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Posts Made By:
Yodason
Forum:
Development::Development
01-14-2005, 01:47 AM
Replies:
4
C++ questions
Views:
3,713
Posted By
Yodason
exactly. [Quote] Normally, variables defined...
exactly.
[Quote] Normally, variables defined local to a function disappear at the end of the function scope. When you call the function again, storage for the variables is created anew and the...
Forum:
Development::Development
01-13-2005, 02:46 AM
Replies:
4
C++ questions
Views:
3,713
Posted By
Yodason
I normally don't bother posting to these boards,...
I normally don't bother posting to these boards, but this is a interesting topic I like talking about. =) The real key is that you shouldn't be trying to optimize little syntaxtical things. Thats...
Forum:
OpenEQ::Development
10-19-2004, 12:15 PM
Replies:
27
Major Design Overhaul
Views:
8,287
Posted By
Yodason
Remember we did have the discussion, Khan, that...
Remember we did have the discussion, Khan, that however I did it, I would make sure it was level designer friendly (I seem to remember a discussion one possible way might be to use maxscript.) The...
Forum:
OpenEQ::Development
10-07-2004, 06:53 AM
Replies:
27
Major Design Overhaul
Views:
8,287
Posted By
Yodason
Player houses and structures was a very large...
Player houses and structures was a very large part of the reasoning for this design (and not in swg style fashion, but in design the buildling fashion).
Forum:
OpenEQ::Development
10-07-2004, 04:28 AM
Replies:
27
Major Design Overhaul
Views:
8,287
Posted By
Yodason
I have, but daeken didn't want to use ogre. I...
I have, but daeken didn't want to use ogre. I don't think anyone is denying its possible this could take a year. But just because it takes a year doesn't mean it shouldn't be done.
Forum:
OpenEQ::Development
10-06-2004, 01:33 PM
Replies:
27
Major Design Overhaul
Views:
8,287
Posted By
Yodason
The advantage of doing things this way is that we...
The advantage of doing things this way is that we are not a slave to existing eq features. This saves time, ofcourse, but the stuff we are preposing is going to take more time.. Don't be too sure...
Forum:
Archive::General Discussion
10-05-2004, 08:23 AM
Replies:
0
bioinformatics
Views:
2,655
Posted By
Yodason
bioinformatics
Wired just ran a article with reguards to using a genome based model to help reverse engineering. http://www.wired.com/news/infostructure/0,1377,65191,00.html?tw=rss.TOP
The actual project is...
Forum:
Archive::General Discussion
10-04-2004, 06:26 AM
Replies:
26
Questionable Legality?
Views:
6,194
Posted By
Yodason
as you know daeken, my previous objection to...
as you know daeken, my previous objection to helping this project had been I wasn't going to touch that mess of struct passing with a 10 foot pole. Having said that, if you really are serious about...
Forum:
Archive::General Discussion
10-02-2004, 02:36 PM
Replies:
26
Questionable Legality?
Views:
6,194
Posted By
Yodason
I have also been carefully watching this case......
I have also been carefully watching this case... And the first thing that came to mind when I got the eff email was crap... However, it largley looks like the ruling was not on the DMCA, but on...
Forum:
Archive::General Discussion
07-31-2004, 04:47 AM
Replies:
16
Single Player Mode??
Views:
4,673
Posted By
Yodason
*removed out of respect for the dev's...
*removed out of respect for the dev's decission.... *
Forum:
Archive::General Discussion
07-28-2004, 08:57 AM
Replies:
16
Single Player Mode??
Views:
4,673
Posted By
Yodason
*removed out of respect for the dev's...
*removed out of respect for the dev's decission.... *
Forum:
Archive::Off Topic
12-04-2003, 12:29 PM
Replies:
10
Why SCO sucks ass
Views:
3,262
Posted By
Yodason
if I had any code in the kernel I would be suing...
if I had any code in the kernel I would be suing them as fast as I could call a laywer. However, IBM has a much better chance of A, pumelling them, b, bankrupting them, and then c, Eatting them.
Forum:
Archive::Off Topic
12-04-2003, 08:26 AM
Replies:
10
Why SCO sucks ass
Views:
3,262
Posted By
Yodason
I concour.
I concour.
Forum:
Archive::Server Discussion
12-02-2003, 01:42 PM
Replies:
10
Poll:
server idea
Views:
2,395
Posted By
Yodason
might be fesiable
might be fesiable
Forum:
Archive::Server Discussion
12-02-2003, 01:32 PM
Replies:
10
Poll:
server idea
Views:
2,395
Posted By
Yodason
If it wasn't legit... The mobs would be scaled...
If it wasn't legit... The mobs would be scaled accordingly.. but I want a real game, which means it will be legit.
Forum:
Archive::Server Discussion
12-02-2003, 01:26 PM
Replies:
10
Poll:
server idea
Views:
2,395
Posted By
Yodason
I acutally havent been following horizons. =/
I acutally havent been following horizons. =/
Forum:
Archive::Server Discussion
12-02-2003, 01:07 PM
Replies:
10
Poll:
server idea
Views:
2,395
Posted By
Yodason
server idea
I'm currently thinking about trying to code a server where the zones are dynamic. AKA races can take over zones. If the undead go unfaught long enough, they might start to expand their reaches...
Forum:
Archive::Off Topic
12-01-2003, 01:33 PM
Replies:
4
swg emu
Views:
3,081
Posted By
Yodason
yeah i msged them.. i doubt they are serious tho.
yeah i msged them.. i doubt they are serious tho.
Forum:
Archive::Off Topic
12-01-2003, 01:29 PM
Replies:
20
How Old is your inner child?
Views:
4,656
Posted By
Yodason
It said im 16 - incidently my age.
It said im 16 - incidently my age.
Forum:
Archive::Development
06-13-2003, 08:18 AM
Replies:
4
zone quest command.
Views:
2,484
Posted By
Yodason
actually if you checked my code mine uses zone...
actually if you checked my code mine uses zone name not number - avoids a trip looking through the database.
Forum:
Archive::Development
06-12-2003, 03:48 AM
Replies:
5
ZSave fix
Views:
2,543
Posted By
Yodason
filename to fname
filename to fname
Forum:
Archive::Development
06-12-2003, 03:44 AM
Replies:
5
ZSave fix
Views:
2,543
Posted By
Yodason
ZSave fix
in bool Zone::SaveZoneCFG(const char* filename) {
change
if ((zhdr_file = fopen(filename, "wb")) == 0) {
cout << "Could not open " << fname << " for writing." << endl;
return false;
...
Forum:
Archive::Development
06-12-2003, 03:26 AM
Replies:
4
zone quest command.
Views:
2,484
Posted By
Yodason
zone quest command.
A command so you can do this zone("zone","x","y","z")
change
#ifdef GUILDWARS
strn0cpy(com_list, "if 0|break 1|while 0|spawn 6|dbspawnadd 2|echo 1|summonitem 1|castspell 2|say 1|emote...
Forum:
Archive::Development
06-11-2003, 06:33 AM
Replies:
4
Money bug fix
Views:
2,468
Posted By
Yodason
Money bug fix
void Client::AddMoneyToPP(uint32 copper,bool updateclient){
uint32 tmp;
uint32 tmp2;
tmp = copper;
tmp2 = tmp/1000;
Forum:
Archive::General Discussion
06-09-2003, 05:40 PM
Replies:
8
Alkora server
Views:
1,976
Posted By
Yodason
Alkora server
The Alkora Server, http://eqemu.clanofemu.com/ Is up and going strong. We have completley new zone lines, quests, mobs, and items. There is a gm event almost every day. The storyline is completly...
Showing results 1 to 25 of 201
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