Hateborne
07-02-2010, 03:11 AM
Sorry to bother everyone but ..well, here goes.
I am trying to see if a rolling, compouding DoT is possible. In a nutshell, in order to match another class, I suggested a DoT that stacks up based on a few variables (essentially every form of DD Lifetap would add 30% of said DD's damage to the DoT's total damage and reset duration to 18 sec).
Is this possible without MASSIVE recoding or will I have to come up with C++ resolution to make it a reality?
I will clarify anything if necessary, so please point out any missing/invalid points.
Thank you,
-Hate
I am trying to see if a rolling, compouding DoT is possible. In a nutshell, in order to match another class, I suggested a DoT that stacks up based on a few variables (essentially every form of DD Lifetap would add 30% of said DD's damage to the DoT's total damage and reset duration to 18 sec).
Is this possible without MASSIVE recoding or will I have to come up with C++ resolution to make it a reality?
I will clarify anything if necessary, so please point out any missing/invalid points.
Thank you,
-Hate