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Posts Made By:
KLS
Forum:
Development::Development
07-21-2015, 01:48 AM
Replies:
6
Modifying Loot Tables
Views:
7,242
Posted By
KLS
We actually can reload shared memory now via...
We actually can reload shared memory now via #hotfix.
#hotfix once and wait till it completes (it will take a bit) and shared memory changes will update automatically. You probably will need zone...
Forum:
Development::Server Code Submissions
06-12-2015, 03:53 AM
Replies:
2
AA Deity Check?
Views:
12,192
Posted By
KLS
Hey friend, we're actually rewriting the AA...
Hey friend, we're actually rewriting the AA system and right now I intend to beyond just class limits on AAs also add race and deity limits.
So this isn't possible now but in the near future it...
Forum:
Quests::LUA
04-26-2015, 02:33 PM
Replies:
2
Mob:GetOwner
Views:
5,986
Posted By
KLS
As lua parser creator the reason is: i was an...
As lua parser creator the reason is: i was an oversight and just completely forgotten about.
Forum:
Support::Windows Servers
04-08-2015, 11:16 PM
Replies:
9
Question about revamped zones and F2P client
Views:
5,280
Posted By
KLS
It can render the older zones (except for...
It can render the older zones (except for highpass) but the older zones weren't included in the newer clients so you would have to copy the data files over from the older clients.
Forum:
Development::Tools
04-07-2015, 05:37 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
377,692
Posted By
KLS
The project has several zone utilities...
The project has several zone utilities (https://github.com/EQEmu/zone-utilities) as well that includes code for reading all the known formats and are largely complete other than things we don't care...
Forum:
Development::Development
03-04-2015, 12:55 AM
Replies:
7
Question for spell casting code gurus
Views:
7,523
Posted By
KLS
I'm not sure exactly, the packet is sort of a...
I'm not sure exactly, the packet is sort of a work around for not sending the correct data the first time I think.
If we could fix that I think ultimately that's the ideal solution.
Forum:
Development::Development
02-28-2015, 01:47 AM
Replies:
104
Sticky:
Steam RoF2 Development Tracking
Views:
289,694
Posted By
KLS
Seems odd since it's never on CD the same amount...
Seems odd since it's never on CD the same amount and sometimes not on CD.
Forum:
Development::Development
02-27-2015, 09:21 PM
Replies:
104
Sticky:
Steam RoF2 Development Tracking
Views:
289,694
Posted By
KLS
Something I've been noticing while working on the...
Something I've been noticing while working on the new inventory system and logging in/out frequently.
The character I'm testing with is a monk and mend is often on cooldown when I initially zone...
Forum:
Support::General Support
01-29-2015, 05:14 AM
Replies:
3
AA - account_time_required
Views:
4,347
Posted By
KLS
Looks bugged, think it's supposed to be the...
Looks bugged, think it's supposed to be the account is x seconds old it can use that AA. PEQ never actually enabled it though so I don't think anyone ever tested it.
Forum:
Development::Server Code Submissions
01-24-2015, 04:24 PM
Replies:
8
Patch: Only check for swimming skill ups if client is moving
Views:
16,480
Posted By
KLS
Water maps should be fixed on master now.
Water maps should be fixed on master now.
Forum:
Development::Server Code Submissions
01-23-2015, 06:12 AM
Replies:
8
Patch: Only check for swimming skill ups if client is moving
Views:
16,480
Posted By
KLS
Water maps are also checking x & y coords...
Water maps are also checking x & y coords backwards which is not very good.
Forum:
Support::Windows Servers
12-31-2014, 01:16 PM
Replies:
7
C++ Runtime Error with Custom NPC
Views:
5,434
Posted By
KLS
Does it produce a crash log in /logs ?
Does it produce a crash log in /logs ?
Forum:
General::General Discussion
12-26-2014, 12:20 PM
Replies:
2
ZEQClient - yet another client project
Views:
5,789
Posted By
KLS
Great job, so that's why you wanted to know how...
Great job, so that's why you wanted to know how animation worked for.
Forum:
Development::Database/World Building
10-31-2014, 05:04 AM
Replies:
4
Instancing Question
Views:
6,843
Posted By
KLS
If you just want to make an instance (to do...
If you just want to make an instance (to do whatever in):
#instance create zone version duration
#instance add instance_id player_name
#zoneinstance instance_id
eg:
Forum:
Support::General Support
10-20-2014, 04:48 PM
Replies:
6
player_tables_.sql no account, accountip, character_
Views:
5,717
Posted By
KLS
Use the player tables from the 9-25 upload and...
Use the player tables from the 9-25 upload and apply any patches from git.
Cavedude's scripts broke when character_ was changed, I dont know what he's uploading new files.
Forum:
Development::Development
10-16-2014, 05:54 PM
Replies:
5
Porting to FreeBSD - Linker Issues with Lua Libraries
Views:
6,499
Posted By
KLS
Lua 5.1 is rec version, when I built on FreeBSD...
Lua 5.1 is rec version, when I built on FreeBSD 10 yesterday I did lua51-5.1.5_7 from ports and it worked fine.
Not entirely sure why you're having linker issues.
Forum:
Spell Support
10-08-2014, 07:27 AM
Replies:
3
findspell and cast X do not work for all chars all zones after recompile
Views:
11,301
Posted By
KLS
Usually when spells wont load correctly it's...
Usually when spells wont load correctly it's because shared_memory hasn't been rerun since a code or database change.
Spells are loaded from the database, specifically the table: spells_new and...
Forum:
Development::Development
10-08-2014, 07:21 AM
Replies:
8
Compiling EQEMu with gcc49 fails on FreeBSD 10.0 x64
Views:
12,489
Posted By
KLS
We strive to support as many platforms as we can...
We strive to support as many platforms as we can but obviously standard libraries that don't include everything due to bugs in a platform are... problematic.
Think we could add the flag to CMake...
Forum:
Development::Development
10-07-2014, 07:29 PM
Replies:
8
Compiling EQEMu with gcc49 fails on FreeBSD 10.0 x64
Views:
12,489
Posted By
KLS
http://lists.freebsd.org/pipermail/freebsd-ports/2...
http://lists.freebsd.org/pipermail/freebsd-ports/2014-April/091912.html
Similar issue?
Forum:
Development::Development
10-02-2014, 09:09 PM
Replies:
10
Compiler Support
Views:
9,058
Posted By
KLS
Aye the fix is recent (like 3 months ago recent)...
Aye the fix is recent (like 3 months ago recent) so it's unlikely to be in many repos.
Thanks for the flag fix, I'll be sure we get that in there.
Forum:
General::General Discussion
10-02-2014, 01:35 AM
Replies:
10
Procedural Quest Generation
Views:
8,739
Posted By
KLS
I'm sorry if it seems like I'm talking down to...
I'm sorry if it seems like I'm talking down to you (I'm not trying to) I'm just trying to get as much info as possible to help extend the interface in a way I would find acceptable. Maybe that I'm...
Forum:
Development::Development
10-01-2014, 06:44 PM
Replies:
10
Compiler Support
Views:
9,058
Posted By
KLS
Thanks for bringing that to my attention, we're...
Thanks for bringing that to my attention, we're slowly phasing out that style of query anyway at least.
Fixing perl appears to be needing to either update to a newer version or actually modifying...
Forum:
Support::Windows Servers
10-01-2014, 05:09 PM
Replies:
6
2014_9_20_ban_message.sql
Views:
4,846
Posted By
KLS
Sorry, apparently expansion was a field cavedude...
Sorry, apparently expansion was a field cavedude added to peq -.-
Forum:
General::General Discussion
10-01-2014, 12:43 AM
Replies:
10
Procedural Quest Generation
Views:
8,739
Posted By
KLS
I've been thinking about this but don't have any...
I've been thinking about this but don't have any great answers right now.
Anyway:
-I would create a separate parser implementation for your quest system. Piggybacking on existing systems is a...
Forum:
Development::Development
09-29-2014, 04:03 AM
Replies:
3
git coaching
Views:
5,152
Posted By
KLS
Was waiting on merging it cause demon had raised...
Was waiting on merging it cause demon had raised some concerns but in the meantime branching is your friend
Creating a branch with name "some_feature_branch_name"
git checkout -b...
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