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Welcome to the Everquest Emulator, An Open Source project committed to providing Custom Everquest Servers.
If you are looking to play on an EQEmulator Server, try our Getting Started Wiki Guide.

Linux Installers & Github Readme Updated & EQEmu Server Management Framework Overhaul
Sep 12, 2016 - 2:40 AM - by Akkadius
Hello everyone.

Have quite a few different things to announce in a quick news post here. A lot of time has been put into these things.

We now have standardized installers for the following Linux Distributions:
  1. Ubuntu
  2. Debian
  3. Fedora
  4. CentOS

The install script can be found here:

https://github.com/EQEmu/Server#server-installs

Thanks N0ctrnl for assisting in getting some of these other platforms supported in the installer. Thanks to those in the coders channel that have assisted in testing installations in effort to make things simplified and easier to install/manage overall.

Github Read Me has been Updated

  • You will find that the Github Readme has had a few things added to it

Read up on the Massive EQEmu Server Management framework overhaul:
Post comments and questions below.
15 Replies | 3,352 Views
EQEmu Considering Deprecating Clients
Aug 24, 2016 - 2:31 PM - by Akkadius
Due to a variety reasons, we've been considering deprecating all game clients up to the Rain of Fear clients.

This means that the following clients would no longer be maintained in the main server code:
  • Titanium
  • SoF
  • SoD
  • UF

Maintainability being one of the biggest reasons, another large reason is because of having to hack server code heavily which introduced a large amount of complexity in trying to implement new inventory code.

This also would forces players on all servers to be on a newer version of code.

We would branch our code into a Github branch to a frozen state where all clients work, but further features and implementations would only support RoF+ clients.

I would like to extend this discussion into a thread for players and server operators to chime in on.

Again, this is nothing final, but bringing the discussion public for all to chime in on.

We've briefly discussed this in coders and would like to see others feedback.
127 Replies | 9,908 Views
EQEmu Has Gone Discord
Aug 10, 2016 - 3:27 PM - by Akkadius
Hello all, our coders channel has been trying out discord and we are loving it so far (most of us, change can be hard sometimes)

I am extending this invitation out to the public to the EQEmu "general" chat channel.

We're looking at adding channels and things over time as people become familiar with it.

Here is an invite link:

https://discord.gg/QHsm7CD

Features:

https://discordapp.com/features

See you there!

0 Replies | 1,650 Views
Implement extra spell gems
Jul 31, 2016 - 5:31 PM - by demonstar55
EQEmu will now allow each client to use their maximum spell gems.

Those limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12

I still need to handle cleaning up the extra spell gems for when one goes to an older client, but for most players this should just work.

See the changelog for more details.
4 Replies | 1,974 Views
Zone MMF Files
Jul 28, 2016 - 10:57 PM - by Uleat
A memory-mapped file feature has been added to zone maps.


This feature should alleviate some wasted memory in the map loading process and quicken zone boot-up times by a percentage.
(Actual benefit will vary depending hardware, zone size, etc...)


Please consider using this option as experimental for the time being.
[continued...]
36 Replies | 3,439 Views
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