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Posts Made By:
AndMetal
Forum:
Development::Server Code Submissions
07-26-2010, 01:02 PM
Replies:
3
COMMITTED: SE_MaxHPChange
Views:
3,572
Posted By
AndMetal
Wouldn't it make more sense to calculate this as...
Wouldn't it make more sense to calculate this as a Spell Bonus in Mob::ApplySpellBonuses() (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/bonuses.cpp?r=1553#685)?
...
Forum:
Development::Development
07-26-2010, 12:12 PM
Replies:
13
EQEmu ChatServer w/ IRC (Win32)
Views:
6,890
Posted By
AndMetal
Check out the UCS_IRC-Bot...
Check out the UCS_IRC-Bot (http://code.google.com/p/projecteqemu/source/browse/branches/UCS_IRC-Bot) and UCS_IRC-Instanced...
Forum:
General::Server Discussion
06-25-2010, 01:08 AM
Replies:
25
A work in progress - Non-Legit PEQ
Views:
8,804
Posted By
AndMetal
Coming soon, to a server list near you...
Coming soon, to a server list near you...
Forum:
Quests::Q&A
01-19-2010, 02:17 AM
Replies:
1
Need a lil help
Views:
2,916
Posted By
AndMetal
sub EVENT_SAY { if($text=~/hail/i) { ...
sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::say("Just hand me your ldon Credits and ill reward you");}
sub EVENT_ITEM {
if ($itemcount{2434} > 0) {...
Forum:
Development::Bug Reports
01-19-2010, 02:12 AM
Replies:
26
Loot Table Problems
Views:
14,441
Posted By
AndMetal
Array + 1.
Array + 1.
Forum:
Support::Linux Servers
01-16-2010, 03:31 AM
Replies:
44
Strange Crash
Views:
16,239
Posted By
AndMetal
What's up with the nulls in the characters'...
What's up with the nulls in the characters' names?
(gdb) print iOther->name
$3 = "Harry\000e", '\0' <repeats 56 times>
(gdb) print iOther->name
$3 = "Sand\000me", '\0' <repeats 56 times>
Forum:
General::General Discussion
01-16-2010, 03:01 AM
Replies:
4
EQEmu architecture and code
Views:
4,326
Posted By
AndMetal
What kind of query?
What kind of query?
Forum:
Spell Support
01-10-2010, 07:00 AM
Replies:
6
ERROR: spell ID out of range
Views:
6,687
Posted By
AndMetal
This is the code that generates that error...
This is the code that generates that error message:
zone/client_process.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/client_process.cpp?r=1085#1129)
...
Forum:
Development::Bots
12-28-2009, 04:32 AM
Replies:
12
#bot archery
Views:
6,821
Posted By
AndMetal
Here's the code: zone/bot.cpp...
Here's the code:
zone/bot.cpp (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/bot.cpp?r=1064#9282)
if(!strcasecmp(sep->arg[1], "archery")) {
if((c->GetTarget()...
Forum:
General::General Discussion
12-28-2009, 03:45 AM
Replies:
6
Non-legit server?
Views:
4,356
Posted By
AndMetal
I may have a chance to finally bring back A Work...
I may have a chance to finally bring back A Work In Progress soon, but we'll have to see...
Forum:
Development::Database/World Building
12-19-2009, 10:46 PM
Replies:
2
Mysql item editing question?
Views:
3,731
Posted By
AndMetal
This would set all items with a required level of...
This would set all items with a required level of 85 to have aug slots of 7 and 8 (assuming 192 is correct for that). However, this will effectively remove any other allowable types from the 1st...
Forum:
Support::General Support
11-17-2009, 02:34 AM
Replies:
4
Weapon Models and icons
Views:
4,319
Posted By
AndMetal
http://andmetal.net/smforum/index.php?topic=17.msg...
http://andmetal.net/smforum/index.php?topic=17.msg128#msg128
Forum:
Support::Linux Servers
10-17-2009, 06:25 PM
Replies:
9
Revisions from 1015 to current
Views:
4,267
Posted By
AndMetal
Sounds like you're trying to compile with bots,...
Sounds like you're trying to compile with bots, but are probably missing the references to bot.o & botRaids.o in the makefile.common file for zone...
Forum:
General::General Discussion
10-15-2009, 12:55 AM
Replies:
11
must read for server ops: vulnerability in charmover
Views:
5,263
Posted By
AndMetal
The problem is that it's still susceptible to...
The problem is that it's still susceptible to injection. Although you can't just drop the database since it's running through PHP, you can still look for other pieces of data. I don't think it would...
Forum:
Development::Server Code Submissions
10-15-2009, 12:40 AM
Replies:
3
Double Attack for bards and beastlords
Views:
10,033
Posted By
AndMetal
My recommendation would be to ignore the class...
My recommendation would be to ignore the class check completely & just check if they have an AA/spell/etc (preferably via bonuses instead of a check to GetAA()). That way, if someone wants to give...
Forum:
General::General Discussion
10-14-2009, 07:57 PM
Replies:
11
must read for server ops: vulnerability in charmover
Views:
5,263
Posted By
AndMetal
Fortunately, PHP5 (and possibly PHP4, I can't...
Fortunately, PHP5 (and possibly PHP4, I can't remember where I read it to verify) doesn't allow multiple queries in 1 execution. Otherwise, any server running the older version of the Allakhazam...
Forum:
Support::Windows Servers
10-10-2009, 04:35 PM
Replies:
6
Is it possible to change the loading screen text?
Views:
5,244
Posted By
AndMetal
I believe the funny ones (like "Looking up...
I believe the funny ones (like "Looking up barbarian kilts") are hard-coded into the client, but the regular ones ("Loading Character Equipment Files", etc), are in the Resources\GlobalLoad.txt file.
Forum:
Support::Windows Servers
09-26-2009, 02:17 AM
Replies:
5
where are bind values in the DB?
Views:
3,080
Posted By
AndMetal
Check out the Wiki...
Check out the Wiki (http://www.eqemulator.net/wiki/wikka.php?wakka=EQEmuDBSchemacharacterprofile) for more info.
Forum:
Support::Windows Servers
09-26-2009, 01:05 AM
Replies:
27
Lag during looting.
Views:
7,109
Posted By
AndMetal
If you're running a Virtual Machine for either...
If you're running a Virtual Machine for either server or client & are using a bridged network connection, then yes. Otherwise, no.
Forum:
Development::Development
09-15-2009, 02:48 AM
Replies:
15
eqstr_us.txt
Views:
10,695
Posted By
AndMetal
You may also want to take a look into...
You may also want to take a look into dbstr_us.txt (http://www.eqemulator.net/wiki/wikka.php?wakka=DbstrUsTxt).
Forum:
Development::Development
09-14-2009, 01:40 AM
Replies:
9
Weapon Graphic Attack Animation
Views:
5,027
Posted By
AndMetal
I didn't read through all of the attack code to...
I didn't read through all of the attack code to verify, but you may want to check out Mob::AttackAnimation...
Forum:
Development::Development
09-14-2009, 01:12 AM
Replies:
15
eqstr_us.txt
Views:
10,695
Posted By
AndMetal
The "IDs" (the number at the beginning of the...
The "IDs" (the number at the beginning of the line) are considered String IDs and are used by the Message_StringID functions in the source. The most common one we use is Client::Message_StringID()...
Forum:
Development::Development
09-12-2009, 01:38 AM
Replies:
9
Weapon Graphic Attack Animation
Views:
5,027
Posted By
AndMetal
I tend to agree.
I tend to agree.
Forum:
Support::Windows Servers
09-11-2009, 02:19 AM
Replies:
2
Source Variants
Views:
3,335
Posted By
AndMetal
UCS_IRC-Bot...
UCS_IRC-Bot (http://code.google.com/p/projecteqemu/source/browse/branches/UCS_IRC-Bot) allows UCS to connect to an IRC server funneling all communication through a bot. UCS_IRC-Instanced...
Forum:
Support::Windows Servers
09-11-2009, 01:50 AM
Replies:
13
Custom Items
Views:
4,842
Posted By
AndMetal
Try these queries instead: mysql> SELECT...
Try these queries instead:
mysql> SELECT SQL_NO_CACHE (http://dev.mysql.com/doc/refman/5.0/en/query-cache-in-select.html) COUNT(id) FROM items;
+-----------+
| COUNT(id) |
+-----------+
| ...
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