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kunta
11-03-2002, 01:01 PM
when you equip a weapon that is hand to hand, it raises your hide skill. It raised the hand to hand skill when I had no weapon equiped though.

I was playing an iksar monk when this happened (If that helps any) if you need more info just let me know

quester
11-03-2002, 01:59 PM
I wasn't aware of any items that raised your hand to hand skill.

What item are you referring to?

kunta
11-03-2002, 02:13 PM
http://everquest.allakhazam.com/dyn/items/h2h.html

That is the link to the hand to hand items, that should raise h2h.

Monks and beastlords can use items with this skill. It was added when Luclin came out (I think).

quester
11-03-2002, 02:27 PM
Those weapons USE the hth skill.. they do not RAISE it. Now granted , if they were raising your hidihg skill, then it was most likely a bug.. unless the item had a hide skill mod..But they should not raise hth either.

kunta
11-03-2002, 03:56 PM
I always remember having one of the crappy h2h weapons and my h2h skill going up. Maybe your talking about h2h skill modifier, because that isnt what I was talking about. When I used h2h weapons on EQLive, I would get...

You become better at hand to hand (Number here)

but when I play on the emu, it says...

You become better at Hiding(Number Here)

There is no hiding skill mod on there either.

Hope this helps

killspree
11-03-2002, 05:18 PM
On live EQ, hand to hand weapons do infact raise your hand to hand skill. So it's obviously a bug if it's raising hide by using them(unless hand to hand weapons just aren't implemented yet).

quester
11-04-2002, 06:47 AM
Ok, I see what you mean now. I was misunderstanding what you meant.

I thought you were saying that equippign a HTH weapon caused your HTH skill to TEMORAILY increase when the weapon was weilded.. Like a stats bonus on an item.

I see what you mean now. I will take a look at that today once Iwake up.

quester
11-04-2002, 12:25 PM
I've found the problem here and will post a fix shortly.

DeletedUser
11-04-2002, 12:27 PM
just a misuse of skill numbers in the code.

quester
11-04-2002, 12:44 PM
Fix:

zone/attack.cpp


136a143
> // quester: hand to hand weapon
138a146
> // cout << "hth weapon in use" << endl;
140c148
< skillinuse = 29;
==========
> skillinuse = 28;