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I did a little running across WK a couple days ago and I think there may be more to it. War, Clr, Mag, Wiz, Shm, Brd in a group. Everyone has the AA Run 5. I didn't bother with a bard song since it didn't work anyway but after running across half the zone to find a grizzly bear I noticed that none of the toons were keeping up with the warrior and they normally follow well. The warrior happened to be buffless having just been rezzed prior to porting to WK, while everyone else in the group had Spirit of Bih`Li on them. I stopped and let everyone catch up and then clicked off Bih`Li on one toon and started running again. That toon was now keeping up with my warrior but all the rest were falling behind. I repeated this by clicking Bih`Li off each toon one at a time with the exact same result. Once no toon had Bih`Li on them, all of them stayed in their normal range from each other while running across the zone. According to this ZAM wiki entry Bih`Li is a run speed mod of 49% versus Run5's mod of 50% another run speed source: http://crucible.samanna.net/viewtopic.php?f=39&t=3241 |
I am pretty sure that run5 was always faster than sow,bih'li, soe etc.. Spirit of Bih'Li is an upgraded sow. Soe was about the same speed at bih'li and foe was an upgrade to soe so obviously it is faster. I always thought sow maxed out at about 50% mod. Journeyman Boots should be the same speed as a base sow which is roughly a 30% mod. As another point of reference Monk run7 was definitely faster than foe but slower than spirit of scale.
SoE could have changed all of it in one of their nerf sessions. Hope someone has a live account for testing. |
Yes, but that is not the point I was addressing. I was addressing the point that bard run speed is not being applied. In regards to that, I noticed that the Bih`Li spell movement rate seems to be overriding the AA. That should not be happening, the highest available run speed should always be applied.
Probably a separate issue from bard run speed not being applied, but I thought I would bring it up here. |
Hrmm, I certainly did miss your point sorvani.
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Never had run5 on live so I guess I never ran I to it. Did they fix it or is it a feature?
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I looked through the whole thread but didnt see anything related to the new guild creation system aside from main page just saying it was new. Any word on if this is working, will be working or no chance? Thanks
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Incidentally, is there any news on Shrink for the underfoot client? |
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Gunthak
I noticed that Gulf of Guntak, at the shore where the shipwrecks are, everything is human model. I logged in with SOF and of course it was fine. This is the strange thing though, I copied all of my Gunthack.* files from SoF to Underfoot and was expecting it to make the models correct, but it did not ? Now I have no idea how to fix it.
CORRECTION... It must had been early, way too early. It was just a missing gunthak_chr.txt, and I had my path set to my NAS, and not my local machine :) |
Confirmed it was not in mine either. I did notice that my Titanium gunthak_chr.txt and my SoD gunthak_chr.txt were different. Grabbed my Titanium file since it was larger/had more things defined.
Also updated the missing files wiki. |
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I specifically stated run speed because I have not noticed anything else that seems out of kilter. Instrument and AA mods are properly affecting other things (increase DS or spell damage, etc), though those events are all handled server side so maybe that's why. I could not find anything built in to the GM command list to determine run speeds on the client side so I used MQ2. These worked in UF Code:
Level 65 Bard Code:
Selo's Song of Travel (No AA): |
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