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View Full Version : keyring quest fuctions (check&add)


demonstar55
08-04-2009, 03:09 PM
Index: EQEmuServer/zone/perl_client.cpp
================================================== =================
--- EQEmuServer/zone/perl_client.cpp (revision 885)
+++ EQEmuServer/zone/perl_client.cpp (working copy)
@@ -3957,10 +3957,61 @@
XSRETURN_EMPTY;
}

+XS(XS_Client_KeyRingAdd);
+XS(XS_Client_KeyRingAdd)
+{
+ dXSARGS;
+ if (items != 2)
+ Perl_croak(aTHX_ "Usage: Client::KeyRingAdd(THIS, item_id)");
+ {
+ Client * THIS;
+ dXSTARG;
+ uint32 item_id = (uint32)SvUV(ST(1));

-
+ if (sv_derived_from(ST(0), "Client")) {
+ IV tmp = SvIV((SV*)SvRV(ST(0)));
+ THIS = INT2PTR(Client *,tmp);
+ }
+ else
+ Perl_croak(aTHX_ "THIS is not of type Client");
+ if(THIS == NULL)
+ Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");

+ THIS->KeyRingAdd(item_id);;
+ }
+ XSRETURN_EMPTY;
+}

+XS(XS_Client_KeyRingCheck);
+XS(XS_Client_KeyRingCheck)
+{
+ dXSARGS;
+ if (items != 2)
+ Perl_croak(aTHX_ "Usage: Client::KeyRingCheck(THIS, item_id)");
+ {
+ Client * THIS;
+ bool RETVAL;
+ dXSTARG;
+ uint32 item_id = (uint32)SvUV(ST(1));
+
+ if (sv_derived_from(ST(0), "Client")) {
+ IV tmp = SvIV((SV*)SvRV(ST(0)));
+ THIS = INT2PTR(Client *,tmp);
+ }
+ else
+ Perl_croak(aTHX_ "THIS is not of type Client");
+ if(THIS == NULL)
+ Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
+
+ RETVAL = THIS->KeyRingCheck(item_id);;
+ ST(0) = boolSV(RETVAL);
+ sv_2mortal(ST(0));
+ }
+ XSRETURN(1);
+}
+
+
+
#ifdef __cplusplus
extern "C"
#endif
@@ -4127,6 +4178,8 @@
newXSproto(strcpy(buf, "GetAugmentAt"), XS_Client_GetAugmentAt, file, "$$$");
newXSproto(strcpy(buf, "GetStartZone"), XS_Client_GetStartZone, file, "$");
newXSproto(strcpy(buf, "SetStartZone"), XS_Client_SetStartZone, file, "$$");
+ newXSproto(strcpy(buf, "KeyRingAdd"), XS_Client_KeyRingAdd, file, "$$");
+ newXSproto(strcpy(buf, "KeyRingCheck"), XS_Client_KeyRingCheck, file, "$$");

XSRETURN_YES;
}

This allows you to manipulate the key ring via quests!, will post example of skyfire/player.pl to handle clicking into VP

sub EVENT_CLICKDOOR {
if(($doorid == 232 || $doorid == 488) && !defined $qglobals{dragon_not_ready}) {
quest::setglobal("door_one",1,3,"S60");
$client->Message(4,"The globe begins to spin faster and faster...");
}
if(($doorid == 1 || $doorid == 257) && !defined $qglobals{dragon_not_ready}) {
quest::setglobal("door_two",1,3,"S60");
$client->Message(4,"The globe begins to spin faster and faster...");
}
if(($doorid == 2 || $doorid == 258) && !defined $qglobals{dragon_not_ready}) {
quest::setglobal("door_three",1,3,"S60");
$client->Message(4,"The globe begins to spin faster and faster...");
}
if(($doorid == 3 || $doorid == 259) && !defined $qglobals{dragon_not_ready}) {
quest::setglobal("door_four",1,3,"S60");
$client->Message(4,"The globe begins to spin faster and faster...");
}
if(($doorid == 232 || $doorid == 488) && $dragon_not_ready == 1) {
$client->Message(4,"The globe does not seem to do anything");
}
if(($doorid == 1 || $doorid == 257) && $dragon_not_ready == 1) {
$client->Message(4,"The globe does not seem to do anything");
}
if(($doorid == 2 || $doorid == 258) && $dragon_not_ready == 1) {
$client->Message(4,"The globe does not seem to do anything");
}
if(($doorid == 3 || $doorid == 259) && $dragon_not_ready == 1) {
$client->Message(4,"The globe does not seem to do anything");
}
if($doorid == 135 || $doorid == 391){
if($client->KeyRingCheck(69311)) {
quest::movepc(108,1682,41,25.9);
}
elsif(plugin::check_hasitem($client, 69311) || plugin::check_hasitem($client, 69312)) {
$client->KeyRingAdd(69311);
quest::movepc(108,1682,41,25.9);
}
elsif($doorid == 135 || $doorid == 391){
$client->Message(13, "You lack the will to use this object!");
}
}
}

basically the structure is to check if you have the item in your keyring, then zone you in, and if not, check if you have the item, add it and then move you

I know the VP one is a little tricky do to it have two different keys, but I just went with doing one of them since it's easier and to the keyring thing it doesn't really matter :/

This can also be applied to other zones that have a keyring but don't currently handle correctly due to it being done in perl.

basic structure:

if($doorid == door_id) {
if($client->KeyRingCheck(key_item_id)) {
quest::movepc(stuffs);
}
elsif((plugin::check_hasitem($client, key_item_id)) {
$client->KeyRingAdd(key_item_id);
quest::movepc(stuffs);
}
}

that would go into the player.pl

cavedude
08-08-2009, 10:07 PM
Committed in Rev 903.