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-   -   EverQuest Classic Texture Mod - Innothule + Grobb (https://www.eqemulator.org/forums/showthread.php?t=43987)

CorvaeOboro 11-18-2023 04:05 PM

EverQuest Classic Texture Mod - Innothule + Grobb
 
Hail ,
Explore the fetid swamps and city of Troll kin altered and upscaled .

EverQuest Classic Texture Mod : Innothule + Grobb
DOWNLOAD | GITHUB | VIEW IMAGES

install : backup then replace zone .s3d files in EverQuest folder ( p99 and quarm tested )

notable changes : water stilled , meat removed
writing altered to Trollish from TrollHunters by Guillermo del Toro

https://raw.githubusercontent.com/Co...l_20231117.gif

images in everquest client :
https://raw.githubusercontent.com/Co...0231117_01.jpg
https://raw.githubusercontent.com/Co...0231117_04.jpg
https://raw.githubusercontent.com/Co...0231117_05.jpg
https://raw.githubusercontent.com/Co...0231117_13.jpg
https://raw.githubusercontent.com/Co...0231117_15.jpg

major thanks to everquest community creating tools and content !
Shendare - EQZip - https://github.com/Shendare/EQZip
Zaela - WLD Suite - https://github.com/Zaela
EQemu - Wiki + Tools http://www.eqemulator.org/
Xackery - Quail - https://github.com/xackery/quail

Process:
Import/Export
  • exported textures from zones .s3d files using EQZIp
  • exported mesh as obj using S3D Zone Exporter ( includes instanced objects (some differences) )
  • imported textures into .s3d files using EQZIp
153 textures synthesized , 49 removed , 25 hidden
  • upscale ( swinir )
  • paintover + photo collage + filterforge
  • stable diffusion ( controlnet + asymmetric tiling )
  • adobe generative fill ( inpainting fixes )
Texture Format
using texconv in python to convert the PSD to DDS , then renamed to BMP to match the existing files ( importing without auto dds conversion as DXT1 , for mipmap support , and flipping vertically )
textures with opacity saved to tga , then imported into EQZIP with the option to convert imports to DDS in the preferences set to 16bit .

Hidden
a number of objects have been hidden by changing their material to transparent and texture set to zero opacity .
using the WLD Suite Transparentifier
hidden objects : meat , butcherblock rock , chain hook , metal spheres , throne grunge

Open Questions :
a number of textures seem to be loaded from elsewhere not found in innothule or grobb archives , does anyone know where these are located ?
grobb : crate front face
grobb : tradeskill objects ( furnace , loom , spinning wheel ) ( not tradeskill.s3d )
innothule : ladder and rungs

Shin Noir 11-19-2023 09:08 PM

This looks really good! Thanks for breaking down the process.

Are you planning to do the same treatment to other zones?
Are you on discord? in #project-quail we're doing a number of client side mod tools, we can look at streamlining the process. I know @Tacc has had some effort similarly.


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