Domingodarkrage
09-27-2014, 02:16 AM
I'm working on adding a daily quest to my server, where the players can get the quest once per day. Any mob they kill worth experience will have a chance to drop an additional item or summon an item to the player (or increase a counter). I know I could use the task system for select mobs, or write perl codes for select mobs, but I want the players to have an open ended opportunity on how they go about this quest: zone and player levels do not matter.
I'm hoping to use the global.player script, but I've yet to figure a way on how to get this rolling forward- I cant figure out how to determine if the player is getting experience from a kill.
Any suggestions? I was hoping there was an EVENT_NPC_SLAY that triggered when the PC did the slaying (from global.player) as opposed to the NPC, but that is not in our code.
I'm hoping to use the global.player script, but I've yet to figure a way on how to get this rolling forward- I cant figure out how to determine if the player is getting experience from a kill.
Any suggestions? I was hoping there was an EVENT_NPC_SLAY that triggered when the PC did the slaying (from global.player) as opposed to the NPC, but that is not in our code.