale the zone down. It was too big and there were some texture issues. WC fixed that when I complained to him about texture size issues with mapping.