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Welcome to the Everquest Emulator, An Open Source project committed to providing Custom Everquest Servers.
If you are looking to play on an EQEmulator Server, try our Getting Started Wiki Guide.

Server Code Build
Aug 16, 2014 - 6:21 PM - by Akkadius

The latest Git build has had extreme changes to database code. If you are setting up a new server, you may experience very hard to troubleshoot issues so I would personally advise against the light hearted to upgrade to the latest as of this time. If you consider yourself an experienced developer, go ahead and try and find any issues with the latest database merge so we can work through the issues, these movements have been made for overall performance and cleanliness of our future and current code base.

I have a precompiled server binary for folks who want a rock solid server build that is compiled under 32-Bit x86 stable with Perl 5.12.3 that EZ Server is currently running on.

Download is here, build date 8-7-2014 with added crash fixes:

Server 8_7_2014_x86_RelWithDebInfo_NoLogs.rar
1 Reply | 678 Views
Forum Avatars Enabled
Aug 10, 2014 - 9:09 PM - by Akkadius
Forum Avatars are now enabled for all users. Enjoy. (Keep it clean or get a nice ban)
3 Replies | 743 Views
Community News and Challenges
Aug 09, 2014 - 6:13 PM - by Akkadius
Today, this news posting is going to be about our community. Some of us have been here for a long time and we go in autopilot mode with the comfort of the perception built around this community. What we need to take in is how incredible how this community really is an how amazing it has been as a platform to express ourselves in so many ways as players and developers brought together by the same passion that has brought so many people together, EverQuest.

EQEmu Suggestions
If you have a suggestion on how to make this community better, whether it be access to links or more information, please provide suggestions in response to this post. We can take the feedback into consideration to make the community a better place to express our passions.

Forum Etiquette and Respect
We can't have the same people responding to others posts all the time about needing help. For those who do respond to those in need of help, it is very much appreciated and you are using your abilities and knowledge to help others who are trying to also express themselves in their endeavors, not everyone is technically inclined, I know my first handful of posts were seemingly stupid to those who knew more than me 7 years ago, pay it forward.

Forum Rank Ups

Congratulations to demonstarr55 for Developer status, he has helped PEQ and the general EQEmu source development over the past few years behind the scenes.

Congratulations to KinglyKrab for his Form Guide status, he has been very helpful answering to all of the people who have had forum questions and any odds and ends over the past years, this is what we want in our community.

If you feel you want a forum rank up, prove yourself and
pay it forward

Server Discussions
Please check out this page for upcoming server projects, new developments or news regarding existing servers - http://www.eqemulator.org/forums/forumdisplay.php?f=601

World Server Registrations
I can now take requests to do these, please send me a PM with your server in question and I can look at getting it registered manually.

Zaela has been working on some amazing 3D modeling work with skills that haven't been seen around here in a while:
Uleat still continuing to work on a necessary Inventory overhaul for further client support and code structure cleanliness.

Addmoreice Worked recently on revamping our database code to be less redundant and far more clean. Working with Akkadius and the coders crew to bring the player profile out of the BLOB and into database tables: http://wiki.eqemulator.org/p?BLOB_conversion

Shin Noir Added a thorough Linux Server setup guide here: http://wiki.eqemulator.org/p?EQEmu_o...n_7_Virtualbox

KLS working on all kinds of things like usual, including a recently deployed Maps v2 engine for EQEmu that had original work facilitated by Derision. Working on websockets and managing overall code structure with the EQEmu source.

Kayen working on all kinds of things as well, has just about implemented every last Spell effect type and listed complete and thorough documentation on this here: http://wiki.eqemulator.org/p?SpellEffects

I am probably missing so many things at this point, but the point is to bring all of the things happening in the background to the forefront.

QueryServ (Enhanced Server Logging and Metrics)
For things such as player events, will be getting some love, check out the project page: http://wiki.eqemulator.org/p?Queryse...tlist&frm=Main

EOC 2.0 - EQEmu Operations Center 2.0

EOC, has had an exponential amount of use over the past year or so and has warranted a complete revamp and overhaul of all new absolutely amazing tools. EOC is getting a complete UI revamp, as well as a framework revamp and we'll be introducing a plethora of new tools along with additional help from the community to make it even more available, easier to use and have far more tools to use. More to come on this, there's not enough real estate in this post to put everything that's coming here.

Here are some teasers:


PEQ Mac Project


This project started in or around 2010 as a PEQ project where developers from PEQ would log on the OSX server known as Al'Kabor, using a ppc client to record pathing, quests, and the likes for the zones that did not exist on the PC version of Everquest. In the spring of 2012, SOE announced the closures of many of their games including The Al'Kabor Server and Everquest Online Adventure. A hacked PC Client was used by other developers in EQEmu community and it was unknown by the players at that time. It was quickly leaked to the public assuming the server would be shutting down for good. At that time, a couple of PEQ developers along with a couple of others in the eqemu community wanted to find ways to preserve the server as it is since it was the only unique "Classic" server. The Server sunset was postponed due to players plea to keep it alive for another year before it shut down for good. It also gave us a chance to develop tools to collect and to find a proper codebase which then became a PEQMac Project. We decided to make it a project apart from the PEQ project to avoid confusion. So we decided to call it The Al`Kabor Project since it is more universal with using a pc client as well as the mac client.


Our goal is to make it as close as it was on the official Al`Kabor Server with bug fixes as well that never made it to the Al'Kabor server. With the eqmac community help and all, we believe that goal can be achieved.

The Al`Kabor Project Team.
The Team:

Main Dev Team:
  • Cavedude - Lead Code Dev
  • Robregen - Lead Content Dev / Code Dev / Server Admin / GM
  • Speedz - Code Dev / Content Dev / Server Admin / Senior GM
  • Secrets - Code Dev / GM

Additional Support:
  • Jikasoz - Quests / Testing / Hosting
  • Khirsa - Testing / Quests
  • Torven - Testing / Quests / Database
  • Exellence - GM
  • stairs - Code Dev / Lead Launcher Dev
  • Darco - Graphic Designer

Outside credits go to:
  • EqEmulator devs one and all.
  • As well as KLS for helping us in tricky spots and working on current codebase for emu that we merge with.
  • Akkadius for allowing us use of the wiki for dev tracking.
  • demonstar55 for additional code and script help.

The Al`Kabor team did mention they are looking for help if anyone is interested!
16 Replies | 1,398 Views
More Wiki Updates
Apr 28, 2014 - 10:46 PM - by Akkadius
The progress being made on the Wiki has been pretty remarkable. A lot of the content from the Wiki has either been imported or improved. 90% of the content being added now is new details and we've had a few different contributors in the past month. If you want to contribute towards the Wiki, contact me and tell me the reasons why you'd like to help and what you'd like to have added in there. Having knowledge ready and available helps everyone in the community. If you have a specialty or know something that could help others, don't sit on it. Thanks everyone involved.

Some Wiki links have been added on the left for common procedures, we can still improve on what we have available quickly to users. If you have suggestions respond to this thread.

Wiki Engine Code Changes:
  • I've added a ton of things, all pages now use bleeding edge HTML5 pushstate (Super fast page loads) and this only works if you have Javascript enabled. (Most people do)
  • Table of contents fully working
  • Fixed issues with header links
  • There is a new editor in place
  • You can now do Image Maps, (IE Link URL's to places on a map in the editor) You can do some pretty neat things with this
  • Authors can now fully administrate their own pages
  • Bunch of other tweaks fixes

EQEmu Pastebin - Due note, in the same Wiki portal we have a pastebin - http://wiki.eqemulator.org/i?M=Pastebin - Check it out!

Here is a big list of pages that has been added/changed in the past month, check them out!
4 Replies | 2,704 Views
Perl Plugins/Mods & Wiki Updates
Apr 19, 2014 - 6:02 AM - by Akkadius
Spent the full past two days going through every single Perl plugin and cleaning it up for ease of public consumption. The Plugins repository has been fully updated and cleaned up completely. Many plugins have been updated and full examples ready to make it easy for people to reference.

All plugins have been updated and fully documented: HERE (Perl Plugin Master Reference)

New Plugins/Mods

Happy developing
2 Replies | 2,793 Views
» Loginserver
.:: Server Listing ::.
» Stats
Members: 217,297
Threads: 36,164
Posts: 230,086
Welcome to our newest member, Rai Heart
» Current Poll
Favorite Server Type
PvP Only - 8.46%
176 Votes
Mostly PvP, Some PvE - 8.65%
180 Votes
PvE, Optional PvP - 41.71%
868 Votes
PvE Only - 41.18%
857 Votes
Total Votes: 2,081
You may not vote on this poll.
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