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View Full Version : Major bug found for Proximity Explore tasks.


Drakiyth
07-26-2014, 10:51 PM
Here is a screen of a completed task that I had to manually go into the database and alter the proximity table to finish.

http://prntscr.com/46q2gk


Here is another screen where I try to put in any kind of number (I've tried editing with just a solid number and also the .00000 at the end of it and all I get is an "UPDATE ERROR" in the north-right corner and it does not save.

http://prntscr.com/46q4h4


I also can't get my task to work. I've tried changing the coordinates to make a bubble proximity and nothing is working. It seems the proximity for other standard EQ tasks is working fine when I tested them. I don't know what I am missing here.

Akkadius
07-27-2014, 12:46 AM
Here is a screen of a completed task that I had to manually go into the database and alter the proximity table to finish.

http://prntscr.com/46q2gk


Here is another screen where I try to put in any kind of number (I've tried editing with just a solid number and also the .00000 at the end of it and all I get is an "UPDATE ERROR" in the north-right corner and it does not save.

http://prntscr.com/46q4h4


I also can't get my task to work. I've tried changing the coordinates to make a bubble proximity and nothing is working. It seems the proximity for other standard EQ tasks is working fine when I tested them. I don't know what I am missing here.

Use a custom task activity and use an NPC with a proximity to trigger the task update:

http://wiki.eqemulator.org/p?Perl_Plugins_Master_Reference&frm=Main#pluginsetproxx-y-axis-range-z-axis-range-1-skeleton-reference-proximity-for-debugging

EOC 2.0 will be making its way soon and I will be combing through all the code in existing tools again.

Akkadius
07-29-2014, 07:07 AM
Fixed this proximity editing issue in 2.0.

I will make an announcement on how to access 2.0 sometime this week.