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Forum: Tutorials::Requests 05-15-2005, 04:11 PM
Replies: 10
Views: 7,305
Posted By sysadmin
took me 1 minute to find that code....

took me 1 minute to find that code....
Forum: Development::Tools 05-13-2005, 01:46 PM
Replies: 14
Views: 6,184
Posted By sysadmin
I will look for it, thanks for the tip MWD.

I will look for it, thanks for the tip MWD.
Forum: Development::Tools 05-10-2005, 12:49 PM
Replies: 14
Views: 6,184
Posted By sysadmin
The trouble with the pathing editor is the z...

The trouble with the pathing editor is the z vector. To really make it work you have to load the whole zone in a 3d enviroment capable of selecting each path point as an object that can be modified,...
Forum: General::Server Discussion 05-05-2005, 07:19 AM
Replies: 26
Views: 14,450
Posted By sysadmin
51 pages of complaints so far, I really hope SOE...

51 pages of complaints so far, I really hope SOE gets PWNED. It is just unbelievable that Sony Online Entertainment simply don
Forum: Development::Database/World Building 04-30-2005, 04:02 AM
Replies: 2
Views: 3,426
Posted By sysadmin
There is no way to do it, emu servers will not...

There is no way to do it, emu servers will not support any beta mysql releases.
Forum: Quests::Q&A 04-29-2005, 09:11 PM
Replies: 1
Views: 3,183
Posted By sysadmin
check ground_spawns table, if you loaded...

check ground_spawns table, if you loaded peq+velius it contains 2 examples.
Forum: Support::General Support 04-21-2005, 03:05 AM
Replies: 8
Views: 3,388
Posted By sysadmin
.......... =)

.......... =)
Forum: Development::Tools 04-18-2005, 02:40 AM
Replies: 14
Views: 6,184
Posted By sysadmin
I wish I knew C too!, I am using VB6 and yes,...

I wish I knew C too!, I am using VB6 and yes, when it is ready it will be released.
Forum: Development::Tools 04-17-2005, 04:00 PM
Replies: 14
Views: 6,184
Posted By sysadmin
Pathing editor

Under development... and already can see minor problems
with existing pathing grid points in grid_entries table.

http://www.angelfire.com/alt2/pics3/peditor3.jpg
Forum: Development::Tools 04-16-2005, 01:40 PM
Replies: 4
Views: 4,172
Posted By sysadmin
pathing editor

made a new thread for this.
Forum: Development::Database/World Building 04-16-2005, 11:02 AM
Replies: 32
Views: 12,699
Posted By sysadmin
it would be great if you could upload some new...

it would be great if you could upload some new logs for new and old zones that do not have any logs.
Forum: Quests::Q&A 04-16-2005, 05:20 AM
Replies: 4
Views: 5,268
Posted By sysadmin
i think you should remove all perl and reinstall...

i think you should remove all perl and reinstall following a good and updated tutorial, like Solid11's tutorial
Forum: Development::Feature Requests 04-16-2005, 04:24 AM
Replies: 3
Views: 3,885
Posted By sysadmin
The reason all noob mobs assist all mobs is...

The reason all noob mobs assist all mobs is because they are in the same faction and are social.. to change this behavior do:

- create a different faction for each type of mob, like spider...
Forum: Tutorials::Discussion 04-15-2005, 11:27 AM
Replies: 44
Views: 65,967
Posted By sysadmin
try 127.0.0.1 instead of localhost

try 127.0.0.1 instead of localhost
Forum: Support::General Support 04-15-2005, 11:25 AM
Replies: 8
Views: 3,869
Posted By sysadmin
You could place LDON portals that lead to...

You could place LDON portals that lead to different places.
Forum: Support::Windows Servers 04-10-2005, 05:58 PM
Replies: 6
Views: 3,349
Posted By sysadmin
here is a little something I found, if you want...

here is a little something I found, if you want to download some old versions... LINK (http://ftp.citkit.ru/pub/sourceforge/e/eq/eqemu/)
Forum: Quests::Q&A 04-10-2005, 04:19 AM
Replies: 8
Views: 4,257
Posted By sysadmin
Doors react in a number of ways depending on what...

Doors react in a number of ways depending on what open_type number they have in the table, they just happen to invoke zoning to zone,x,y,z when open_type=58, but most of this is coded in the client....
Forum: Support::General Support 04-09-2005, 08:26 AM
Replies: 4
Views: 4,137
Posted By sysadmin
check the link I posted above, has the stones and...

check the link I posted above, has the stones and doors.
Forum: Support::General Support 04-09-2005, 05:02 AM
Replies: 4
Views: 4,137
Posted By sysadmin
check this link...

check this link (http://www.eqemulator.net/forums/showthread.php?t=18122) and source in the poknowledge section, then source in this:
Forum: Archive::General Support 04-08-2005, 06:45 AM
Replies: 3
Views: 7,809
Posted By sysadmin
Where -Dbname is an existing DB or any name...

Where
-Dbname is an existing DB or any name you used to create a DB.
-UserName can be any user including root.
-IP can be any private, internal or external IP including localhost.
-Password MUST...
Forum: Development::Tools 04-07-2005, 02:05 PM
Replies: 0
Views: 3,880
Posted By sysadmin
object extractor

I am pleased to release a tool to the server op emu community that will make their life much easier. I made this tool because it is crazy to stop and start your server everytime you add a door or...
Forum: Development::Database/World Building 04-07-2005, 09:51 AM
Replies: 32
Views: 12,699
Posted By sysadmin
Gunthak Door Dump

Here are the doors from Gulf of Gunthak
Forum: Support::Windows Servers 04-07-2005, 09:10 AM
Replies: 4
Views: 2,801
Posted By sysadmin
By the looks you need to source characters_...

By the looks you need to source characters_ table, variables table and guilds table. Also you are missing eqtime.cfg

I might be wrong since I dont know unix.
Forum: Support::General Support 04-07-2005, 04:51 AM
Replies: 6
Views: 3,445
Posted By sysadmin
read it until you understand it.... it might take...

read it until you understand it.... it might take a while...
Forum: General::News 04-06-2005, 04:12 AM
Replies: 3
Views: 6,207
Posted By sysadmin
This maps are for LOS on the server.

This maps are for LOS on the server.
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