EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 5
1
2
3
4
5
>
Showing results 1 to 25 of 125
Search took
0.01
seconds.
Search:
Posts Made By:
Hateborne
Forum:
Quests::Q&A
03-29-2016, 03:25 PM
Replies:
7
$client->InterruptSpell($spell_id) not stopping spells?
Views:
6,108
Posted By
Hateborne
Also does not stop casting Kayen. -Hate
Also does not stop casting Kayen.
-Hate
Forum:
Quests::Q&A
03-26-2016, 10:45 PM
Replies:
7
$client->InterruptSpell($spell_id) not stopping spells?
Views:
6,108
Posted By
Hateborne
I would like to be able to disable spells, except...
I would like to be able to disable spells, except when the appropriate zone. The items are click effects on items to summon creatures. Right now, if $zonesn not equal to 'airplane', it forces an...
Forum:
Quests::Q&A
03-26-2016, 01:59 PM
Replies:
7
$client->InterruptSpell($spell_id) not stopping spells?
Views:
6,108
Posted By
Hateborne
Update: $client->Duck() is a ghetto workaround. ...
Update: $client->Duck() is a ghetto workaround.
-Hate
Forum:
Quests::Q&A
03-26-2016, 01:52 PM
Replies:
7
$client->InterruptSpell($spell_id) not stopping spells?
Views:
6,108
Posted By
Hateborne
$client->InterruptSpell($spell_id) not stopping spells?
Hello All,
I've run into an issue where $client->InterruptSpell($spell_id) inside of EVENT_CAST or EVENT_CAST_BEGIN does nothing when the spell is cast from an item or from spellbar. The spell is...
Forum:
Development::Development
03-23-2016, 10:02 PM
Replies:
0
RoF2 Not Showing Particle Effects?
Views:
5,636
Posted By
Hateborne
RoF2 Not Showing Particle Effects?
Hello ladies/gents/trolls,
I am finally digging in to an issue with RoF2 and it not showing particle effects for me. I have an nVidia GeForce GTX 760 and, regardless of settings, there are NO...
Forum:
Support::General Support
12-25-2015, 08:43 PM
Replies:
38
Can't see other players in the same zone
Views:
15,203
Posted By
Hateborne
This is Hateborne from EZ. We're seeing it...
This is Hateborne from EZ.
We're seeing it PLENTY with our boxing environment. In example: Warrior, cleric, rogue, druid zone in without issue. Wizard is "isolated". The other four can see and...
Forum:
Development::Development
10-24-2015, 12:16 PM
Replies:
2
quest::faction Not Working?
Views:
8,451
Posted By
Hateborne
Ok, that comment I made earlier about seeing...
Ok, that comment I made earlier about seeing weird stuff here. That applies here. Natedog...just saying...
http://media.tumblr.com/tumblr_m5c46wHACK1rqifxy.gif
-Hate
Forum:
Development::Development
10-24-2015, 04:05 AM
Replies:
2
quest::faction Not Working?
Views:
8,451
Posted By
Hateborne
quest::faction Not Working?
Hello ladies/gents/trolls!
I am having issues with quest::faction doing effectively nothing. From the info found at the link below, it appears to need the total value to "set" (instead of...
Forum:
Development::Feature Requests
05-31-2015, 02:31 PM
Replies:
2
Add Zone SetTime
Views:
6,142
Posted By
Hateborne
Handled by Akkadius here ->...
Handled by Akkadius here -> https://github.com/EQEmu/Server/commit/ee136881c8a66e025dfdbc2e2e137c514d3b58a2
-Hate
Forum:
Development::Feature Requests
05-24-2015, 03:49 PM
Replies:
2
Add Zone SetTime
Views:
6,142
Posted By
Hateborne
Add Zone SetTime
Hello Ladies/Gents/Trolls,
I am curious how difficult it would be to add an option to manipulate zone time would be? One of many events in a new zone involve vampires turning the day into night...
Forum:
Development::Database/World Building
03-04-2015, 09:04 PM
Replies:
2
Max Number of "Doors"
Views:
3,237
Posted By
Hateborne
Uleat (and Akkadius), Thank you both! ...
Uleat (and Akkadius),
Thank you both!
-Hate
Forum:
Development::Database/World Building
03-04-2015, 08:30 PM
Replies:
2
Max Number of "Doors"
Views:
3,237
Posted By
Hateborne
[ANSWERED] Max Number of "Doors"
Evening ladies/gents,
I'm trying to customize a zone using Akkadius' door manipulator plugin. I'm doing fairly well and it's looking great...and then I hit the "door" cap. 255 objects and the...
Forum:
Development::Bug Reports
03-03-2015, 01:02 PM
Replies:
7
Floating instead of Falling?
Views:
4,337
Posted By
Hateborne
I'm more curious about the sudden "air braking"....
I'm more curious about the sudden "air braking". I'm not sure where or how it appeared. Is this a client-side issue or is everyone else "air braking"?
-Hate
Forum:
Development::Bug Reports
02-12-2015, 02:08 PM
Replies:
7
Floating instead of Falling?
Views:
4,337
Posted By
Hateborne
Floating instead of Falling?
Good Afternoon,
Within the last two source updates and a few adjustment to our server's rule_values, jumping off cliffs/ledges has gone from an angled decline to a short rise followed by...
Forum:
Spell Support
01-27-2015, 02:01 PM
Replies:
7
Awkward Scaling involving ImprovedDamage (Bug?)
Views:
4,620
Posted By
Hateborne
I'll be sure to tell Hunter the next time I see...
I'll be sure to tell Hunter the next time I see him that his custom damage and HP values are too high.
Rude comments aside, I am trying to take responsibility and bring up things I find as...
Forum:
Spell Support
01-23-2015, 09:14 PM
Replies:
7
Awkward Scaling involving ImprovedDamage (Bug?)
Views:
4,620
Posted By
Hateborne
Kayen, The healing part I cannot tell as...
Kayen,
The healing part I cannot tell as it's a target dummy npc that heals to full every 3 seconds with millions of HP. The code block you sent was one the bit I was pouring over. I'm going to...
Forum:
Spell Support
01-23-2015, 03:47 PM
Replies:
7
Awkward Scaling involving ImprovedDamage (Bug?)
Views:
4,620
Posted By
Hateborne
Awkward Scaling involving ImprovedDamage (Bug?)
Afternoon ladies/gents/trolls,
Using a spell with effectid1 = 124, effect_base_value1 = 500 as a focus on a spell with base damage 375000, with no other affecting foci, the damage scales weirdly...
Forum:
Quests::Q&A
01-21-2015, 02:21 PM
Replies:
6
Allow NPC to Emit Light?
Views:
3,554
Posted By
Hateborne
Thank you both for the input! -Hate
Thank you both for the input!
-Hate
Forum:
Quests::Q&A
01-20-2015, 09:56 PM
Replies:
6
Allow NPC to Emit Light?
Views:
3,554
Posted By
Hateborne
Allow NPC to Emit Light?
Evening ladies/gents/trolls,
I understand that this is a stupid question and has probably been asked before, but I could not find it on a brief search 'n' skim. Is there any way to make an NPC...
Forum:
Development::Bug Reports
01-10-2015, 07:44 PM
Replies:
7
NPCs Occasionally Hitting EXTREMELY Hard
Views:
3,774
Posted By
Hateborne
Kayen, This is great news. I'm glad you were...
Kayen,
This is great news. I'm glad you were able to make sense of my half-assed post and resolve it. We only had 3 custom spells geeking out, which I set to targettype 5 as a band-aid.
...
Forum:
Development::Bug Reports
01-09-2015, 05:18 PM
Replies:
7
NPCs Occasionally Hitting EXTREMELY Hard
Views:
3,774
Posted By
Hateborne
Scratch this, it seems to be related to a spell...
Scratch this, it seems to be related to a spell using targettype 1 with HUGELY erratic behavior (turning the 160k base damage to 150k - 5mil).
*shrug*
-Hate
Forum:
Development::Bug Reports
01-09-2015, 02:43 PM
Replies:
7
NPCs Occasionally Hitting EXTREMELY Hard
Views:
3,774
Posted By
Hateborne
Natedog mentioned that one as well, we set them...
Natedog mentioned that one as well, we set them both to false.
It's literally a SINGLE attack over randomly occurring about every 3 minutes. The thing is though, it can be the first attack of the...
Forum:
Development::Bug Reports
01-09-2015, 02:16 PM
Replies:
7
NPCs Occasionally Hitting EXTREMELY Hard
Views:
3,774
Posted By
Hateborne
NPCs Occasionally Hitting EXTREMELY Hard
Afternoon ladies/gents/trolls,
I'm noticing in a fairly recent version of the source, we have several NPCs hitting STUPIDLY hard. It seems to be exclusively magician NPCs, but I do not have enough...
Forum:
Development::Feature Requests
01-06-2015, 01:35 PM
Replies:
5
Ability to Cast Runes from Perl/LUA
Views:
4,700
Posted By
Hateborne
Kayen, Apologies and thank you for the...
Kayen,
Apologies and thank you for the clarification. My hang-up with adding dozens of spells the inability for clean scaling. I would need to continually create new runes as the characters...
Forum:
Development::Feature Requests
01-06-2015, 02:17 AM
Replies:
5
Ability to Cast Runes from Perl/LUA
Views:
4,700
Posted By
Hateborne
Is it possible then to get a function similar to...
Is it possible then to get a function similar to $npc->Damage() to emulate a casted rune spell? The Damage() bit allows one to specify the source mob, damage, "damaging spell", and possible to...
Showing results 1 to 25 of 125
Page 1 of 5
1
2
3
4
5
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
01:03 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3