EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 31
Search took
0.00
seconds.
Search:
Posts Made By:
ZombieSoul
Forum:
General::Server Discussion
07-17-2021, 01:02 AM
Replies:
3
Docs + Installer Need Updates To Avoid Login Server Confusions
Views:
16,024
Posted By
ZombieSoul
Wow, thanks for this, I just spent hours trying...
Wow, thanks for this, I just spent hours trying to figure out why public server would work but not a private server with the new json files. This fixed it instantly. and worth a necro
Forum:
Support::Windows Servers
03-14-2017, 12:29 PM
Replies:
11
Login Support
Views:
5,896
Posted By
ZombieSoul
<address>external_ip</address> needs to point...
<address>external_ip</address>
needs to point to the external address assigned to your internet connection, by your ISP, not the ip assigned by your router to your computer.
Your friend needs to...
Forum:
Support::Windows Servers
03-13-2017, 01:52 AM
Replies:
4
Buff Bot code question
Views:
3,685
Posted By
ZombieSoul
It is just example code, showing a way you could...
It is just example code, showing a way you could work around the problem you are having with a group target spell like KEI - if the client has a group, cast KEI if they dont, cast some other single...
Forum:
Support::Windows Servers
03-12-2017, 03:09 PM
Replies:
4
Buff Bot code question
Views:
3,685
Posted By
ZombieSoul
Before I had a bot enchanter I had something...
Before I had a bot enchanter I had something similar to this to work around the group buff issue.
sub EVENT_SAY {
if($text=~/hail/i) {
quest::say("Hail, $name.I can help you [clear] your...
Forum:
Development::Database/World Building
03-12-2017, 11:02 AM
Replies:
2
player can not login to my sever
Views:
4,319
Posted By
ZombieSoul
This has been answered in your other post: ...
This has been answered in your other post:
http://www.eqemulator.org/forums/showthread.php?t=27694
To avoid confusion and to get the best response. I would suggest not posting in very old threads,...
Forum:
Support::Windows Servers
03-12-2017, 10:39 AM
Replies:
11
Login Support
Views:
5,896
Posted By
ZombieSoul
If you are wondering what else can be set in the...
If you are wondering what else can be set in the config:
https://github.com/EQEmu/Server/blob/master/utils/defaults/eqemu_config.xml.full
Forum:
Support::Windows Servers
03-09-2017, 07:39 PM
Replies:
11
Login Support
Views:
5,896
Posted By
ZombieSoul
I had a problem when I first was installing - the...
I had a problem when I first was installing - the installer doesn't have the <address> tag in the config, it was needed for others outside my network to reach my server.
<server>
<world>...
Forum:
Development::Bots
02-28-2017, 01:39 AM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
Seeing Bot buffs in target window
Not sure if I should keep this thread going, but this bugged me.
This seems like a simple fix, just emulated what they do with mercs
diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp...
Forum:
Development::Bots
02-28-2017, 12:23 AM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
I was glad to help, if anyone is following this...
I was glad to help, if anyone is following this you should check out the recent changes, the the rubber band has been broken by the awesome work of Uleat
Forum:
Development::Bots
02-26-2017, 02:06 PM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
I enabled Mercs added a Tank(warrior) merc and...
I enabled Mercs added a Tank(warrior) merc and spawned a warrior bot, same race etc and made a little video of what I am seeing:
https://youtu.be/C_pK_ORv41M
The encoding is terrible but if you...
Forum:
Development::Bots
02-26-2017, 01:55 AM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
Well after a bit more testing I'm not sure my...
Well after a bit more testing I'm not sure my assumption was correct, something very odd going on here, to observe the movement more carefully I set the speed statically to 8 for the follow section...
Forum:
Development::Bots
02-26-2017, 01:01 AM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
I spent the evening playing with my bots and this...
I spent the evening playing with my bots and this code, and what it looks like to me(speculation) is that when the bots move the client is getting the wrong speed for the client side prediction, so...
Forum:
Development::Bots
02-25-2017, 09:32 PM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
I have the optional rule for the...
I have the optional rule for the updatepositionwithtimer added and set to true. the usepathing is also added and set to true. I will take a look at the else clause and poke and test at it for a bit...
Forum:
Development::Bots
02-25-2017, 09:02 PM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
I have tested these out a bit, and so far it is a...
I have tested these out a bit, and so far it is a big improvement, i'm wondering what the root cause of this is, while this mitigates it quite a bit they still look like they reset themselves every...
Forum:
Development::Bots
02-22-2017, 11:20 PM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
Rock on man, I am just enjoying the discussion on...
Rock on man, I am just enjoying the discussion on how the bots are moving forward, please at no point take anything I am saying as trying to coax you to work on anything but what you have planned, I...
Forum:
Development::Bots
02-22-2017, 09:53 PM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
What makes sense for me is if the fight starts,...
What makes sense for me is if the fight starts, and the bot can't see, move to towards whoever they normally follow until they can see what to attack.
Forum:
Development::Bots
02-22-2017, 04:42 PM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
I was looking over this today while at work on my...
I was looking over this today while at work on my breaks, the grouping issue seems to start with this:
// Handles all client zone change event
void Bot::ProcessClientZoneChange(Client* botOwner) {...
Forum:
Development::Bots
02-22-2017, 01:21 AM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
I just saw you replied at some time before I made...
I just saw you replied at some time before I made my post, as for the Merc grouping, I can test that, I moved to bots before a friend was interested in joining the server. that is when the bots...
Forum:
Development::Bots
02-21-2017, 11:59 PM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
I'm glad to hear those are on your radar, looking...
I'm glad to hear those are on your radar, looking through the code, i'm a bit confused, it seems like there should be simple solid npc movment for npcs, mercs, pets and bots etc to move/path through...
Forum:
Development::Bots
02-21-2017, 08:59 PM
Replies:
44
Bot observations
Views:
29,376
Posted By
ZombieSoul
Bot observations
I switched over to bots from mercs a while ago, overall pretty nice, but the things that really bother me about them and I'm poking around the code trying to figure out are:
If you get engaged(in...
Forum:
Support::Windows Servers
02-11-2017, 12:22 AM
Replies:
18
What is the latest build for windows?
Views:
6,893
Posted By
ZombieSoul
git pull should work open command prompt to...
git pull should work
open command prompt to the source directory(if you installed git during all of this)
you should be able just to type git pull to update your local
Forum:
Support::Windows Servers
02-10-2017, 10:22 PM
Replies:
18
What is the latest build for windows?
Views:
6,893
Posted By
ZombieSoul
I haven't tested this but I believe the script...
I haven't tested this but I believe the script for Linux pulls the latest source, try copying the eqemu_server.pl into an empty directory and running it, when it comes up type new_server and at the...
Forum:
Support::Windows Servers
02-10-2017, 09:25 PM
Replies:
18
What is the latest build for windows?
Views:
6,893
Posted By
ZombieSoul
You are correct, but it's not the install script...
You are correct, but it's not the install script that does the building, the eqemu_server.pl that the install script runs is where all of that happens. The Perl script will download binaries for...
Forum:
Development::Bug Reports
02-09-2017, 12:26 AM
Replies:
14
Potions with charges(5-10) only have one when bought from merchant
Views:
6,816
Posted By
ZombieSoul
It sounds like you are headed in the right...
It sounds like you are headed in the right direction, though from what I saw of the code looking over it a few minutes trying to figure out why my rogue was flipping out and realizing it was always...
Forum:
Development::Bug Reports
02-08-2017, 11:37 PM
Replies:
14
Potions with charges(5-10) only have one when bought from merchant
Views:
6,816
Posted By
ZombieSoul
I agree mercs should act like live, but I nearly...
I agree mercs should act like live, but I nearly died laughing when I saw my first merc rogue fight.
Showing results 1 to 25 of 31
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
12:00 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3