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EQEmu Considering Deprecating Clients
Aug 24, 2016 - 2:31 PM - by Akkadius
Due to a variety reasons, we've been considering deprecating all game clients up to the Rain of Fear clients.

This means that the following clients would no longer be maintained in the main server code:
  • Titanium
  • SoF
  • SoD
  • UF

Maintainability being one of the biggest reasons, another large reason is because of having to hack server code heavily which introduced a large amount of complexity in trying to implement new inventory code.

This also would forces players on all servers to be on a newer version of code.

We would branch our code into a Github branch to a frozen state where all clients work, but further features and implementations would only support RoF+ clients.

I would like to extend this discussion into a thread for players and server operators to chime in on.

Again, this is nothing final, but bringing the discussion public for all to chime in on.

We've briefly discussed this in coders and would like to see others feedback.
37 Replies | 1,069 Views
EQEmu Has Gone Discord
Aug 10, 2016 - 3:27 PM - by Akkadius
Hello all, our coders channel has been trying out discord and we are loving it so far (most of us, change can be hard sometimes)

I am extending this invitation out to the public to the EQEmu "general" chat channel.

We're looking at adding channels and things over time as people become familiar with it.

Here is an invite link:




See you there!

0 Replies | 336 Views
Implement extra spell gems
Jul 31, 2016 - 5:31 PM - by demonstar55
EQEmu will now allow each client to use their maximum spell gems.

Those limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12

I still need to handle cleaning up the extra spell gems for when one goes to an older client, but for most players this should just work.

See the changelog for more details.
4 Replies | 400 Views
Zone MMF Files
Jul 28, 2016 - 10:57 PM - by Uleat
A memory-mapped file feature has been added to zone maps.

This feature should alleviate some wasted memory in the map loading process and quicken zone boot-up times by a percentage.
(Actual benefit will vary depending hardware, zone size, etc...)

Please consider using this option as experimental for the time being.
36 Replies | 784 Views
Mob Pathing Issues and High CPU Usage
Jul 09, 2016 - 12:53 PM - by Uleat
There is a fix in the git repository for an issue where a zone's roaming mobs will path upon start-up, then stop.

This is usually accompanied by high cpu usage.

To fix this issue, just pull in the latest code, recompile and move the new binaries to your server directory.

Anyone running older/custom code will want to evaluate whether this fix affects their server and apply the fix manually.

1 Reply | 418 Views
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