2Handed Backstab
in the special_attacks.cpp around line 513. In the top example it seems to break backstab all together and the client wont recognize 1hp anymore (white client message that you need a piercing in mainhand). In the 2nd example 1hp works but 2hp still gives a red feedback must have a piercing weapon in primary... Any help would be appreciated, I wanted to add 2hp to rogue weapon options.
EDIT: I am not really expecting the && symbol to fix it, I tried a bunch of things including OR but never got anythign to really work just posting some of my trials. Code:
if(IsClient()) { Code:
if(IsClient()) { |
I have not compiled this myself but perhaps something like this may work:
Code:
if(IsClient()) { |
Code:
const ItemInst *wpn = CastToClient()->GetInv().GetItem(MainPrimary); |
You may run into client side issues.
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Yes... /agree demonstar55
In Code:
Message_StringID(13, BACKSTAB_WEAPON); The white text is most likely a client-generated message indicating that what you are trying to do is not allowed. |
I appreciate the replies i think its too much trouble than it is worth. Again thanks.
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I'd suggest just changing the 2 hand pierce items into 1 hand pierce items in your database it's fairly trivial to do so. Though you'd be able to still DW so might want to scale back item stats to reflect that for balance purposes. It would give you the achieved visual appearance your seeking and even allow for a 2H weapon + a shield.
In fact I even at one point made a SQL file where I turned all the 2H weapons and converted them into 1H equip versions of the same items. They have different custom ID #'s as well so no need to worry about them overwriting the original versions. http://www.eqemulator.org/forums/showthread.php?t=38271 http://i127.photobucket.com/albums/p...psbfd95129.jpg http://i127.photobucket.com/albums/p...ps6b9f8c06.jpg |
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