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View Full Version : Berserker Blur of Axes AA fix


Wolftousen
03-07-2009, 06:56 AM
file: zone/attack.cpp
line: 1,039

Insert:

if(skillinuse == FRENZY)
{
switch(GetAA(aaBlurofAxes))
{
case 1:
damage = damage * 115/100;
break;
case 2:
damage = damage * 125/100;
break;
case 3:
damage = damage * 150/100;
break;
}
}

Description: Berserker Blur of Axes AA was not being taken into account for frenzy damage (that is what the AA is for). Adding this line before sending the damage off should fix it, though I am not sure if it should be placed in the Attack function or CommonDamage function atm (for now putting it in Attack function before calling Damage function).

Wolftousen
03-07-2009, 02:07 PM
Ok, realized that this had somewhat been fixed in the SVN, overlooked it when i wrote this. But, the % increase that is currently in is not accurate. It should be 15, 30, 50, not 5, 15, 30.

Wolftousen
03-08-2009, 02:40 AM
This was actually put into zone/special_attacks.cpp line 251 in the latest SVN. Just needs to have the %s changed to: 15, 30, 50 instead of 5 15 30