a_Guest03
01-05-2003, 05:18 PM
I've made a few bug reports about this release before, relating to having skills too early. Level 1 Rogues have all the skills available to dodge, riposte, etc. Other classes like warriors can dual wield attack and double attack without even being able to put weapons in the second hand.
Another concern I have is with the mob attack power. Min/Max attacks need some modification. I know that level 1 skeletons do not ALWAYS hit for 2 or 3. I thought AC would make a difference in damage as well as dodge percentage. I remember having a level 15 shadowknight tank better than a level fifteen wizard because of the damage difference. I would like to come up with an equation that is more realistic, and I will check out the code to see what is available without changing the database. I think a modifier figured by an inversely proportional AC/damage dealt multiplier will be a great benefit.
Does anyone else have other bugs to report?
*Edit: Server I used was Freedom Alliance, zone was Nektulos, level 1 skeleton, defense skill 0.
Another concern I have is with the mob attack power. Min/Max attacks need some modification. I know that level 1 skeletons do not ALWAYS hit for 2 or 3. I thought AC would make a difference in damage as well as dodge percentage. I remember having a level 15 shadowknight tank better than a level fifteen wizard because of the damage difference. I would like to come up with an equation that is more realistic, and I will check out the code to see what is available without changing the database. I think a modifier figured by an inversely proportional AC/damage dealt multiplier will be a great benefit.
Does anyone else have other bugs to report?
*Edit: Server I used was Freedom Alliance, zone was Nektulos, level 1 skeleton, defense skill 0.