View Full Version : Boosting up stats
DannMann99
09-08-2002, 09:09 AM
Is it just me or is there anyway you can boost stats like 1hs and divination (examples) without having to do the work of killing.
Yea...depending on the server (they need to have this option allowed for it to work)
#setallskill 252 (should set all your skills to 252)
or
#setskill (number) 252 (should set the skill, number, to 252)
the numbers for the skills are found in the README (http://eqemu.sourceforge.net/shawn319/documents/readme.html) (Thats why it is called a readme!)
mByte
09-11-2002, 05:19 AM
Is it just me or is there anyway you can boost stats like 1hs and divination (examples) without having to do the work of killing.
what fun is that, hee hee I understand if you wanna #level 60 and have 1hs of 0 kinda lame :P
Should change the code so when sombody does a #level it changes the max stats to that of melee, offence, defence, meditation skills.
if anybody wants to code this here is the formula I figured out from it happening to me on eqlive *this is only a guessed amount on from the levels I was demoted to and permoted to from when testing the sullon zek server.
Melee Skills (level 1 - 50) Level Skill Max - 10
Melee Skills (level 51 - 60) Level Skill Max - 4
Casting Skills (level 1 - 50) Level Skill Max - 5
Casting Skills (level 51 - 60) Level Skill Max - 2
Tradeskills (1 - 50) +2 per level
Tradeskills (51 - 60) +1 per level
I did not check for the Languages skills but I do not think they went up at all.
vBulletin® v3.8.11, Copyright ©2000-2024, vBulletin Solutions Inc.