I notice that my Underfoot bounces on the health and such like my SoF used to. I have the latest opcodes from SVN, is this just a work in progress or should mine be working correctly ?
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Seehttp://www.eqemulator.org/forums/sho...=buff+duration in reguards to my testing on the buffs not showing correctly using UF client. To sum it up, ANYTHING that extends buff duration will cause the buff to NOT report correctly in the inventory window after 1 tick until a zone as of EQEmu SVN 1790, PEQ db 1751 with all updates required to bring it up to 1790.
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Tiny Terror does not shrink the group in UF.
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Pet hold appears not to work. I was testing with a beastlord with all trainable AA
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Oh god, then someone please fix this. Pet hold was my favorite and most sought after AA in live.
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The first is that when you type /pet hold in Underfoot, the client now appears to check if you have that ability before sending it to the server, whereas before the client sent it regardless and let the server decide if you could use it. There were no rows in aa_effects for Pet Discipline (AAID 288 ), which didn't really matter in prior clients due to the above. The command code for /pet hold needed translating to the code used by previous clients. This is in Rev1821. The aa_effect rows for Pet Discipline are: Code:
INSERT INTO `aa_effects` (`id` ,`aaid` ,`slot` ,`effectid` ,`base1` ,`base2`) VALUES (NULL , '288', '1', '257', '1', '0'); |
Files that need to be added to UF client
For anyone else using Underfoot (UF) that is looking for all the missing files to resolve the bugs, here's what I've found from Trev's first post plus a few other files that need to be added.
You may notice certain weapons don't appear in your character's hand when equipped. The graphics don't display because the Gequip3.s3d file is missing, which needs to be added from a live or SoD client that you've purchased. Male drakins will float sideways instead of moving because the animation file for them is missing (dkm_ainms.eqg). Certain AAs and combat abilities show DB errors for the description because the dbstr_us.txt in UF doesn't contain all of the correct info. Copying from Live or SoD should fix. There are some zone files missing as well (listed below) These are all of the files I've needed to add so far: 1. Gequip3.s3d 2. postorms.s3d 3. bothunder.s3d 4. delveb.eqg 5. qvicb.emt 6. qvicb.s3d 7. qvicb_chr.txt 8. qvicb_obj.s3d 9. dkm_anims.eqg (to fix the male drakin animation Trev discussed) 10. dbstr_us.txt (to resolve AAs and combat abilities not displaying the correct info) There may be some others, but that's all I've found so far. |
Thanks for the tips banchicawawo :)
there are other zones requiring changes, some of them are : -i had to change Nektulos.eqg to Nektulos.bat (it seems there is no way to make basilisks hatchlings not appear as humans). -North ro -South ro -Plane of Fire -Blackburrow -lavastorm -Plane of water I needed to replace zones files by my live client zones files to have the mobs appear with a correct skin (not as humans). |
Yujiro93, so you just replaced those zones with zone files from Live? I know that I see human characters in some zones (like one of the GM pets, beastlord I think, in Temple of Marr, on the SH server), but I wasn't sure how to fix that. Exactly what files did you replace (the s3d file, eqg, emt, xmi, zon, etc)? I have the SoD client as well, and I'm wondering if I could copy over the files from that client to fix the issues with human models.
Thanks. |
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Additionally I've been running the UF: All-In-One download from steam for over a week now on PEQ and it's seems to be running well. Here is the compiled list of files I have had to bring in to date. Missing or Corrupted Files in Steam download (all files copied from an archived live folder) Code:
2010-03-26 19:06 8906873 postorms.s3d Code:
2005-10-17 11:37 178030 blackburrow_2_obj.s3d |
Sorvani, for the first list of files you had to copy over from Live, would my SoD client work, or are they corrupted in that install as well? I have the Titanium client, too, so I can easily copy the 2nd set of files.
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SoD should work also.
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exactly, i replaced or added the files in sorvani's list from my live client. Only bugs i seem to have is the persistant human skin for basilisks hatchlings in nektulos and a very bugged Commonlands zone.
If i #zone commons or ecommons i have no problems (old zones) but #zone commonlands (new one) have mobs with crazy pathing and no loot. Also Commonlands.map is missing in maps folder so it may comes from there. |
The new revamped versions of zones like commonlands haven't been worked on at all in the PEQ DB as far as I know. So, you will see mobs that are from packet collects, but that is about it. Lots of cleanup and loot tables, quests, etc have to be done manually to really finish a zone.
As for the new basilisk models showing as humans, I think that is due to them being removed from the global load file. You should be able to copy that file (globalload.txt) from another install like SoD or maybe Live and fix it. |
I also had to grab a file called bas.eqg from a live client to stop the basiliks from showing up as humans.
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