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Posts Made By:
kilst87
Forum:
Development::Development
09-01-2015, 06:03 AM
Replies:
3
Looking for some info on /target
Views:
3,384
Posted By
kilst87
Shot you a PM
Shot you a PM
Forum:
Development::Development
09-01-2015, 05:13 AM
Replies:
3
Looking for some info on /target
Views:
3,384
Posted By
kilst87
Looking for some info on /target
Just wanted to know how /target works. I know that a lot of the checks (MQ2, range, gm etc etc) are done in Client::Handle_OP_TargetCommand (client_packet.cpp), and I've read through most of the...
Forum:
Support::Linux Servers
09-01-2015, 04:44 AM
Replies:
14
Block Post-PoP Features
Views:
5,074
Posted By
kilst87
Haven't downloaded a new database in a while, so...
Haven't downloaded a new database in a while, so I'm not sure if this still holds true:
How to enable Frogloks and disable Drakkin (http://www.eqemulator.org/forums/showthread.php?t=38826)
...
Forum:
Development::Bots
08-08-2015, 10:23 PM
Replies:
1
Newb fix for #bot healrotation
Views:
3,313
Posted By
kilst87
Edit: Actually that doesn't work after lots more...
Edit: Actually that doesn't work after lots more testing.
Instead, replace the whole loop:
for(int i = 0; i < 3; i++){
healer->ClearHealRotationMembers();
...
Forum:
Development::Bots
08-07-2015, 03:37 AM
Replies:
1
Newb fix for #bot healrotation
Views:
3,313
Posted By
kilst87
Newb fix for #bot healrotation
I've spent a bit of time looking over the healrotation code (admittedly, I don't actually know C++ at all), and I think I've come up with a fix (or at least a partial one).
Replace (bot.cpp):
(in...
Forum:
Development::Database/World Building
12-25-2014, 01:34 AM
Replies:
4
Classic database
Views:
4,820
Posted By
kilst87
The Al'Kabor Project. It's the closest thing...
The Al'Kabor Project.
It's the closest thing I've found to a "classic" database. It's not complete though (Kunark finished though I think)
Cavedude and Akka are working on it iirc, and theres a...
Forum:
Development::Bots
12-15-2014, 09:08 PM
Replies:
19
#bot healrotations
Views:
13,714
Posted By
kilst87
Any news on this one? I'm only getting the first...
Any news on this one? I'm only getting the first cleric in the chain to cast as well. I've got 4 clerics in the same group on a 5 second rotation.
If i start the chain, and then walk away, they...
Forum:
Support::Windows Servers
12-12-2014, 11:52 PM
Replies:
0
Old Bazaar - Trader Mode
Views:
2,413
Posted By
kilst87
Old Bazaar - Trader Mode
I've been trying to get this working for a bit now, but I can't seem to get trade mode working in the old bazaar.
I've got the doors opentype set to 153 (really, I just changed the co-ords and...
Forum:
Quests::Submissions
10-30-2014, 10:47 PM
Replies:
2
POJ - Trial of Hanging
Views:
10,000
Posted By
kilst87
Oh sweet, hadn't checked peq in a few weeks....
Oh sweet, hadn't checked peq in a few weeks. Thanks for the link! Looks like all of them are complete. Well, the experience was fun anyway.
Edit: Their script looks really polished with lots of...
Forum:
Quests::Submissions
10-30-2014, 10:16 PM
Replies:
2
POJ - Trial of Hanging
Views:
10,000
Posted By
kilst87
POJ - Trial of Hanging
So I finished off another trial and thought I'd share my script.
The script is mostly modified from the trial of flame.
I couldn't get quest::me("text") working, so I have the spirits of...
Forum:
Quests::Custom
10-18-2014, 03:34 AM
Replies:
5
A really messy random, timed auto-updating merchant
Views:
4,974
Posted By
kilst87
Cleaned up the code a bit, did some more learning...
Cleaned up the code a bit, did some more learning regarding "if" (admittedly, not much). I figured the elsif's I was using for the /ooc and respawns were what was causing the skipping. Now it's...
Forum:
Quests::Custom
10-16-2014, 12:24 AM
Replies:
5
A really messy random, timed auto-updating merchant
Views:
4,974
Posted By
kilst87
Thanks Kingly, just saw your post. I'll try that...
Thanks Kingly, just saw your post. I'll try that out.
Now I'm just trying to get the timers working properly. The one for when to respawn seems to skip sometimes still.
Forum:
Quests::Custom
10-16-2014, 12:23 AM
Replies:
5
A really messy random, timed auto-updating merchant
Views:
4,974
Posted By
kilst87
double post
double post
Forum:
Quests::Custom
10-15-2014, 11:28 PM
Replies:
5
A really messy random, timed auto-updating merchant
Views:
4,974
Posted By
kilst87
Okay, I added a check at the start to see if the...
Okay, I added a check at the start to see if the items are still saved in the merchantlist_temp.
Qglobals are a heap of fun!
Also, does anyone know how/if I would be able to save user input...
Forum:
Support::Windows Servers
10-14-2014, 09:52 PM
Replies:
3
Tradeskill cap?
Views:
2,158
Posted By
kilst87
Sweet, cheers. Just what I was looking for.
Sweet, cheers. Just what I was looking for.
Forum:
Support::Windows Servers
10-14-2014, 08:59 PM
Replies:
3
Tradeskill cap?
Views:
2,158
Posted By
kilst87
Tradeskill cap?
Anyone know where the tradeskill cap info is held, or know how to lower the cap? I've tried looking through the database, but I couldn't see anything pertaining to the cap.
Cheers
Edit:...
Forum:
Support::Windows Servers
10-14-2014, 08:52 PM
Replies:
4
Database Expansion # issue
Views:
2,850
Posted By
kilst87
http://www.eqemulator.org/forums/showthread.php?t=...
http://www.eqemulator.org/forums/showthread.php?t=38826
Incase you run into any more issues, here's a thread I made with heaps more info in there.
Forum:
Quests::Custom
10-13-2014, 11:17 PM
Replies:
5
A really messy random, timed auto-updating merchant
Views:
4,974
Posted By
kilst87
A really messy random, timed auto-updating merchant
So I've spent too many hours trying to get this thing to work (not a coder), but I think I've finally got it.
I just want someone to look over it, point out any flaws, and maybe clean it up a...
Forum:
Support::Windows Servers
09-25-2014, 10:13 PM
Replies:
15
Diasble expansions
Views:
17,445
Posted By
kilst87
Changed Frogloks under char_create_combinations -...
Changed Frogloks under char_create_combinations - expansion_required to 6.
Frogloks enabled, drakkin disbaled.
Everything is working perfektly now.
Forum:
Support::Windows Servers
09-25-2014, 09:34 PM
Replies:
15
Diasble expansions
Views:
17,445
Posted By
kilst87
Cheers, I think it has changed then. Side...
Cheers, I think it has changed then.
Side note: 31 works on an older version of the PEQ database I got from AX Classic (2011 it says). If I put it in the variables-expansions table (There's no...
Forum:
Support::Windows Servers
09-25-2014, 02:07 AM
Replies:
15
Diasble expansions
Views:
17,445
Posted By
kilst87
Cheers, yeah I've taken a look at that list and...
Cheers, yeah I've taken a look at that list and tried so many combinations.
I think the one directly above is from the old wiki. There's a million links to it.
Old broken wiki link...
Forum:
Support::Windows Servers
09-24-2014, 11:06 AM
Replies:
15
Diasble expansions
Views:
17,445
Posted By
kilst87
Diasble expansions
I know there are multiple threads on the topic, but I've read through most of them and I'm still stuck.
There's a variable table with expansions in it, and there's the rule_values table with...
Forum:
Support::Windows Servers
09-02-2014, 12:18 AM
Replies:
7
DB issue
Views:
2,984
Posted By
kilst87
Sorry, was busy studying for exams. There...
Sorry, was busy studying for exams.
There are a few that are pretty small
.keep 0KB
base_data 87KB
faction 272KB
items 93,653KB...
Forum:
Support::Windows Servers
08-28-2014, 08:15 AM
Replies:
7
DB issue
Views:
2,984
Posted By
kilst87
shared folder: .keep base_data faction ...
shared folder:
.keep
base_data
faction
items
loot_drop
loot_table
skill_caps
spells
Forum:
Support::Windows Servers
08-28-2014, 03:01 AM
Replies:
7
DB issue
Views:
2,984
Posted By
kilst87
Run as admin doesn't change anything, tried...
Run as admin doesn't change anything, tried logging in to another admin account, still no go.
I can delete the files in shared, and they get recreated just fine. No 0KB files except for the .keep
Showing results 1 to 25 of 35
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