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View Full Version : REQ: delayed spawns


neotokyo
11-23-2002, 04:40 AM
when a zone boots, or repops per GM command, it takes some minutes (about 5?) until all mobs are spawned.

right now, all mobs are simultaneously spawned, thus creating heavy load on cpu and connection. if we split those spawns like the live servers do, lets say over a span of a minute perhaps it could help with some of the connectivity problems.

i already tried to code this myself, with the result that the client doesnt show most of the mobs spawned. although they casted spells on themselves and casted their pets and whatever - i just didnt see the mobs (was funny seeing pets without their masters)