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Posts Made By:
fathernitwit
Forum:
Development::Development
01-13-2008, 02:51 PM
Replies:
30
Water Detection Patch
Views:
10,544
Posted By
fathernitwit
The reworked patch has been comitted after a bit...
The reworked patch has been comitted after a bit of polishing. Good work.
I hope that some brave soul will hunt down the water info in .ter files. I think we know enough about .ter to find out...
Forum:
Development::Server Code Submissions
01-03-2008, 06:25 PM
Replies:
7
Ogres Immune to Frontal Melee Stuns
Views:
4,786
Posted By
fathernitwit
ah. Didnt realize that you duplicated the ogre...
ah. Didnt realize that you duplicated the ogre logic on the end of the first contidional (line too long). So yours gets the same job done, but I think the readability is lower and it will do twice as...
Forum:
Development::Server Code Submissions
01-02-2008, 04:49 PM
Replies:
7
Ogres Immune to Frontal Melee Stuns
Views:
4,786
Posted By
fathernitwit
Actually, I dont think it works unless you switch...
Actually, I dont think it works unless you switch it around. Knightly's fix is correct. You only reach the else cases if it is already resisted.
Forum:
Development::Development
12-31-2007, 04:31 AM
Replies:
30
Water Detection Patch
Views:
10,544
Posted By
fathernitwit
Hey. Good work on this, I know a lot of people...
Hey. Good work on this, I know a lot of people have been waiting for this one.
I want to get this put into the code base, but I dont want to commit it in its current form, as its a bit too messy....
Forum:
Development::Development
12-31-2007, 04:01 AM
Replies:
18
Pathing (Fear pathing, possible tool) discussion.
Views:
6,712
Posted By
fathernitwit
This is a very good idea. I had considered this,...
This is a very good idea. I had considered this, but gave up long before I got anything useful out of it. Your conclusion about having "good" paths as input is dead on. apathing relies completely on...
Forum:
Development::Development
12-31-2007, 03:48 AM
Replies:
18
Pathing (Fear pathing, possible tool) discussion.
Views:
6,712
Posted By
fathernitwit
This is exactly how fear pathing is implemented...
This is exactly how fear pathing is implemented already. It is taken one step further in that once you get on the pre-calculated grid, you need to know where to go next. I organized everything into a...
Forum:
Development::Development
12-31-2007, 03:41 AM
Replies:
12
Command-able Bots
Views:
3,531
Posted By
fathernitwit
Your proposed solution of using tells actually...
Your proposed solution of using tells actually sounds like a great idea. I have pondered bot writing many times in the past, but have never really come up with a good solution to address the command...
Forum:
Development::Development
11-30-2007, 02:16 AM
Replies:
54
Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
Views:
12,943
Posted By
fathernitwit
OK, by popular demand (aka one dude who cant...
OK, by popular demand (aka one dude who cant build), I reworked this stuff to be runtime configurable using the rules system.
Forum:
Development::Development
11-29-2007, 05:42 PM
Replies:
54
Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
Views:
12,943
Posted By
fathernitwit
Nice. I have comitted a cleaned up version of...
Nice. I have comitted a cleaned up version of this code.... hopefully it still works. I disabled the two old options by default in features.h, but enabled the new "fix-at-load-time" feature, as it...
Forum:
General::General Discussion
09-27-2007, 04:02 PM
Replies:
49
Save the Wiki NOW
Views:
11,497
Posted By
fathernitwit
thanks... installed... hope it helps. I am...
thanks... installed... hope it helps.
I am still interested in hearing why you think that the day of the month field did not require people to cutsomize their bots to attack it...
Forum:
General::General Discussion
09-26-2007, 05:28 PM
Replies:
10
waiting for new account activation?
Views:
2,907
Posted By
fathernitwit
Matt, no offense, but last night was the first...
Matt, no offense, but last night was the first time I have heard this request... as stated in the other thread, if you need something from one of the devs, the only way its going to happen is to get...
Forum:
Development::Development
09-24-2007, 01:59 PM
Replies:
3
Fishing
Views:
2,856
Posted By
fathernitwit
comitted. thanks.
comitted. thanks.
Forum:
Development::Development
09-24-2007, 01:48 PM
Replies:
12
Web Based GM Management
Views:
4,302
Posted By
fathernitwit
I would strongtly encourage you to develop this...
I would strongtly encourage you to develop this functionality inside the existing web interface instead of writting it as a seperate app. I know its an annoying php wannabe perl thing, but executing...
Forum:
General::General Discussion
09-24-2007, 01:42 PM
Replies:
49
Save the Wiki NOW
Views:
11,497
Posted By
fathernitwit
first of all, talk like this does no good unless...
first of all, talk like this does no good unless your actually providing the solution... link? it would prolly already be installed if all the information I needed were available, so now its going to...
Forum:
General::News
09-03-2007, 04:02 PM
Replies:
34
Some New Map Files
Views:
14,197
Posted By
fathernitwit
I just made another quick hack to better support...
I just made another quick hack to better support some of the new zones, committed the missing files (will hit download tonight), and posted a little guide... good luck.. hit me up on IRC if you are...
Forum:
Development::Feature Requests
09-03-2007, 03:18 PM
Replies:
5
Server Status XML
Views:
4,678
Posted By
fathernitwit
this should be pretty doable with the world HTTP...
this should be pretty doable with the world HTTP interface... without knowledge or modification of the actual server code (unless you need extra stuff)... would be cool to see this...
Forum:
General::General Discussion
07-20-2007, 05:15 PM
Replies:
0
Wiki Updates
Views:
2,227
Posted By
fathernitwit
Wiki Updates
All,
I have implemented a tiny bit of custom code on the wiki registration stuff to prevent completely automated bots from registering. It requires them to enter todays day of the month. It seems...
Forum:
General::News
07-01-2007, 10:09 AM
Replies:
9
Nightly Builds Are Back
Views:
5,251
Posted By
fathernitwit
It only builds if there have been changes, and I...
It only builds if there have been changes, and I dont believe any changes have been made recently.
Forum:
Quests::Q&A
06-26-2007, 05:22 PM
Replies:
20
ChooseRandom issue:
Views:
6,415
Posted By
fathernitwit
Just to prevent confusion, this is exactly what...
Just to prevent confusion, this is exactly what ChooseRandom was written to avoid... its just too ugly, and shouldent be nescesary.
Also, nothing changed about quests recently that I am aware...
Forum:
Support::Windows Servers
06-26-2007, 05:17 PM
Replies:
8
Editing Newbie Equipment
Views:
4,061
Posted By
fathernitwit
As far as I can tell, it should work. You will...
As far as I can tell, it should work. You will want to make sure that the containers have a lower `id` number in starting_items, and then set the `slot` field appropriately based on that wiki page....
Forum:
Support::Windows Servers
06-22-2007, 09:36 AM
Replies:
10
Issues With 1002:
Views:
3,552
Posted By
fathernitwit
yea, looks like zone is crashing... try to look...
yea, looks like zone is crashing... try to look in the log file for the specific zones in logs/
Forum:
General::News
06-19-2007, 02:01 AM
Replies:
9
Nightly Builds Are Back
Views:
5,251
Posted By
fathernitwit
Nightly Builds Are Back
I believe I have fixed the nightly build system. Please let me know if this is not the case.
Forum:
General::News
06-18-2007, 05:25 PM
Replies:
1
Forums Upgraded
Views:
4,238
Posted By
fathernitwit
Forums Upgraded
I am in the process of upgrading the forums in order to make way for some changes. A few things are still not back to normal on the forums, but they should be mostly functional. Please let me know if...
Forum:
Support::Windows Servers
05-25-2007, 10:42 AM
Replies:
11
Running 2 emulators on 1 CPU, is it possible?
Views:
3,019
Posted By
fathernitwit
its not possible really... the mentioned port...
its not possible really... the mentioned port conflict for world is the un-fixable issue, but others exist as well such as shared memory being, well, shared.
Forum:
General::News
05-25-2007, 02:09 AM
Replies:
24
On New Server Now
Views:
8,196
Posted By
fathernitwit
On New Server Now
All,
I just wanted to post and let everybody know that we have officially moved to our new server now. More details and what not will be coming eventually, I just wanted to give a little status....
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