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Welcome to the Everquest Emulator, An Open Source project committed to providing Custom Everquest Servers.
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EOC 2.0 Released & Other News
Nov 11, 2014 - 8:37 PM - by Akkadius
EQEmu Operations Center for Development



Apparently releasing EOC 2.0 in its own thread wasn't enough to let people know because in this one week alone I've had people asking me when 2.0 will be released. But check it out because some of the tools are amazing.

Please read this thread and go to the Wiki page that I fully describe everything encompassing EOC 2.0 (Developers toolkit).

http://www.eqemulator.org/forums/showthread.php?t=38925

As I describe on the Wiki page, EOC 2.0 is simply another development tool, some are very amazing and effective at what they offer. All in all you can use this tool and the already well established PEQ Editor without having to install anything yourself, just follow the simple directions that have been written in the Wiki article.

Quote:
The purpose of EoC is to provide rapid server development tools that may or may not be available through other mediums.

The goal is not to replace or duplicate effort but to make an extremely effective creative medium to develop and manage server's and their content respectively
EOC Wiki Page: http://wiki.eqemulator.org/p?EQEmu_O...elopment#tools

To answer the question, "Will EOC be open sourced for development?" - The answer is yes, I will Github this project, but only a standalone deployment for 1 user simply because I don't want others doing hosted EOC setups when there already is one. When I get time to address the things I need to address and push it to Github I will.

This will also unlock a can of worms for others to make modules and tools for it as well if they wish.

If you have any questions respond to this thread or the one linked above please.

Worldserver Registrations

  • If you are not intending to advertise information regarding your server, such as the website URL or the description of the server on the server list, IE you are running a development server - you do NOT need to register your server for it to function or appear on the Loginserver.
  • I just got done going through about 20 registration PM's and we have about 75 EQEmu servers on the Loginserver currently

Ornamentations

  • Ornamentations have finally made their way to EQEmu with the work of Natedog and Drajor

Active Projects
  • Trevius is currently looking at Mercenaries to see what we can do to get them stable/usable
  • Uleat is working on various fixes as usual and working on the massive Inventory code conversion in the smoothest way possible
  • Kayen implemented target rings with some opcodes and information from Lecht
  • Akkadius to implement de-blobbing the player corpse
  • Akkadius working towards automatic database versioning and upgrade method
  • Addmoreice working towards simplifying the DB API and getting rid of RunQuery, as well as simplifying other API portions of the EQEmu code.
  • KLS and Akkadius continue working on a HTML5 websockets real-time communication framework with the EQEmulator server in the 'web_interface' branch of github SEEN HERE

EQEmu Server List
  • The server list page now shows new servers that are both unregistered and registered on the list now. Thanks Rogean.

Navigation Bar Links
  • Updated commonly used reference links on the navigation bar

Georges Tools Updated

PEQ Database Dump
  • For a while these were broken, not exporting all tables correctly because the script broke due to large changes in the database schema lately, this should be good to go again per KLS

Magelo Updated

  • Maudigan updated his Magelo build to reflect the recent large change in how characters are loaded/saved, to note his announcement, all of the Magelo is currently completely functional
  • Link - http://mqemulator.net/downloads.php#charbrowser

PEQ Mac (Al Kabor)




Update:

Quote:
Robregen: Well we had a breakthrough on the netcode. Thanks to Secrets. He's still refactoring it to further improve it. We open up the Iksar and Vah Shir starting cities and area.
Still moving along nicely although we still have a ways to go. Hoping to open up beta sometime early next year
Quote:
Speedz: The official Mac clients have actually been able to connect, up until this point its just been the PC client version with recent netcode changes. OSX still needing some work.

Far less desyncs and overall issues since Akkadius' character deblob overhaul. Seems to have alleviated a lot of odd issues, overall we're heading in a great direction.
Recent EQEmu Changelog

Quote:
== 11/11/2014 ==
Uleat: Third attempt at a fix for GM trainer zone crashes... (this is starting to look like a KLS fix...)

== 11/10/2014 ==
Uleat: Fix for GM Trainer crashing server (really!)
JJ: Yellow faction messages.

== 11/09/2014 ==
Kayen: Implemented support for spell target type (45) 'Target Rings' on Underfoot (does work earlier expansions). Thanks to Lecht for figuring out the op_code side.
JJ: Implement new Live-like faction adjustment message using rule Client:UseLiveFactionMessage.
Optional SQL: utils/sql/git/optional/2014_11_09_LiveFactionMessages.sql

== 11/06/2014 ==
demonstar55: Tracking default sort will now be correct order
Trevius: Fixed dynamic merchant list loading. Allows any merchant to be used in any zone.

== 11/03/2014 ==
Secrets: Fixed an overflow in melee lifetap calculations (int16 vs int32)
Secrets: Fixed overflow on AC and ATK values that can go out of range.
Secrets: Merc/Bot fixes for previous updates.
Secrets: Changed a lot of int16s for stat-related functions to int32 because they were causing combat formula overflows (int16/int32 mismatch).
Secrets: Linux fix?

== 11/02/2014 ==
Akkadius: Added out of range checking for Spell Save/Loads

== 11/01/2014 ==
Trevius: Fixed potential crash related to Pets/Mercs buffs when targeting themselves.
JJ: (noudess) Revamped faction system. See https://github.com/EQEmu/Server/pull/256

== 10/28/2014 ==
Uleat: Added Client::InterrogateInventory(). Can be invoked by #interrogateinv and is also called when Handle_OP_MoveItem() calls for SwapItemResync()

== 10/22/2014 ==
Uleat: Fix for stacking items in a world object..added a new command option: #peekinv world - will show world container contents, if one is in use by target.

== 10/20/2014 ==
demonstar55: Inspect Buffs rank 1 will now show NPC buffs in target window (SoD+)

== 10/19/2014 ==
Uleat: Updated command #peekinv to display item links properly in RoF clients
demonstar55: Group Mentoring in raids
demonstar55: Inspect Buffs (text only version) works in raid groups
demonstar55: Make use of the Inspect Buffs op/packet. 62 SOL until someone finds its op

== 10/18/2014==
demonstar55: Implement group mentor, sharing leadership exp (SoF+ only)
demonstar55: Add gaining of group leadership while in raids

== 10/16/2014 ==
Uleat: Fixed the auto-conversion view naming error and renamed the views in the script files. Added a fix sql for databases that auto-converted.
Fix SQL: ../sql/git/bots/deprecated/2014_10_16_Lower_Case_View_Fix.sql

== 10/15/2014 ==
Uleat: Cleaned up load/drop bots sqls, added '../utils/sql/git/bots/deprecated' and '../deprecated/load_bots_old.sql' (use this file on pre-player blob conversion databases.)
Notes: I modifed the behavior of both load and drop bots to fail on the first operation if their modifications have been performed already.
'load_bots.sql' will explicitly add bot schema, while 'drop_bots.sql' will explicitly drop it. I also added a few lines to change
a few altered tables back to their original state - as of the date in the file.

== 10/13/2014 ==
demonstar55: Partially implement leadership and raids
Currently working: client side only effects and stat bonuses.
Not working: Mark NPC, and other stuff that need extra server side support
Currently only UF tested (Tit and 62 may just work, others need packet work)

== 10/12/2014 ==
Akkadius: Fix for LDON Character Stat load
If I missed anything, please let me know. I'm sure I did, there's a lot going on
5 Replies | 735 Views
Windows Server Repack (EQEmu Akka's PEQ Repack)
Sep 27, 2014 - 3:55 AM - by Akkadius
Day after day, I see so many threads of people having issues with their servers and trying to get one started or struggling to get a solid base together.

With all of my 7 years of expertise I have compiled a very precise, simple solution to getting a base PEQ server up and running and it takes as little as 2-5 minutes to install and get off the ground. It took a lot of time to get this repack right but here it is for all to use.

Enjoy - Please post if you have used this and share how easy it was for you.

For more information see below:

Download Page: http://wiki.eqemulator.org/p?Akkas_P...epack&frm=Main

141 Replies | 13,611 Views
World Server Registration for the Loginserver
Sep 17, 2014 - 9:26 PM - by Akkadius
If you want your World Server officially registered on the list.

Send me a PM Here: http://www.eqemulator.org/forums/pri...newpm&u=100179

If you do not fill out the below form, I will ignore your request and will not do anything with your PM.

Server Name:
Server Operator Forum Name:
Worldserver Account:
Worldserver Password:
Website URL:
Server Description:

Note: Worldserver account and password is something entirely new that you create and decide, this will only be used in you eqemu_config.xml which will jive with its registration with the loginserver when it boots up.

I will also edit existing accounts, just send me the same form

Thanks,
Akkadius
8 Replies | 8,456 Views
Forum Avatars Enabled
Aug 10, 2014 - 9:09 PM - by Akkadius
Forum Avatars are now enabled for all users. Enjoy. (Keep it clean or get a nice ban)
3 Replies | 5,933 Views
Community News and Challenges
Aug 09, 2014 - 6:13 PM - by Akkadius
Today, this news posting is going to be about our community. Some of us have been here for a long time and we go in autopilot mode with the comfort of the perception built around this community. What we need to take in is how incredible how this community really is an how amazing it has been as a platform to express ourselves in so many ways as players and developers brought together by the same passion that has brought so many people together, EverQuest.

EQEmu Suggestions
If you have a suggestion on how to make this community better, whether it be access to links or more information, please provide suggestions in response to this post. We can take the feedback into consideration to make the community a better place to express our passions.

Forum Etiquette and Respect
We can't have the same people responding to others posts all the time about needing help. For those who do respond to those in need of help, it is very much appreciated and you are using your abilities and knowledge to help others who are trying to also express themselves in their endeavors, not everyone is technically inclined, I know my first handful of posts were seemingly stupid to those who knew more than me 7 years ago, pay it forward.

Forum Rank Ups

Congratulations to demonstarr55 for Developer status, he has helped PEQ and the general EQEmu source development over the past few years behind the scenes.

Congratulations to KinglyKrab for his Form Guide status, he has been very helpful answering to all of the people who have had forum questions and any odds and ends over the past years, this is what we want in our community.

If you feel you want a forum rank up, prove yourself and
pay it forward
.

Server Discussions
Please check out this page for upcoming server projects, new developments or news regarding existing servers - http://www.eqemulator.org/forums/forumdisplay.php?f=601

World Server Registrations
I can now take requests to do these, please send me a PM with your server in question and I can look at getting it registered manually.

Zaela has been working on some amazing 3D modeling work with skills that haven't been seen around here in a while:
Uleat still continuing to work on a necessary Inventory overhaul for further client support and code structure cleanliness.

Addmoreice Worked recently on revamping our database code to be less redundant and far more clean. Working with Akkadius and the coders crew to bring the player profile out of the BLOB and into database tables: http://wiki.eqemulator.org/p?BLOB_conversion

Shin Noir Added a thorough Linux Server setup guide here: http://wiki.eqemulator.org/p?EQEmu_o...n_7_Virtualbox

KLS working on all kinds of things like usual, including a recently deployed Maps v2 engine for EQEmu that had original work facilitated by Derision. Working on websockets and managing overall code structure with the EQEmu source.

Kayen working on all kinds of things as well, has just about implemented every last Spell effect type and listed complete and thorough documentation on this here: http://wiki.eqemulator.org/p?SpellEffects

I am probably missing so many things at this point, but the point is to bring all of the things happening in the background to the forefront.

QueryServ (Enhanced Server Logging and Metrics)
For things such as player events, will be getting some love, check out the project page: http://wiki.eqemulator.org/p?Queryse...tlist&frm=Main


EOC 2.0 - EQEmu Operations Center 2.0

EOC, has had an exponential amount of use over the past year or so and has warranted a complete revamp and overhaul of all new absolutely amazing tools. EOC is getting a complete UI revamp, as well as a framework revamp and we'll be introducing a plethora of new tools along with additional help from the community to make it even more available, easier to use and have far more tools to use. More to come on this, there's not enough real estate in this post to put everything that's coming here.

Here are some teasers:



-----------------------------------------------------------------

PEQ Mac Project



Quote:
History:

This project started in or around 2010 as a PEQ project where developers from PEQ would log on the OSX server known as Al'Kabor, using a ppc client to record pathing, quests, and the likes for the zones that did not exist on the PC version of Everquest. In the spring of 2012, SOE announced the closures of many of their games including The Al'Kabor Server and Everquest Online Adventure. A hacked PC Client was used by other developers in EQEmu community and it was unknown by the players at that time. It was quickly leaked to the public assuming the server would be shutting down for good. At that time, a couple of PEQ developers along with a couple of others in the eqemu community wanted to find ways to preserve the server as it is since it was the only unique "Classic" server. The Server sunset was postponed due to players plea to keep it alive for another year before it shut down for good. It also gave us a chance to develop tools to collect and to find a proper codebase which then became a PEQMac Project. We decided to make it a project apart from the PEQ project to avoid confusion. So we decided to call it The Al`Kabor Project since it is more universal with using a pc client as well as the mac client.

Goals:

Our goal is to make it as close as it was on the official Al`Kabor Server with bug fixes as well that never made it to the Al'Kabor server. With the eqmac community help and all, we believe that goal can be achieved.

The Al`Kabor Project Team.
The Team:

Main Dev Team:
  • Cavedude - Lead Code Dev
  • Robregen - Lead Content Dev / Code Dev / Server Admin / GM
  • Speedz - Code Dev / Content Dev / Server Admin / Senior GM
  • Secrets - Code Dev / GM

Additional Support:
  • Jikasoz - Quests / Testing / Hosting
  • Khirsa - Testing / Quests
  • Torven - Testing / Quests / Database
  • Exellence - GM
  • stairs - Code Dev / Lead Launcher Dev
  • Darco - Graphic Designer

Outside credits go to:
  • EqEmulator devs one and all.
  • As well as KLS for helping us in tricky spots and working on current codebase for emu that we merge with.
  • Akkadius for allowing us use of the wiki for dev tracking.
  • demonstar55 for additional code and script help.

The Al`Kabor team did mention they are looking for help if anyone is interested!
17 Replies | 7,383 Views
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