View Full Version : Globally Loaded Door Models
I have been fiddling with door models today quite a bit and have been able to make locally loaded models display in zones outside the zone that I found the original model in. My question is: How would I make a model load globally rather than locally?
Shendare
05-12-2015, 10:33 AM
Non-local models are loaded by the client either on a zone-by-zone basis from the [zoneshortname]_chr.txt file, or globally for all zones if it's listed in GlobalLoad.txt.
Shendare
05-12-2015, 10:35 AM
So if the model you want is in gfaydark.s3d and you want to use it everywhere, you'd add a line in GlobalLoad.txt like:
4,0,TFFF,gfaydark,Loading Other Models
It goes in order by the first number. Don't know what the second number or the bitflag represent.
What if the model I want is in a .eqg file rather than a .s3d file? Is it the same idea?
Shendare
05-12-2015, 12:11 PM
Based on the layout of GlobalLoad.txt, it looks like you just add the extension for eqg files, so like:
4,0,TFFF,nektulos.eqg,Loading Other Models
I found my own solution, I ended up taking the files from the .eqg file using s3dspy and putting them in a file that is already being globally loaded.
Shendare
05-12-2015, 12:49 PM
Well, if you'd rather chop up eqg/s3d files than edit text files, that's entirely up to you. lol
Editing my GlobalLoad was making me crash so I tried this and it worked for me.
Shendare
05-12-2015, 12:57 PM
Crashing? Odd.
I crash if I use: 4,0,TFFF,thuledream.eqg,Loading Other Models
Secrets
05-12-2015, 11:43 PM
thuledream might be a newer eqg. If you're using it from UF, it may not load. Try using ROF2 and its OnDemandResources text file in the resources folder.
Also I recommend switching over to ROF2 in general. it's a better client, less bugs, and the ondemandresources file optimizes load times.
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