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Akkadius
05-07-2010, 04:59 PM
Hi! This is a sudden daily occurrence. But I made another plugin to simplify the making of scripts.

The plugin itself is fairly simple, you declare the amount of messages you want the plugin to execute, and then quote the messages after the declare.

There are two parts to this plugin function. RandomSay and RandomEmote. It works well for random npc says and random npc emotes (helpful when making aggro messages).

The number that you see below before the messages represents the amount of messages you want the NPC to take into account. It works 1-6 and that's it.

Hope you find this helpful. I'll probably be making more.


sub EVENT_SAY
{
plugin::RandomSay(6,"Yo","Yo2","Yo3","Yo4","Yo5","Yo6");
}

sub EVENT_SAY
{
plugin::RandomEmote(6,"Yo","Yo2","Yo3","Yo4","Yo5","Yo6");
}

Name this plugin, RandomMessages.pl in the plugins folder of your server.


###Usage: plugin::RandomSay(numberofrandommessages,"message1","message2","message3","message4","message5","$message6");
###Usage: plugin::RandomEmote(numberofrandommessages,"message1","message2","message3","message4","message5","$message6");
###Akkadius of Blood of the Akkadian
sub RandomSay {
my $client = plugin::val('$client');
my $Rsaycount = $_[0];
my $message1 = $_[1];
my $message2 = $_[2];
my $message3 = $_[3];
my $message4 = $_[4];
my $message5 = $_[5];
my $message6 = $_[6];
if ($Rsaycount == 1)
{
quest::say(quest::ChooseRandom("$message1",));
}
if ($Rsaycount == 2)
{
quest::say(quest::ChooseRandom("$message1","$message2"));
}
if ($Rsaycount == 3)
{
quest::say(quest::ChooseRandom("$message1","$message2","$message3"));
}
if ($Rsaycount == 4)
{
quest::say(quest::ChooseRandom("$message1","$message2","$message3","$message4"));
}
if ($Rsaycount == 5)
{
quest::say(quest::ChooseRandom("$message1","$message2","$message3","$message4","$message5"));
}
if ($Rsaycount == 6)
{
quest::say(quest::ChooseRandom("$message1","$message2","$message3","$message4","$message5","$message6"));
}
}
sub RandomEmote {
my $client = plugin::val('$client');
my $Emotecount = $_[0];
my $emote1 = $_[1];
my $emote2 = $_[2];
my $emote3 = $_[3];
my $emote4 = $_[4];
my $emote5 = $_[5];
my $emote6 = $_[6];
if ($Emotecount == 1)
{
quest::emote(quest::ChooseRandom("$emote1",));
}
if ($Emotecount == 2)
{
quest::emote(quest::ChooseRandom("$emote1","$emote2"));
}
if ($Emotecount == 3)
{
quest::emote(quest::ChooseRandom("$emote1","$emote2","$emote3"));
}
if ($Emotecount == 4)
{
quest::emote(quest::ChooseRandom("$emote1","$emote2","$emote3","$emote4"));
}
if ($Emotecount == 5)
{
quest::emote(quest::ChooseRandom("$emote1","$emote2","$emote3","$emote4","$emote5"));
}
if ($Emotecount == 6)
{
quest::emote(quest::ChooseRandom("$emote1","$emote2","$emote3","$emote4","$emote5","$emote6"));
}
}

return 1;

trevius
05-07-2010, 06:13 PM
I haven't tested this yet, but I am pretty sure you can simplify that down to just the following and it won't have a limit to how many messages you can send and also doesn't require you to put the count of how many messages you are using:

###Usage: plugin::RandomSay("message1","message2", etc..);
###Usage: plugin::RandomEmote("message1","message2", etc..);

sub RandomSay {
my $count = 0;
while ($_[$count])
{
$count++;
}
my $RandMessage = plugin::RandomRange(0, $count);
quest::say($_[$RandMessage]);
}

sub RandomEmote {
my $count = 0;
while ($_[$count])
{
$count++;
}
my $RandMessage = plugin::RandomRange(0, $count);
quest::emote($_[$RandMessage]);
}

return 1;

Note that it does require the RandomRange plugin I made here:
http://www.eqemulator.org/forums/showthread.php?t=30421

trevius
06-07-2010, 03:05 AM
I added a new chance field to the script I posted above as well as simplified them a bit.

###Usage: plugin::RandomSay(chance(1-100), "message1","message2", etc..);
# Example: plugin::RandomSay(50, "I'll get you!", "Get over here!", "That's it!");
sub RandomSay {
my $chance = $_[0];

# First roll to see if a message will be sent or not depending on chance
my $RandomNum = plugin::RandomRange(1, 100);

# Choose the random message to send and send it
if ($RandomNum <= $chance)
{
$MessageCount = @_;
my $RandMessage = plugin::RandomRange(1, $MessageCount - 1);
quest::say($_[$RandMessage]);
}
}

###Usage: plugin::RandomEmote(chance(1-100), "message1","message2", etc..);
# Example: plugin::RandomEmote(50, "dies", "falls to the ground", "keels over dead");
sub RandomEmote {
my $chance = $_[0];

# First roll to see if a message will be sent or not depending on chance
my $RandomNum = plugin::RandomRange(1, 100);

# Choose the random message to send and send it
if ($RandomNum <= $chance)
{
$MessageCount = @_;
my $RandMessage = plugin::RandomRange(1, $MessageCount - 1);
quest::emote($_[$RandMessage]);
}
}