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Windcatcher
03-01-2003, 11:00 AM
Lots of big changes...

1. Spawns tab (spawns sub tab): Added support for the landmark feature in newer ShowEQ maps, and a toggle button on the spawns tab to turn them on and off.

2. Spawns tab (spawns sub tab): Fixed a bug in the way the spawn map was created that caused it to extend past the visible window.

3. Added a refresh button that reloads all data from the database. It pops up the splash screen so you can see what's going on. It basically restarts most of the startup code, and users should be aware that it can take a while if they are accessing a database over a network.

4. Spawns tab: combined the spawn entries and spawn groups sub tabs. Now spawn groups has a resizeable area that lets you change, add, or delete spawn entries for a given spawn group. This should really streamline working with spawn entries and spawn groups and make them easier to understand. Also, on the spawns sub tab, clicking on a spawn will automatically select that spawn group under the spawn groups sub tab.

5. Loot tab: streamlined the tab in a similar way to the spawn groups tab. The loot tables and loot table entries have been combined under the loot tables tab, and this tab has been placed first in the list. Likewise, the loot drops and loot drop entries tabs have been combined under the loot drops tab. The result is that the loot tab has two (instead of four) sub-tabs: loot tables and loot drops. Each of those sub tabs allows you to maintain the list of entries for each loot table/loot drop. It should make building loot tables a whole lot easier and more intuitive.

6. Factions tab: removed the NPC faction sub tab, as it was redundant and using it could potentially cause problems. Users should use the NPC faction sub-panes under the NPC types tab and the faction list sub tab under the factions tab. These tabs are somewhat smart, in that clicking on a faction under the NPC types tab selects that faction in the factions tab, and selecting an NPC type under the factions tab selects it in the NPC types tab.

7. Many item stats are now capable of using larger numbers based solely on the contents of ITEM_INFO.TXT. For example, item HP, AC, and mana values are no longer limited to -128 to +127. Also, the limits on other item edit fields (those that use spinners) have been increased in case the BLOB structure ever changes to accommodate larger values.

8. Like the players tab, clicking on the Commit Changes button will NOT save item information unless you are actually on the items tab. This is to prevent accidentally screwing up an item BLOB record if the tool is out of sync with the emu version.

9. Items tab (search sub tab): Added a progress bar and some text showing you search progress (it takes three passes). Also sped it up a little bit, but it can still take a VERY long time for broad searches.

10. Startup: added some more code so users can see what is happening when the program connects to the characters database and must build its item lists.

It should be available on the download page within the hour. :D

Wind

killspree
03-01-2003, 08:28 PM
VERY nice additions. I look forward to checking this out. :)