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View Full Version : Making an Item Quest system.


DrWIggly
01-19-2019, 10:21 PM
Curious if you guys are interested, Ill figure out how to push it upstream.

Crafting some docs on it.

https://github.com/chrhlnd/solo-experiment/wiki#iq

DrWIggly
01-21-2019, 05:21 PM
To give a little context here is how it works.

Search for gear around your level that drops somewhere. Pick one of the items. It locks in a "quest" for you for that item in the target zone. You zone it, it spawns that mob (at one of its spawn points) with some helpers, and it puts that item on them. Then you try to get and kill the main guy for the drop.

You can also limit the search to the current zone you're in. For instance I've been hanging out in 'zuldrak' and hunting npcs for my drops and getting some for bots too. I've been getting a good idea of what zuldrak is all about, and getting drops that make sense along the way. I played way back in the day so even Kunark dungeons are new to me.

My server is up 'Solo+ experiment' if anyone is curious.

Rakkoraz05
04-16-2019, 04:21 PM
I really like this idea!

By chance do you have ideas of making this more of a Windowed UI in game rather than a chatbox system? It would also be nice if it created a Task for easier tracking. But that may mess up with how you have it set up to at the moment.

I personally don't know what that all entails though. So please excuse my lack of knowledge of the complexity that those two ideas would create.

Yogitawa
04-18-2019, 11:20 AM
Windowed UI

Guess Windowed UI will be harder to accomplish and it'll lose its current look and feel.