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Adol77, Akkadius, demonstar55, gibroni, joligario, mev, Robregen, Shayne, stealthdsm, Tyen05, Uleat, Zaela_S
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Welcome to the Everquest Emulator, An Open Source project committed to providing Custom Everquest Servers.
If you are looking to play on an EQEmulator Server, try our Getting Started Wiki Guide.

UPDATED: Approved Akka's Repack Update 2-13-2015
Feb 05, 2015 - 8:11 PM - by Akkadius
If you are using my repack, and you want to update your server software, there is no current automatic way, but I have stable binaries built and approved through testing here:

UPDATED (2-13-2015) STABLE
http://wiki.eqemulator.org/l/wa/file...015-stable.rar

To Update
  • Go to your server folder
  • Backup all of your .exe's (Just incase)
  • Extract the .rar into your server folder and overwrite the .exe's if necessary
  • Run world.exe
  • It will pull down a database upgrade script which will prompt you to update your database
  • Backup your database with option 1) (To be safe)
  • Once that is done, choose option 3 to stage updates so it can figure out which updates need to be ran
  • Run option 3) again to apply the updates
  • Run option 5) to pull down latest opcodes
  • Option 0) to exit
  • Close world, use your server start .bat as normal
  • Done, enjoy all the fixes and stability changes as of 2-13-2015 as well as RoF2

This will also work for all other windows installs.

Perl version 5.12.3
No bots enabled
19 Replies | 820 Views
EOC 2.0 Released & Other News
Nov 11, 2014 - 8:37 PM - by Akkadius
EQEmu Operations Center for Development



Apparently releasing EOC 2.0 in its own thread wasn't enough to let people know because in this one week alone I've had people asking me when 2.0 will be released. But check it out because some of the tools are amazing.

Please read this thread and go to the Wiki page that I fully describe everything encompassing EOC 2.0 (Developers toolkit).

http://www.eqemulator.org/forums/showthread.php?t=38925

As I describe on the Wiki page, EOC 2.0 is simply another development tool, some are very amazing and effective at what they offer. All in all you can use this tool and the already well established PEQ Editor without having to install anything yourself, just follow the simple directions that have been written in the Wiki article.

Quote:
The purpose of EoC is to provide rapid server development tools that may or may not be available through other mediums.

The goal is not to replace or duplicate effort but to make an extremely effective creative medium to develop and manage server's and their content respectively
EOC Wiki Page: http://wiki.eqemulator.org/p?EQEmu_O...elopment#tools

To answer the question, "Will EOC be open sourced for development?" - The answer is yes, I will Github this project, but only a standalone deployment for 1 user simply because I don't want others doing hosted EOC setups when there already is one. When I get time to address the things I need to address and push it to Github I will.

This will also unlock a can of worms for others to make modules and tools for it as well if they wish.

If you have any questions respond to this thread or the one linked above please.

Worldserver Registrations

  • If you are not intending to advertise information regarding your server, such as the website URL or the description of the server on the server list, IE you are running a development server - you do NOT need to register your server for it to function or appear on the Loginserver.
  • I just got done going through about 20 registration PM's and we have about 75 EQEmu servers on the Loginserver currently

Ornamentations

  • Ornamentations have finally made their way to EQEmu with the work of Natedog and Drajor

Active Projects
  • Trevius is currently looking at Mercenaries to see what we can do to get them stable/usable
  • Uleat is working on various fixes as usual and working on the massive Inventory code conversion in the smoothest way possible
  • Kayen implemented target rings with some opcodes and information from Lecht
  • Akkadius to implement de-blobbing the player corpse
  • Akkadius working towards automatic database versioning and upgrade method
  • Addmoreice working towards simplifying the DB API and getting rid of RunQuery, as well as simplifying other API portions of the EQEmu code.
  • KLS and Akkadius continue working on a HTML5 websockets real-time communication framework with the EQEmulator server in the 'web_interface' branch of github SEEN HERE

EQEmu Server List
  • The server list page now shows new servers that are both unregistered and registered on the list now. Thanks Rogean.

Navigation Bar Links
  • Updated commonly used reference links on the navigation bar

Georges Tools Updated

PEQ Database Dump
  • For a while these were broken, not exporting all tables correctly because the script broke due to large changes in the database schema lately, this should be good to go again per KLS

Magelo Updated

  • Maudigan updated his Magelo build to reflect the recent large change in how characters are loaded/saved, to note his announcement, all of the Magelo is currently completely functional
  • Link - http://mqemulator.net/downloads.php#charbrowser

PEQ Mac (Al Kabor)




Update:

Quote:
Robregen: Well we had a breakthrough on the netcode. Thanks to Secrets. He's still refactoring it to further improve it. We open up the Iksar and Vah Shir starting cities and area.
Still moving along nicely although we still have a ways to go. Hoping to open up beta sometime early next year
Quote:
Speedz: The official Mac clients have actually been able to connect, up until this point its just been the PC client version with recent netcode changes. OSX still needing some work.

Far less desyncs and overall issues since Akkadius' character deblob overhaul. Seems to have alleviated a lot of odd issues, overall we're heading in a great direction.
Recent EQEmu Changelog

Quote:
== 11/11/2014 ==
Uleat: Third attempt at a fix for GM trainer zone crashes... (this is starting to look like a KLS fix...)

== 11/10/2014 ==
Uleat: Fix for GM Trainer crashing server (really!)
JJ: Yellow faction messages.

== 11/09/2014 ==
Kayen: Implemented support for spell target type (45) 'Target Rings' on Underfoot (does work earlier expansions). Thanks to Lecht for figuring out the op_code side.
JJ: Implement new Live-like faction adjustment message using rule Client:UseLiveFactionMessage.
Optional SQL: utils/sql/git/optional/2014_11_09_LiveFactionMessages.sql

== 11/06/2014 ==
demonstar55: Tracking default sort will now be correct order
Trevius: Fixed dynamic merchant list loading. Allows any merchant to be used in any zone.

== 11/03/2014 ==
Secrets: Fixed an overflow in melee lifetap calculations (int16 vs int32)
Secrets: Fixed overflow on AC and ATK values that can go out of range.
Secrets: Merc/Bot fixes for previous updates.
Secrets: Changed a lot of int16s for stat-related functions to int32 because they were causing combat formula overflows (int16/int32 mismatch).
Secrets: Linux fix?

== 11/02/2014 ==
Akkadius: Added out of range checking for Spell Save/Loads

== 11/01/2014 ==
Trevius: Fixed potential crash related to Pets/Mercs buffs when targeting themselves.
JJ: (noudess) Revamped faction system. See https://github.com/EQEmu/Server/pull/256

== 10/28/2014 ==
Uleat: Added Client::InterrogateInventory(). Can be invoked by #interrogateinv and is also called when Handle_OP_MoveItem() calls for SwapItemResync()

== 10/22/2014 ==
Uleat: Fix for stacking items in a world object..added a new command option: #peekinv world - will show world container contents, if one is in use by target.

== 10/20/2014 ==
demonstar55: Inspect Buffs rank 1 will now show NPC buffs in target window (SoD+)

== 10/19/2014 ==
Uleat: Updated command #peekinv to display item links properly in RoF clients
demonstar55: Group Mentoring in raids
demonstar55: Inspect Buffs (text only version) works in raid groups
demonstar55: Make use of the Inspect Buffs op/packet. 62 SOL until someone finds its op

== 10/18/2014==
demonstar55: Implement group mentor, sharing leadership exp (SoF+ only)
demonstar55: Add gaining of group leadership while in raids

== 10/16/2014 ==
Uleat: Fixed the auto-conversion view naming error and renamed the views in the script files. Added a fix sql for databases that auto-converted.
Fix SQL: ../sql/git/bots/deprecated/2014_10_16_Lower_Case_View_Fix.sql

== 10/15/2014 ==
Uleat: Cleaned up load/drop bots sqls, added '../utils/sql/git/bots/deprecated' and '../deprecated/load_bots_old.sql' (use this file on pre-player blob conversion databases.)
Notes: I modifed the behavior of both load and drop bots to fail on the first operation if their modifications have been performed already.
'load_bots.sql' will explicitly add bot schema, while 'drop_bots.sql' will explicitly drop it. I also added a few lines to change
a few altered tables back to their original state - as of the date in the file.

== 10/13/2014 ==
demonstar55: Partially implement leadership and raids
Currently working: client side only effects and stat bonuses.
Not working: Mark NPC, and other stuff that need extra server side support
Currently only UF tested (Tit and 62 may just work, others need packet work)

== 10/12/2014 ==
Akkadius: Fix for LDON Character Stat load
If I missed anything, please let me know. I'm sure I did, there's a lot going on
5 Replies | 1,462 Views
Windows Server Repack (EQEmu Akka's PEQ Repack)
Sep 27, 2014 - 3:55 AM - by Akkadius
Day after day, I see so many threads of people having issues with their servers and trying to get one started or struggling to get a solid base together.

With all of my 7 years of expertise I have compiled a very precise, simple solution to getting a base PEQ server up and running and it takes as little as 2-5 minutes to install and get off the ground. It took a lot of time to get this repack right but here it is for all to use.

Enjoy - Please post if you have used this and share how easy it was for you.

For more information see below:

Download Page: http://wiki.eqemulator.org/p?Akkas_P...epack&frm=Main

181 Replies | 19,542 Views
World Server Registration for the Loginserver
Sep 17, 2014 - 9:26 PM - by Akkadius
If you want your World Server officially registered on the list.

Send me a PM Here: http://www.eqemulator.org/forums/pri...newpm&u=100179

If you do not fill out the below form, I will ignore your request and will not do anything with your PM.

Server Name:
Server Operator Forum Name:
Worldserver Account:
Worldserver Password:
Website URL:
Server Description:

Note: Worldserver account and password is something entirely new that you create and decide, this will only be used in you eqemu_config.xml which will jive with its registration with the loginserver when it boots up.

I will also edit existing accounts, just send me the same form

Thanks,
Akkadius
10 Replies | 11,316 Views
Forum Avatars Enabled
Aug 10, 2014 - 9:09 PM - by Akkadius
Forum Avatars are now enabled for all users. Enjoy. (Keep it clean or get a nice ban)
3 Replies | 6,365 Views
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