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Search: Posts Made By: DaSquishy
Forum: Quests::Q&A 03-10-2005, 04:07 AM
Replies: 22
Views: 7,495
Posted By DaSquishy
If the problem getting the Scion to cast the AE...

If the problem getting the Scion to cast the AE spell is due to the spell being benefitial and the server not allowing that, couldnt you simply edit the spells_us.txt and set the spell to detremental?
Forum: Development::Development 02-26-2005, 08:20 AM
Replies: 5
Views: 3,787
Posted By DaSquishy
Not really, It probably just makes everything a...

Not really, It probably just makes everything a valid LOS location since the file format is invalid. (as in nothing in the zone blocks LOS)

In order to get a correct map file, there is a utility...
Forum: OpenZone:: Q&A 02-26-2005, 08:18 AM
Replies: 12
Views: 4,784
Posted By DaSquishy
Looks like that did it! I could import and export...

Looks like that did it! I could import and export everything properly, and much much faster I might add. You rock wind!
Forum: Support::General Support 02-26-2005, 02:20 AM
Replies: 10
Views: 6,763
Posted By DaSquishy
Try using: [LoginServer] ...

Try using:

[LoginServer]
Host=newlogin1.eqemulator.net:5994
Forum: OpenZone:: Q&A 02-25-2005, 10:51 PM
Replies: 12
Views: 4,784
Posted By DaSquishy
Talking Ok, I have done some playing around with 5.3,...

Ok, I have done some playing around with 5.3, first off.. DAMN sooo much faster importing in zones! Excellent!

A problem I ran into now:

Import seems to be erroring out if:
Objects in the...
Forum: OpenZone:: Q&A 02-25-2005, 07:04 PM
Replies: 12
Views: 4,784
Posted By DaSquishy
by "load" do you mean export into S3D format?...

by "load" do you mean export into S3D format? because Importing the 3dsmax file always worked for me in both 5.1 and 5.2 it was exporting in 5.2 that was causing the error messages.

EDIT: I also...
Forum: OpenZone:: Q&A 02-25-2005, 03:32 AM
Replies: 12
Views: 4,784
Posted By DaSquishy
Well I had deleted all objects in the scene...

Well I had deleted all objects in the scene except for 1 box with a displace modifier (for an outdoor heightmap) and 1 box with a texture - no other special modifiers and it just errored out.

Here...
Forum: OpenZone:: Q&A 02-24-2005, 01:32 PM
Replies: 12
Views: 4,784
Posted By DaSquishy
Ok, well if displace is the problem, I guess i'll...

Ok, well if displace is the problem, I guess i'll stick to 5.1 as it lets me use it lol.
Forum: OpenZone:: Q&A 02-24-2005, 12:36 AM
Replies: 12
Views: 4,784
Posted By DaSquishy
Question Problems with OZ5.2

I have been playing around with the new 5.2 version of OZ and am quite confused as to whats going wrong. I have been trying to import and export a zone I had designed using 3ds max and had no...
Forum: OpenZone:: Q&A 02-23-2005, 01:20 PM
Replies: 1
Views: 3,817
Posted By DaSquishy
Woo Hoo! Awesome job Wind!

Woo Hoo! Awesome job Wind!
Forum: Support::General Support 02-20-2005, 07:58 PM
Replies: 1
Views: 2,120
Posted By DaSquishy
You get get a rough idea by looking at the last...

You get get a rough idea by looking at the last modified date on your eqgame.exe file.
Forum: Support::General Support 02-20-2005, 07:55 PM
Replies: 4
Views: 2,587
Posted By DaSquishy
If you patched, you are shit out of luck. thats...

If you patched, you are shit out of luck. thats why it says dont patch..
Forum: OpenZone:: Q&A 02-19-2005, 03:43 PM
Replies: 2
Views: 3,684
Posted By DaSquishy
Question Zonelines With OZ

Anyone know if there is a method of marking an object as a zoneline like OZ_WATER, OZ_LAVA, etc? Unfortunately all I see on the main OZ interface is a black box (presumably due to my crappy ATI...
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