pepsiphreak79
11-29-2011, 07:49 AM
Hey i dont like the idea of you hit high lvl nd thats it no more progression really...
So heres a simple addon NPC Script that can be attached to a quest or however you like..
Has been tested and works However i would not use it with any code that uses setstat code otherwise it overrides your resurrection bonus.
I would advise changing setstat code in other scripts to use incstat + or -
sub EVENT_SAY {
my $Ressurection = quest::saylink ("Ressurection", 1);
if ($text=~/Hail/i){
$client->Message(14,"Hello, $name!");
if ($ulevel=>60){
$client->Message(14,"Hello, $name! What an amazing world we live in. You have reached amazing Power. But there is more to learn for us all. [$Ressurection] Is possible now. ");
}
}
my $rebirth = quest::saylink ("rebirth", 1);
if ($text =~/Ressurection/i){
$client->Message(14,"You may choose to be reborn as a new class. You will return to a state of a new life. You may remember some of your past life feats. And with your [$rebirth] you will be stronger than before.");
}
my $Bard = quest::saylink ("Bard", 1);
my $Beastlord = quest::saylink ("Beastlord", 1);
my $Berserker = quest::saylink ("Berserker", 1);
my $Cleric = quest::saylink ("Cleric", 1);
my $Druid = quest::saylink ("Druid", 1);
my $Enchanter = quest::saylink ("Enchanter", 1);
my $Necromancer = quest::saylink ("Necromancer", 1);
my $Magician = quest::saylink ("Magician", 1);
my $Monk = quest::saylink ("Monk", 1);
my $Paladin = quest::saylink ("Paladin", 1);
my $Ranger = quest::saylink ("Ranger", 1);
my $Rogue = quest::saylink ("Rogue", 1);
my $Shadowknight = quest::saylink ("Shadowknight", 1);
my $Shaman = quest::saylink ("Shaman", 1);
my $Warrior = quest::saylink ("Warrior", 1);
my $Wizard = quest::saylink ("Wizard", 1);
if ($text =~/rebirth/i){
quest::say ("What would you like to become?");
$client->Message(14,"Your Rebirth will cause you to leave this world for a moment.");
quest::say ("[$Bard]");
quest::say ("[$Beastlord]");
quest::say ("[$Berserker]");
quest::say ("[$Cleric]");
quest::say ("[$Druid]");
quest::say ("[$Enchanter]");
quest::say ("[$Necromancer]");
quest::say ("[$Magician]");
quest::say ("[$Monk]");
quest::say ("[$Paladin]");
quest::say ("[$Ranger]");
quest::say ("[$Rogue]");
quest::say ("[$Shadowknight]");
quest::say ("[$Shaman]");
quest::say ("[$Warrior]");
quest::say ("[$Wizard]");
}
if ($text =~/Bard/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(3, +1);
quest::incstat(6, +2);
quest::permaclass(8);
}
if ($text =~/Beastlord/i){
quest::level(1);
quest::incstat(1, +1);
quest::incstat(2, +2);
quest::incstat(4, +1);
quest::permaclass(15);
}
if ($text =~/Berserker/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +2);
quest::incstat(3, +1);
quest::permaclass(16);
}
if ($text =~/Cleric/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +1);
quest::incstat(4, +2);
quest::permaclass(2);
}
if ($text =~/Druid/i){
quest::level(1);
quest::incstat(1, +2);
quest::incstat(4, +2);
quest::permaclass(6);
}
if ($text =~/Enchanter/i){
quest::level(1);
quest::incstat(5, +2);
quest::incstat(6, +2);
quest::permaclass(14);
}
if ($text =~/Magician/i){
quest::level(1);
quest::incstat(1, +2);
quest::incstat(5, +2);
quest::permaclass(13);
}
if ($text =~/Monk/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +1);
quest::incstat(2, +1);
quest::incstat(3, +1);
quest::permaclass(7);
}
if ($text =~/Necromancer/i){
quest::level(1);
quest::incstat(3, +2);
quest::incstat(5, +2);
quest::permaclass(11);
}
if ($text =~/Paladin/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +1);
quest::incstat(4, +1);
quest::incstat(6, +1);
quest::permaclass(3);
}
if ($text =~/Ranger/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +1);
quest::incstat(2, +1);
quest::incstat(4, +1);
quest::permaclass(4);
}
if ($text =~/Rogue/i){
quest::level(1);
quest::incstat(2, +2);
quest::incstat(3, +2);
quest::permaclass(9);
}
if ($text =~/Shadowknight/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +1);
quest::incstat(5, +1);
quest::incstat(6, +1);
quest::permaclass(5);
}
if ($text =~/Shaman/i){
quest::level(1);
quest::incstat(1, +1);
quest::incstat(4, +2);
quest::incstat(6, +1);
quest::permaclass(10);
}
if ($text =~/Warrior/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +2);
quest::incstat(2, +1);
quest::permaclass(1);
}
if ($text =~/Wizard/i){
quest::level(1);
quest::incstat(1, +2);
quest::incstat(5, +2);
quest::permaclass(12);
}
}
So heres a simple addon NPC Script that can be attached to a quest or however you like..
Has been tested and works However i would not use it with any code that uses setstat code otherwise it overrides your resurrection bonus.
I would advise changing setstat code in other scripts to use incstat + or -
sub EVENT_SAY {
my $Ressurection = quest::saylink ("Ressurection", 1);
if ($text=~/Hail/i){
$client->Message(14,"Hello, $name!");
if ($ulevel=>60){
$client->Message(14,"Hello, $name! What an amazing world we live in. You have reached amazing Power. But there is more to learn for us all. [$Ressurection] Is possible now. ");
}
}
my $rebirth = quest::saylink ("rebirth", 1);
if ($text =~/Ressurection/i){
$client->Message(14,"You may choose to be reborn as a new class. You will return to a state of a new life. You may remember some of your past life feats. And with your [$rebirth] you will be stronger than before.");
}
my $Bard = quest::saylink ("Bard", 1);
my $Beastlord = quest::saylink ("Beastlord", 1);
my $Berserker = quest::saylink ("Berserker", 1);
my $Cleric = quest::saylink ("Cleric", 1);
my $Druid = quest::saylink ("Druid", 1);
my $Enchanter = quest::saylink ("Enchanter", 1);
my $Necromancer = quest::saylink ("Necromancer", 1);
my $Magician = quest::saylink ("Magician", 1);
my $Monk = quest::saylink ("Monk", 1);
my $Paladin = quest::saylink ("Paladin", 1);
my $Ranger = quest::saylink ("Ranger", 1);
my $Rogue = quest::saylink ("Rogue", 1);
my $Shadowknight = quest::saylink ("Shadowknight", 1);
my $Shaman = quest::saylink ("Shaman", 1);
my $Warrior = quest::saylink ("Warrior", 1);
my $Wizard = quest::saylink ("Wizard", 1);
if ($text =~/rebirth/i){
quest::say ("What would you like to become?");
$client->Message(14,"Your Rebirth will cause you to leave this world for a moment.");
quest::say ("[$Bard]");
quest::say ("[$Beastlord]");
quest::say ("[$Berserker]");
quest::say ("[$Cleric]");
quest::say ("[$Druid]");
quest::say ("[$Enchanter]");
quest::say ("[$Necromancer]");
quest::say ("[$Magician]");
quest::say ("[$Monk]");
quest::say ("[$Paladin]");
quest::say ("[$Ranger]");
quest::say ("[$Rogue]");
quest::say ("[$Shadowknight]");
quest::say ("[$Shaman]");
quest::say ("[$Warrior]");
quest::say ("[$Wizard]");
}
if ($text =~/Bard/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(3, +1);
quest::incstat(6, +2);
quest::permaclass(8);
}
if ($text =~/Beastlord/i){
quest::level(1);
quest::incstat(1, +1);
quest::incstat(2, +2);
quest::incstat(4, +1);
quest::permaclass(15);
}
if ($text =~/Berserker/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +2);
quest::incstat(3, +1);
quest::permaclass(16);
}
if ($text =~/Cleric/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +1);
quest::incstat(4, +2);
quest::permaclass(2);
}
if ($text =~/Druid/i){
quest::level(1);
quest::incstat(1, +2);
quest::incstat(4, +2);
quest::permaclass(6);
}
if ($text =~/Enchanter/i){
quest::level(1);
quest::incstat(5, +2);
quest::incstat(6, +2);
quest::permaclass(14);
}
if ($text =~/Magician/i){
quest::level(1);
quest::incstat(1, +2);
quest::incstat(5, +2);
quest::permaclass(13);
}
if ($text =~/Monk/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +1);
quest::incstat(2, +1);
quest::incstat(3, +1);
quest::permaclass(7);
}
if ($text =~/Necromancer/i){
quest::level(1);
quest::incstat(3, +2);
quest::incstat(5, +2);
quest::permaclass(11);
}
if ($text =~/Paladin/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +1);
quest::incstat(4, +1);
quest::incstat(6, +1);
quest::permaclass(3);
}
if ($text =~/Ranger/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +1);
quest::incstat(2, +1);
quest::incstat(4, +1);
quest::permaclass(4);
}
if ($text =~/Rogue/i){
quest::level(1);
quest::incstat(2, +2);
quest::incstat(3, +2);
quest::permaclass(9);
}
if ($text =~/Shadowknight/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +1);
quest::incstat(5, +1);
quest::incstat(6, +1);
quest::permaclass(5);
}
if ($text =~/Shaman/i){
quest::level(1);
quest::incstat(1, +1);
quest::incstat(4, +2);
quest::incstat(6, +1);
quest::permaclass(10);
}
if ($text =~/Warrior/i){
quest::level(1);
quest::incstat(0, +1);
quest::incstat(1, +2);
quest::incstat(2, +1);
quest::permaclass(1);
}
if ($text =~/Wizard/i){
quest::level(1);
quest::incstat(1, +2);
quest::incstat(5, +2);
quest::permaclass(12);
}
}